Laserlicht
443bcf6d50
fix
2024-11-30 03:46:45 +01:00
Laserlicht
bda4efa8b5
gen sprites
2024-11-30 03:45:31 +01:00
Laserlicht
4c7e3644bb
gen sprites
2024-11-30 03:45:15 +01:00
Ivan Savenko
d4b2ec5b0b
Merge pull request #4995 from IvanSavenko/local_state_fix
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Fix serialization of selected spellbook page
2024-11-29 15:38:22 +02:00
Ivan Savenko
f41873fe72
Fix View Earth also revealing other objects such as heroes and towns
2024-11-27 21:26:54 +00:00
Ivan Savenko
57097f4ae6
Fix serialization of selected spellbook page
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On game start, player interface attempts to load local state from empty
json, resetting all values to 0. However we want to show spellbook at
"all spells" page as default, not as top-most page with air spells
2024-11-27 20:50:12 +00:00
Ivan Savenko
99da0a15bb
Merge pull request #4989 from IvanSavenko/ai_fix
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Fixes for unfinished items from AI pull request review
2024-11-27 16:41:53 +02:00
Ivan Savenko
c3494b4a73
Merge pull request #4982 from kdmcser/fix_dismiss_crash
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crash fix: dismiss hero when pick artifact
2024-11-27 16:41:44 +02:00
Ivan Savenko
fe2f765322
Merge pull request #4981 from mikeiit/random_map_player_count
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Random map gen com only player count fix
2024-11-27 16:41:18 +02:00
Ivan Savenko
b47d4ce8e7
Merge pull request #4969 from kdmcser/joystick_fix
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fix joystick cursor position in xbrz
2024-11-27 16:41:07 +02:00
Ivan Savenko
087de6637c
Revert temporary change
2024-11-26 18:42:50 +00:00
Ivan Savenko
4180ea9523
Merge pull request #4274 from Xilmi/develop
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Rule based AI
2024-11-26 18:32:58 +02:00
kdmcser
d0e33a2cf8
Update client/eventsSDL/InputSourceGameController.cpp
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-11-27 00:24:33 +08:00
Ivan Savenko
87a665fb7f
Restored all disabled mod functinality that was used by client
2024-11-26 13:55:46 +00:00
Ivan Savenko
ba9e3dca9d
Mod management rework, part 1
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- Replaced CModInfo class with constant ModDescription class
- Simplified mod loading logic
- Extracted some functionality from ModHandler into separate classes for
future reuse by Launcher
2024-11-26 13:55:46 +00:00
Xilmi
b750937588
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-25 18:49:45 +01:00
kdmcser
993a4dc73d
crash fix: dismiss hero when pick artifact
2024-11-26 01:11:09 +08:00
Ivan Savenko
7fdddee503
Merge pull request #4978 from IvanSavenko/swap_h3_icons
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Fix h3 bug: icons of View Earth and View Air are swapped
2024-11-25 15:29:39 +02:00
Ivan Savenko
ebf0437f09
Merge pull request #4968 from Laserlicht/fix_window
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fix hero window outside of screen
2024-11-25 13:45:45 +02:00
Ivan Savenko
2d18ba6408
Merge pull request #4963 from Laserlicht/randommap_button
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fix misaligned button in randommap
2024-11-25 13:42:20 +02:00
Ivan Savenko
98430a67f4
Merge pull request #4957 from IvanSavenko/hd_assets
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Added existing HD assets for vcmi mod
2024-11-25 13:40:55 +02:00
Ivan Savenko
d94da01535
Merge pull request #4955 from Laserlicht/popup_fix
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fix tavern popup
2024-11-25 13:40:37 +02:00
Ivan Savenko
7d8b753971
Merge pull request #4951 from IvanSavenko/sonar_fix
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Fix several new issues detected by SonarCloud
2024-11-25 13:39:56 +02:00
mikeiit
a4db80671a
call getPlayerLimit
2024-11-24 19:50:47 -08:00
Ivan Savenko
2b692c2606
Fix h3 bug: icons of View Earth and View Air are swapped
2024-11-24 19:26:06 +00:00
kdmcser
005b97194f
fix joystick cursor position in xbrz
2024-11-24 14:06:39 +08:00
Laserlicht
6366175a3c
fix window
2024-11-23 19:19:07 +01:00
Laserlicht
5e5a854180
fix misaligned button in randommap
2024-11-23 02:33:25 +01:00
Ivan Savenko
e72817c866
Added existing HD assets for vcmi mod
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Some of our custom assets were actually made in high resolution, and
then - greatly downscaled for use in vcmi.
