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Commit Graph

10628 Commits

Author SHA1 Message Date
Ivan Savenko
3af829e6af Fix stack label position updates 2023-03-29 13:03:40 +03:00
heroesiiifan
8ea33d892f
Ingame strings - german 2023-03-28 23:18:45 +00:00
heroesiiifan
c4adccea81
Launcher - german 2023-03-28 23:01:45 +00:00
Ivan Savenko
0c023347dd Fix potential nullptr dereference 2023-03-28 23:50:57 +03:00
Ivan Savenko
06f9759aee Fix crash on using Teleport/Sacrifice spells 2023-03-28 23:50:42 +03:00
Ivan Savenko
0ce06e0f30 Improved rendering of stack amount boxes 2023-03-28 23:50:22 +03:00
krs
3a4066a644 Minor tweak to PressKeyToSkipIntro 2023-03-28 23:06:29 +03:00
krs
c180878dc6 Some rewordings according to review 2023-03-28 22:46:39 +03:00
Ivan Savenko
2cca15c2db Fix graphical artifact in hero movement animation 2023-03-28 22:37:53 +03:00
krs
f8fe56e8b3 English.json strings revisited 2023-03-28 22:10:22 +03:00
Ivan Savenko
498c968e45
Merge pull request #1779 from IvanSavenko/launcher_fixes
Launcher improvements for 1.2
2023-03-28 21:18:48 +03:00
Tomasz Zieliński
045942fd68 Fixed warning-as-error 2023-03-28 18:25:56 +02:00
Ivan Savenko
0c7dae0913 Allow formation change while in hero exchange query 2023-03-28 19:12:35 +03:00
Ivan Savenko
be52d46981 Fix Whirlpool sounds 2023-03-28 19:05:38 +03:00
Ivan Savenko
6d04c0b4db Fix affinities of Dungeon heroes 2023-03-28 18:58:30 +03:00
Ivan Savenko
9062d67f80 Fixed volume of ambient sounds 2023-03-28 18:56:44 +03:00
Tomasz Zieliński
b184e80b72 Use the most suitable template for object 2023-03-28 17:53:08 +02:00
Ivan Savenko
238de8a5d7 Properly disable combat panel during spell targeting 2023-03-28 18:14:09 +03:00
Tomasz Zieliński
49c029ea6c Minor refactor 2023-03-28 17:13:24 +02:00
Ivan Savenko
47e774897d Show simple message on left-clicking empty buildings 2023-03-28 17:36:46 +03:00
Ivan Savenko
fd3f80e860 Fix game hang on invalid shooter animation config 2023-03-28 17:04:18 +03:00
Ivan Savenko
ae242be180 Fix indexing of wog experience ranks 2023-03-28 17:03:47 +03:00
Ivan Savenko
21ea50ca1e Check obstacle image for existance in schema 2023-03-28 17:02:18 +03:00
Ivan Savenko
b3b2426b19 Updated mod.json schema 2023-03-27 22:33:36 +03:00
Ivan Savenko
9aab78a3f4 Updated translations 2023-03-27 22:33:36 +03:00
Ivan Savenko
b1fbc7a2fd Attempt to fix icons size on Mac OS 2023-03-27 22:33:36 +03:00
Ivan Savenko
be56281e71 Improved layout of 1st welcome screen. Added social buttons 2023-03-27 22:33:36 +03:00
Ivan Savenko
22733bda6d Improved layout of mod preset installation tab 2023-03-27 22:33:36 +03:00
Ivan Savenko
1d1d31c4e8 Added preset list of mod types for mod list 2023-03-27 22:33:36 +03:00
Ivan Savenko
efed2991f2 Show human-readable mod names for list of dependencies 2023-03-27 22:33:36 +03:00
Ivan Savenko
14f8348b9e Show list of supported languages in mod info 2023-03-27 22:33:36 +03:00
Ivan Savenko
a35aee6b52 Properly react if user selects directory without compatible H3 data 2023-03-27 22:33:36 +03:00
Ivan Savenko
39ff7efb78 Fix crash on starting Launcher without H3 data 2023-03-27 22:33:36 +03:00
Ivan Savenko
5357709b17 Correctly handle scenario of unavailable mod repository 2023-03-27 22:33:36 +03:00
Ivan Savenko
a4fe11d413
Merge pull request #1766 from vcmi/fix_editor_shortcut
Fix editor shortcut
2023-03-27 21:20:14 +03:00
Ivan Savenko
d1f6497bc8
Merge pull request #1768 from vcmi/default_ai
Make NKAI default AI
2023-03-27 21:20:01 +03:00
Tomasz Zieliński
b3a457c71a Skip objects with value too low to be placed in the zone. 2023-03-27 17:29:46 +02:00
Ivan Savenko
e3b5db0ade
Merge pull request #1778 from rilian-la-te/fix-obstacle-removal-mechanincs
Fix landmines staying on battlefield after trigger
2023-03-27 17:17:14 +03:00
Ivan Savenko
6bce23e5e8
Merge pull request #1777 from rilian-la-te/beta-from-moats
Fixes for various issues extracted from moats branch
2023-03-27 17:16:59 +03:00
Konstantin
9a229d6e48 vcmi: really correct obstacle trigger
Now obstacle trigger really matches H3
2023-03-27 16:11:17 +03:00
Konstantin
8c1d6c8e13 CBattleInfoCallback: use obstacle only once
We should not affect creature by obstacle twice.
2023-03-27 15:45:41 +03:00
Konstantin
88a7b3141d vcmi: really correct BFS
AFAIK, all is working as H3.
2023-03-27 15:45:41 +03:00
Tomasz Zieliński
511a42f9b9 Oops missed that part. 2023-03-27 09:35:52 +02:00
Tomasz Zieliński
18a87d1ec0 Distribute limited objects evenly in zones with matching terrain 2023-03-27 09:09:58 +02:00
Tomasz Zieliński
a88e1dc1f6 Add only one template per object 2023-03-27 08:44:49 +02:00
Konstantin
5b50191af7 NetPacksLib: remove obstacle ACTIVATE* actions
Actually these actions was not working anyway.
2023-03-26 22:59:34 +03:00
Konstantin
26db14b7b4 vcmi: expert dispel now works mechanically correct 2023-03-26 21:25:26 +03:00
Konstantin
1b893fa525 client: do not show obstacles placed by another player 2023-03-26 21:23:54 +03:00
Konstantin
edc9812559 obstacle: correct logic as in OH3
Obstacle spells should not be cast if they are affected by native
terrain and enemy have at least one stack with native terrain
2023-03-26 21:22:38 +03:00
Konstantin
705afbb898 UnitEffect: it should not always assume smart
It is normal than non-smart spell will be cast on our units.
2023-03-26 21:19:49 +03:00