Ivan Savenko
d09fb07362
Use throwing ::at to prevent undefined behavior
2024-08-15 13:14:51 +00:00
Ivan Savenko
fe115c6917
Fix possible crash on trying to move to invalid battlefield hexes
2024-08-15 13:13:59 +00:00
Xilmi
98415e98da
Spellcasting-bug-fix
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Fixed a bug that prevented the AI from using spells when attacking an enemy settlement that has towers.
The bug was caused by noticing how greatly effective spells would be against towers but not being able to actually target them.
By skipping invalid targets, this no longer is an issue.
2024-07-10 14:36:35 +00:00
Ivan Savenko
e42285c2f1
Merge pull request #4240 from IvanSavenko/bugfixing
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[1.5.4] Bugfixing
2024-07-09 14:32:24 +03:00
Tomasz Zieliński
5eabadd7db
Use vstd
2024-07-09 06:50:00 +02:00
Tomasz Zieliński
bfa93be765
Limit predicted damage / loses to actual stack health
2024-07-09 06:39:41 +02:00
Ivan Savenko
7445e950ba
Replace uint64_t with signed type to prevent overflow on substraction
2024-07-08 20:52:11 +00:00
Ivan Savenko
b5c36958a9
Workaround for very slow boat summon tests
2024-07-04 19:56:01 +00:00
Ivan Savenko
41ed7e2e10
Added TODO's for potential optimizations that I've discovered
2024-07-04 07:59:50 +00:00
Ivan Savenko
075582910a
Less CPU intensive version of ExplorationHelper::scanMap method
2024-07-04 07:53:25 +00:00
Ivan Savenko
73fdd12581
Use optimized container without dynamic memory allocations
2024-07-03 21:15:40 +00:00
Ivan Savenko
1468abb8a0
Remove excessive copies of large objects
2024-07-03 21:14:22 +00:00
Ivan Savenko
95d8e447b2
Remove access to text translation system from AI
2024-07-03 21:13:55 +00:00
Ivan Savenko
40f17d654d
Use containers with pre-allocations to improve pathfinding speed
2024-07-03 18:06:56 +00:00
Ivan Savenko
24b77b0972
Remove access to hero name translation
2024-07-03 17:01:38 +00:00
Ivan Savenko
0e4be8c776
Fix crash on sieging Citadel or Castle
2024-06-19 19:59:06 +00:00
Ivan Savenko
a9cf322f61
Merge pull request #4161 from vcmi/fix-4142
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#4142 - sometimes Battle AI wants to attack unit which is behind a lo…
2024-06-19 21:28:58 +03:00
Andrii Danylchenko
fc32078a3a
#4142 - sometimes Battle AI wants to attack unit which is behind a lot of obstackles and other units
2024-06-18 20:03:07 +03:00
Ivan Savenko
8e68c7dcd8
Merge pull request #4144 from vcmi/fix-4139
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#4139 - attempt to fix crash on portal probbing
2024-06-18 12:07:24 +03:00
Ivan Savenko
b7efa6c8cc
Fixed potential thread races in Battle AI
2024-06-17 16:15:19 +00:00
Ivan Savenko
431b2865a4
Review fixes
2024-06-17 09:43:22 +00:00
Andrii Danylchenko
cd4aaf93ee
#4139 - attempt to fix crash on portal probbing
2024-06-16 11:58:15 +03:00
Ivan Savenko
e699941a39
Disable logic that seems to be leading to thread races
2024-06-12 18:17:23 +00:00
Ivan Savenko
e32b6bd807
Fix potentially uninitialized members
2024-06-12 18:10:38 +00:00
Ivan Savenko
9c05e80315
Fix Admiral's Hat whirlpool immunity. Reduce usage of
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convertFromVisitablePos
2024-06-11 14:31:11 +00:00
Andrii Danylchenko
7bf047ff18
#4066 - fix exploration
2024-06-01 13:13:51 +03:00
Andrii Danylchenko
9728413742
NKAI: fix dead end cancellation
2024-06-01 12:25:23 +03:00
Andrii Danylchenko
02ea497951
NKAI: speedup exploration a bit
2024-05-22 22:49:11 +03:00
Andrii Danylchenko
820f0e0c1a
NKAI: port exploration from VCAI
2024-05-20 23:50:13 +03:00
Ivan Savenko
ffe14fc1fc
Merge pull request #4022 from vcmi/master
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Merge master -> beta
2024-05-20 18:09:51 +03:00
Ivan Savenko
9bfe000724
Added semi-workaround method for network thread shutdown:
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Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.
Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.
This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
cba49a9952
Fix gcc-14 build
2024-05-17 10:10:06 +00:00
Laserlicht
560923fc1f
show cheating problem message only once per AI
2024-05-15 12:50:51 +02:00
Laserlicht
e9b2159c0a
hint about disabled cheats for nullkiller
2024-05-15 00:18:14 +02:00
DjWarmonger
560d53a07c
Merge pull request #3960 from vcmi/fix-3941
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#3941 - recruit hero when no heroes
2024-05-13 11:30:11 +02:00
Andrii Danylchenko
98afd43969
#3941 - recruit hero when no heroes
2024-05-12 21:10:31 +03:00
Andrii Danylchenko
98a78b3386
#3930 - fix usage of wrong variable
2024-05-12 18:04:23 +03:00
Andrii Danylchenko
157443c1df
#3876 - allow to embark after battle for AI pathfinder
2024-05-05 13:52:57 +03:00
Ivan Savenko
be54836401
Merge pull request #3849 from IvanSavenko/fix_vcai_crash
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Fix possible crash on AI attempting to build building in town
2024-04-28 19:48:23 +03:00
Ivan Savenko
8fa615a8f7
Fix possible crash on AI attempting to build building in town
2024-04-28 12:53:10 +03:00
Andrii Danylchenko
f1d7151a93
#3842 - fix negative link cost because of bonuses
2024-04-28 09:11:15 +03:00
Andrii Danylchenko
39e19f79f4
Fix #3754 , #2316
2024-04-27 13:57:50 +03:00
Andrii Danylchenko
afa766c763
#3824 - fix cluster unlock
2024-04-27 10:57:30 +03:00
Andrii Danylchenko
6e641dbdea
#3824 - fix empty army with only commander issues
2024-04-26 23:18:20 +03:00
Andrii Danylchenko
b4abb3a56c
Merge pull request #3814 from vcmi/fixes
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NKAI: fix patrolling heroes never retreat and town danger evaluation
2024-04-23 18:52:47 +03:00
Ivan Savenko
62d15ed23c
Merge pull request #3820 from IvanSavenko/bugfixing
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Bugfixing
2024-04-23 13:03:36 +03:00
Ivan Savenko
1b6d6c3f5e
Disable broken visitation of external markets for VCAI
2024-04-22 15:46:51 +03:00
Ivan Savenko
a6dead7725
Fixed loading of text strings for hota quests
2024-04-22 13:49:17 +03:00
Ivan Savenko
a46e022421
Fixed format string
2024-04-22 13:48:56 +03:00
Ivan Savenko
438ec08d72
AI will only ignore garrisons in 'Steadwick Fall' mission (H3 logic)
2024-04-22 11:14:58 +03:00