This PR adds (some of) these assets using recently introduced HD assets
loading support. None of these were upscaled, but rather downscaled from
existing high-resolution version.
Following assets were added:
- vcmi icon for map format - based on our main logo, with no text
- 'defend' icon for stack queue - now also based on our logo, with no
text and sepia effect
- 'wait' icon for stack queue - added only x2 version. Was actually
already present in vcmi mod, but unused.
- icons for creature window (attack/defense/hit points/etc) - it was
based on existing CC0 asset
- 'gear' icon for settings - made from scratch by me.
Will also upload all of these assets in their original resolution to
vcmi-assets repository.
2024-11-22 16:46:48 +00:00
Xilmi
65f2d0c44e
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-21 23:14:03 +01:00
Laserlicht
b89db3f044
fix popup
2024-11-21 23:12:27 +01:00
Ivan Savenko
aef6b0cc00
Fix several new issues detected by SonarCloud
2024-11-20 16:06:38 +00:00
Ivan Savenko
f59834afe1
Fixes for configurable markets support
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- string "speech" can now be translated
- removed "title" string, VCMI will now use object name instead
- moved configuration of all "markets" into a separate json file
- added schema for validation of market objects
- removed serialization of translated strings from University
2024-11-20 15:45:13 +00:00
Ivan Savenko
931017f58b
Fix bugs caused by image optimization procedure
2024-11-18 10:19:48 +00:00
Ivan Savenko
29c040fa69
Try to crop borders for images that are not from pre-optimized def
2024-11-17 20:41:12 +00:00
Ivan Savenko
91940dbfc6
Do not show selection highlight on creature preview images
2024-11-17 20:40:38 +00:00
Ivan Savenko
dfe6e04464
Implemented semi-transparent spell effects
2024-11-17 19:48:16 +00:00
Ivan Savenko
251155d913
More robust management of body/shadow/overlay split
2024-11-17 17:54:55 +00:00
Ivan Savenko
c82db9d574
Fix crash on rearranging troops on non-owned hero
2024-11-17 17:38:54 +00:00
Ivan Savenko
d81d682939
Merge pull request #4933 from Laserlicht/fix_overlay
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allow seperate overlay and shadow images also for unscaled images
2024-11-17 19:38:26 +02:00
Laserlicht
8cd77fc5fc
allow overlay and shadow also for unscaled images
2024-11-17 17:09:13 +01:00
Ivan Savenko
7f0cb6ce6a
ISharedImage is now always const, remove creation of image copy when
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upscaling to same factor
2024-11-16 15:40:05 +00:00
Ivan Savenko
e2fe20e26d
Use upper_bound instead of sort since predicate does not fulfills strict weak ordering requirement for std::sort
2024-11-16 15:32:52 +00:00
Ivan Savenko
98a54b61b7
Merge pull request #4874 from Laserlicht/load_prescaled
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prescaled image support
2024-11-16 17:28:37 +02:00
Ivan Savenko
c3b63a1bef
Merge pull request #4857 from Laserlicht/delete
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Delete saves / random maps
2024-11-16 17:28:23 +02:00
Laserlicht
b23c69b9d6
code review
2024-11-15 20:26:56 +01:00
Laserlicht
149c6cd778
code review
2024-11-15 19:09:34 +01:00
Ivan Savenko
1a038b26ed
Merge pull request #4910 from Laserlicht/picture_regression
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fix picture (regression)
2024-11-15 19:17:52 +02:00
Ivan Savenko
90304e5c8a
Merge pull request #4900 from Laserlicht/chronicles_menu
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Chronicles menu
2024-11-15 19:15:28 +02:00
Ivan Savenko
df0c53af41
Merge pull request #4864 from Laserlicht/creature_window_rework
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Creature window rework
2024-11-15 19:13:58 +02:00