Ivan Savenko
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3af829e6af
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Fix stack label position updates
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2023-03-29 13:03:40 +03:00 |
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heroesiiifan
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8ea33d892f
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Ingame strings - german
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2023-03-28 23:18:45 +00:00 |
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heroesiiifan
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c4adccea81
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Launcher - german
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2023-03-28 23:01:45 +00:00 |
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Ivan Savenko
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0c023347dd
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Fix potential nullptr dereference
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2023-03-28 23:50:57 +03:00 |
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Ivan Savenko
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06f9759aee
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Fix crash on using Teleport/Sacrifice spells
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2023-03-28 23:50:42 +03:00 |
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Ivan Savenko
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0ce06e0f30
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Improved rendering of stack amount boxes
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2023-03-28 23:50:22 +03:00 |
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krs
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3a4066a644
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Minor tweak to PressKeyToSkipIntro
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2023-03-28 23:06:29 +03:00 |
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krs
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c180878dc6
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Some rewordings according to review
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2023-03-28 22:46:39 +03:00 |
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Ivan Savenko
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2cca15c2db
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Fix graphical artifact in hero movement animation
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2023-03-28 22:37:53 +03:00 |
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krs
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f8fe56e8b3
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English.json strings revisited
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2023-03-28 22:10:22 +03:00 |
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Ivan Savenko
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498c968e45
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Merge pull request #1779 from IvanSavenko/launcher_fixes
Launcher improvements for 1.2
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2023-03-28 21:18:48 +03:00 |
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Tomasz Zieliński
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045942fd68
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Fixed warning-as-error
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2023-03-28 18:25:56 +02:00 |
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Ivan Savenko
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0c7dae0913
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Allow formation change while in hero exchange query
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2023-03-28 19:12:35 +03:00 |
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Ivan Savenko
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be52d46981
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Fix Whirlpool sounds
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2023-03-28 19:05:38 +03:00 |
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Ivan Savenko
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6d04c0b4db
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Fix affinities of Dungeon heroes
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2023-03-28 18:58:30 +03:00 |
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Ivan Savenko
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9062d67f80
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Fixed volume of ambient sounds
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2023-03-28 18:56:44 +03:00 |
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Tomasz Zieliński
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b184e80b72
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Use the most suitable template for object
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2023-03-28 17:53:08 +02:00 |
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Ivan Savenko
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238de8a5d7
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Properly disable combat panel during spell targeting
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2023-03-28 18:14:09 +03:00 |
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Tomasz Zieliński
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49c029ea6c
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Minor refactor
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2023-03-28 17:13:24 +02:00 |
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Ivan Savenko
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47e774897d
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Show simple message on left-clicking empty buildings
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2023-03-28 17:36:46 +03:00 |
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Ivan Savenko
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fd3f80e860
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Fix game hang on invalid shooter animation config
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2023-03-28 17:04:18 +03:00 |
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Ivan Savenko
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ae242be180
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Fix indexing of wog experience ranks
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2023-03-28 17:03:47 +03:00 |
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Ivan Savenko
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21ea50ca1e
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Check obstacle image for existance in schema
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2023-03-28 17:02:18 +03:00 |
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Ivan Savenko
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b3b2426b19
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Updated mod.json schema
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2023-03-27 22:33:36 +03:00 |
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Ivan Savenko
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9aab78a3f4
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Updated translations
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2023-03-27 22:33:36 +03:00 |
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Ivan Savenko
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b1fbc7a2fd
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Attempt to fix icons size on Mac OS
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2023-03-27 22:33:36 +03:00 |
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Ivan Savenko
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be56281e71
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Improved layout of 1st welcome screen. Added social buttons
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2023-03-27 22:33:36 +03:00 |
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Ivan Savenko
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22733bda6d
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Improved layout of mod preset installation tab
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2023-03-27 22:33:36 +03:00 |
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Ivan Savenko
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1d1d31c4e8
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Added preset list of mod types for mod list
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2023-03-27 22:33:36 +03:00 |
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Ivan Savenko
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efed2991f2
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Show human-readable mod names for list of dependencies
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2023-03-27 22:33:36 +03:00 |
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Ivan Savenko
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14f8348b9e
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Show list of supported languages in mod info
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2023-03-27 22:33:36 +03:00 |
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Ivan Savenko
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a35aee6b52
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Properly react if user selects directory without compatible H3 data
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2023-03-27 22:33:36 +03:00 |
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Ivan Savenko
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39ff7efb78
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Fix crash on starting Launcher without H3 data
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2023-03-27 22:33:36 +03:00 |
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Ivan Savenko
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5357709b17
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Correctly handle scenario of unavailable mod repository
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2023-03-27 22:33:36 +03:00 |
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Ivan Savenko
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a4fe11d413
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Merge pull request #1766 from vcmi/fix_editor_shortcut
Fix editor shortcut
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2023-03-27 21:20:14 +03:00 |
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Ivan Savenko
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d1f6497bc8
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Merge pull request #1768 from vcmi/default_ai
Make NKAI default AI
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2023-03-27 21:20:01 +03:00 |
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Tomasz Zieliński
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b3a457c71a
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Skip objects with value too low to be placed in the zone.
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2023-03-27 17:29:46 +02:00 |
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Ivan Savenko
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e3b5db0ade
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Merge pull request #1778 from rilian-la-te/fix-obstacle-removal-mechanincs
Fix landmines staying on battlefield after trigger
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2023-03-27 17:17:14 +03:00 |
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Ivan Savenko
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6bce23e5e8
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Merge pull request #1777 from rilian-la-te/beta-from-moats
Fixes for various issues extracted from moats branch
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2023-03-27 17:16:59 +03:00 |
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Konstantin
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9a229d6e48
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vcmi: really correct obstacle trigger
Now obstacle trigger really matches H3
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2023-03-27 16:11:17 +03:00 |
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Konstantin
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8c1d6c8e13
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CBattleInfoCallback: use obstacle only once
We should not affect creature by obstacle twice.
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2023-03-27 15:45:41 +03:00 |
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Konstantin
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88a7b3141d
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vcmi: really correct BFS
AFAIK, all is working as H3.
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2023-03-27 15:45:41 +03:00 |
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Tomasz Zieliński
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511a42f9b9
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Oops missed that part.
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2023-03-27 09:35:52 +02:00 |
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Tomasz Zieliński
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18a87d1ec0
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Distribute limited objects evenly in zones with matching terrain
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2023-03-27 09:09:58 +02:00 |
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Tomasz Zieliński
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a88e1dc1f6
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Add only one template per object
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2023-03-27 08:44:49 +02:00 |
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Konstantin
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5b50191af7
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NetPacksLib: remove obstacle ACTIVATE* actions
Actually these actions was not working anyway.
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2023-03-26 22:59:34 +03:00 |
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Konstantin
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26db14b7b4
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vcmi: expert dispel now works mechanically correct
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2023-03-26 21:25:26 +03:00 |
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Konstantin
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1b893fa525
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client: do not show obstacles placed by another player
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2023-03-26 21:23:54 +03:00 |
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Konstantin
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edc9812559
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obstacle: correct logic as in OH3
Obstacle spells should not be cast if they are affected by native
terrain and enemy have at least one stack with native terrain
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2023-03-26 21:22:38 +03:00 |
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Konstantin
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705afbb898
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UnitEffect: it should not always assume smart
It is normal than non-smart spell will be cast on our units.
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2023-03-26 21:19:49 +03:00 |
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