Ivan Savenko
e5dba942ac
Clear buffer (if any). Avoids false-positives with memcheck if buffer
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contains old data
2024-06-12 18:13:21 +00:00
Ivan Savenko
888149c6f6
Implemented simple versioning system for multiplayer
2024-05-29 20:08:32 +00:00
Ivan Savenko
5c2ca380ab
Merge pull request #4052 from vcmi/bank_battle
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Config option for regular unit placement in Black Tower
2024-05-29 22:55:22 +03:00
Tomasz Zieliński
098c88eff4
Update serialization version
2024-05-29 20:52:59 +02:00
Ivan Savenko
2ff28f6957
Merge pull request #4018 from IvanSavenko/voting
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[1.5.2?] Multiplayer voting
2024-05-29 18:13:42 +03:00
Ivan Savenko
f8a206b0c6
Fix serialization of size_t breaking 32<->64 bit compatibility
2024-05-23 12:46:28 +00:00
Ivan Savenko
10b50cd905
It is now possible to vote for simturns and turn timer changes
2024-05-19 18:31:32 +00:00
Ivan Savenko
1bc7c29111
Add workaround for visiting Altar of Sacrifice on 1.4 saves
2024-05-11 13:19:07 +00:00
Ivan Savenko
151075f088
Fix save compatibility with 1.4 that was broken by artifact costumes
2024-04-28 20:54:33 +03:00
Ivan Savenko
5010344df0
Added serialization of turn timer handler
2024-04-26 13:16:02 +03:00
Ivan Savenko
50e8d1fd82
Add save compatibility check
2024-04-09 16:42:20 +03:00
Ivan Savenko
9e49587749
Replace bonus string description with metastring that can properly
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handle translations
2024-04-09 16:13:30 +03:00
RoboSchmied
9c334f54fe
Fix: 9 typos
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Signed-off-by: RoboSchmied <github@roboschmie.de>
2024-03-28 03:03:44 +01:00
Ivan Savenko
6a5696604e
Merge pull request #3656 from SoundSSGood/backpack-management
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Backpack management init
2024-03-24 19:09:32 +02:00
Kris-Ja
ff35a27176
Fix loading saved games (add ESerializationVersion)
2024-03-23 22:03:06 +01:00
SoundSSGood
d143f53d7e
using deque for hero's backpack storage
2024-03-07 18:16:21 +02:00
Alexander Wilms
ea48257100
Fix SonarCloud issues
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Replace the use of "::value" with "std::is_abstract_v" and similar issues
2024-03-02 14:08:03 +01:00
Ivan Savenko
d1c274f93f
Replaced vector of strings with simple bool for flag
2024-02-26 12:55:49 +02:00
Ivan Savenko
922966dcf8
Renamed JsonNode::meta to more logical modScope. Member is now private
2024-02-26 12:55:49 +02:00
Ivan Savenko
08a27663f9
Reworked JsonNode constructors to more logical form
2024-02-26 12:55:49 +02:00
Ivan Savenko
bc9e961252
Better checks for incoming data
2024-02-25 20:05:52 +02:00
Ivan Savenko
6901945b6e
Fix possible thread race on sending packet from two threads
2024-02-25 20:05:28 +02:00
Alexander Wilms
2ea78a5883
Fix float comparisons
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Replace this "==" with a more tolerant comparison operation.
Floating point numbers should not be tested for equality cpp:S1244
2024-02-14 23:30:29 +01:00
Ivan Savenko
3740f8b02f
Moved bonus parsing to a new file
2024-02-14 15:48:06 +02:00
Ivan Savenko
c3957c2c2a
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
Ivan Savenko
f2ecd4cf11
Merge branch 'develop' into 'lobby'
2024-02-11 16:13:13 +02:00
Ivan Savenko
1cecaf2bf5
Skip unresolved identifier from list of allowed heroes/artifacts in vmap
2024-02-05 22:26:53 +02:00
Ivan Savenko
80fc2bb695
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-02-03 21:11:34 +02:00
Ivan Savenko
bd4c7e3ac0
Added LobbyPrepareStartGame pack to replace old workarounds
2024-02-03 19:57:23 +02:00
Ivan Savenko
2c2bec791c
Fixes and cleanup of game client network shutdown and restart
2024-02-03 19:27:04 +02:00
Ivan Savenko
f97ffd8e9a
Better handling of disconnects, code cleanup
2024-02-02 15:32:06 +02:00
Ivan Savenko
03fcfe3392
Use std::byte in serializer
2024-02-02 13:09:12 +02:00
Ivan Savenko
29c0989849
Use std::byte to manage network data
2024-02-02 02:02:09 +02:00
Ivan Savenko
290cc1510b
Added text container with map translations to campaign state
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Fixes missing translations for heroes names customized on maps after
their transfer to next scenario
2024-01-31 20:01:24 +02:00
Ivan Savenko
2e4895766a
Implemented tracking of objects destroyed by players
2024-01-31 01:37:33 +02:00
Ivan Savenko
322c5faf63
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-26 16:52:23 +02:00
Ivan Savenko
388ca6e776
Added list of active accounts and rooms to UI. Added room creation logic
2024-01-26 16:32:36 +02:00
Ivan Savenko
9f3655c41b
Minor code cleanup
2024-01-20 23:26:04 +02:00
Ivan Savenko
fc4ae3bd8c
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-20 23:01:49 +02:00
Ivan Savenko
0c07384293
Refactoring of serialization versioning handling
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- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum
Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
Ivan Savenko
80e960bc8e
Finalized new TCP networking API
2024-01-19 23:52:28 +02:00
Ivan Savenko
22f0ca67c6
Fix connection to game lobby & map load
2024-01-19 23:49:59 +02:00
Ivan Savenko
0a1153e1c6
Switch client-server communication to new API
2024-01-19 23:49:59 +02:00
Ivan Savenko
ea1f05d15a
Stabilization
2024-01-19 13:55:22 +02:00
Ivan Savenko
60ffb81b33
Replaced remaining placeholder code with callbacks
2024-01-19 13:55:22 +02:00
Ivan Savenko
e67e4430ba
Removed most of non-const static fields in lib. Reduced header includes.
2024-01-19 13:55:22 +02:00
Ivan Savenko
a15366f5a5
Make IObjectInterface::cb non-static
2024-01-19 13:55:21 +02:00
Ivan Savenko
2c4cad7d9c
Slight simplification of bonus system node class
2024-01-19 13:54:49 +02:00
Ivan Savenko
d5c4478816
Remove most of non-const access to VLC entities
2024-01-19 13:54:49 +02:00
Alexander Wilms
f3277b7953
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00