Ivan Savenko
87957e74c1
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Ivan Savenko
33a9aa8ee5
Reduced log to console
2023-01-01 20:55:26 +02:00
Dmitry Orlov
39de2f6435
Fix: Morale bonus should be shown correctly
2020-11-11 22:43:40 +03:00
John Bolton
a05ae78e67
Fixed lots of warnings.
...
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.
4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
Dmitry Orlov
5e0023704b
Fix PQ issues while calculating paths
2020-09-22 00:19:40 +03:00
Dydzio
55b000fb64
Fix crash caused by FuzzyLite destructor
2019-03-30 19:19:36 +01:00
Alexander Shishkin
6165954e40
Merge pull request #546 from nullkiller/ai-pathfinding-update-paths
...
AI pathfinding const api and updatePaths
2019-02-14 20:33:00 +03:00
Dydzio
e6baba3ca0
Disable tactical advantage engine until rework
2019-02-13 12:01:32 +01:00
Andrii Danylchenko
881e7f2061
AI pathfinding: use own FuzzyHelper for each storage to allow parallel processing without cuncarrent access
2019-02-10 15:25:56 +02:00
Andrii Danylchenko
675406589c
AI pathfinding calculated in parallel
2019-02-10 15:25:56 +02:00
Arseniy Shestakov
f06c8a8725
VisitObjEngine: avoid crashes if object is no longer visible
...
This really shouldn't happen, but better safe than sorry
2019-01-27 05:58:46 +03:00
AlexVinS
da20aa2388
Use the same cost value in Pathfinder and fuzzy evaluations.
2019-01-17 10:54:41 +03:00
AlexVinS
4b5910c2f4
VCAI performance improvements
...
* Node graph initialization optimized.
* Fixed "Unathorized obstacle access".
* Pathfinding tracing disabled with ifdef.
* Misc bonus calculation optimizations.
* Removed timestamp from log lines. Date formatting eats too much CPU.
* Paths for all heroes in Client are now cached
2019-01-17 10:50:56 +03:00
DJWarmonger
2e20dce71f
Fixed random hack that broke VCAI in recent commit.
2019-01-09 19:25:51 +01:00
Andrii Danylchenko
edc5abe49d
AI: tweak explore to work with new pathfinding.
2019-01-07 14:07:36 +02:00
Andrii Danylchenko
e1b922f7b8
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
Dydzio
3e6cdb28bc
Promote no AI value message to error, shouldn't happen without mods
2018-11-03 13:03:31 +01:00
Andrii Danylchenko
72aff02418
AI pathfinding: buy boat
2018-10-21 14:17:55 +03:00
Dydzio
9ef0481610
object value terms rework
2018-10-10 15:18:34 +02:00
Dydzio
71a3852be4
Fix some flaws of old fuzzy engines
2018-10-10 15:18:33 +02:00
Dydzio
69e142c2b9
Change fuzzy engines activation method
2018-10-10 15:18:33 +02:00
Andrii Danylchenko
49c872e4ec
AI: replace SectorMap with new PathfinderManager
2018-10-06 16:35:31 +03:00
Dydzio
b1651d716f
Stupid typo fix
2018-08-19 17:11:06 +02:00
Dydzio
e197d22e68
Improve dwelling value evaluation
2018-08-16 21:17:45 +02:00
Dydzio
a7c2d03c87
Fixes
2018-08-10 20:36:42 +02:00
Dydzio
72b206347f
Split Fuzzy.cpp/h
2018-08-10 18:27:57 +02:00