Andrey Filipenkov
21463f1c0e
fix movement cost with Fly
2023-03-19 11:26:55 +03:00
Andrey Filipenkov
43e89523a9
Merge pull request #1716 from rilian-la-te/tw-fix
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TotalValue: fix typo
2023-03-19 11:25:48 +03:00
Tomasz Zieliński
dd3803b111
Don't place shipyard or boats at very small lakes
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(cherry picked from commit 1d2913bea0
)
2023-03-18 22:05:25 +01:00
Tomasz Zieliński
1dc96d6844
Fix shipyard border calculation for RMG
2023-03-18 20:12:36 +01:00
Konstantin
54b1b49f5a
totalValue: fix overflow
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Fixes #1715
2023-03-18 22:08:21 +03:00
Tomasz Zieliński
23a5a32756
Add fallback for empty terrain types. Still it's a workaround and does not solve the root cause.
2023-03-18 17:00:50 +01:00
Andrii Danylchenko
d9fac6d6fb
Merge pull request #1713 from vcmi/fix_weekly_growth
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Fix all stacks being capped at 10 units
2023-03-18 15:09:58 +02:00
Konstantin
b07f4fb383
TotalValue: fix typo
2023-03-18 15:45:32 +03:00
Konstantin
5462a92930
Fix #1688 again
2023-03-18 01:19:41 +03:00
Tomasz Zieliński
eabcbfc25a
Fix all stacks being capped at 10 units
2023-03-17 22:32:05 +01:00
Ivan Savenko
f24ca6fbcf
Merge pull request #1699 from rilian-la-te/fix-ignissa
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Rewardable: always initialize numbers
2023-03-17 22:15:28 +02:00
Ivan Savenko
dfd6998a9e
Merge pull request #1702 from IvanSavenko/disable_client_state_load
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Disable loading of client save game
2023-03-17 22:15:18 +02:00
Ivan Savenko
e7f8ef7627
Merge pull request #1703 from Adriankhl/fix_auto_fighting
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Prevent crashing when pressing auto-combat button on enemy turn
2023-03-17 22:15:11 +02:00
Ivan Savenko
95d56d3f2a
Merge pull request #1705 from rilian-la-te/convert-scouting
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HeroBonus: add scouting to converter
2023-03-17 22:14:54 +02:00
Ivan Savenko
bb331409cc
Merge pull request #1707 from rilian-la-te/fix-commander-jousting
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Fix commander jousting
2023-03-17 22:14:46 +02:00
Konstantin
a1f3dd31e8
fix commander jousting
2023-03-17 21:03:47 +03:00
Konstantin
6de042657c
fix Ignissa bug the old way
2023-03-17 20:09:18 +03:00
Konstantin
b4fe7908a4
HeroBonus: add scouting to converter
2023-03-17 18:50:57 +03:00
Adriankhl
4718396f5f
Prevent crashing when pressing auto-combat button on enemy turn
2023-03-17 15:40:14 +01:00
Ivan Savenko
a3059033f2
Fixes broken client state, e.g. movement. Effectively reverts #1663
2023-03-17 16:00:47 +02:00
Ivan Savenko
02b5edd32d
Merge pull request #1653 from IvanSavenko/changelog_update
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Changelog update: Added changes from PR's made in February
2023-03-16 21:48:59 +02:00
Ivan Savenko
8a6c51a9e6
Fix uninitialized pointer dereference
2023-03-16 20:48:37 +02:00
Ivan Savenko
e64aed371b
Updated changelog to include new changes
2023-03-16 20:48:18 +02:00
Ivan Savenko
d6b3b6ca61
Added changes from PR's made in February
2023-03-16 19:29:25 +02:00
Ivan Savenko
ecbbbeda9b
Merge pull request #1693 from IvanSavenko/game_settings_overrides
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Game settings overrides
2023-03-16 19:28:22 +02:00
Ivan Savenko
fbb9810c49
Fix regression - uninitialized pointer
2023-03-16 19:25:26 +02:00
Ivan Savenko
921c5d647e
Fix Spanish translation
2023-03-16 18:42:47 +02:00
Ivan Savenko
21407b26dd
Fix minimap redraw on fow reveal
2023-03-16 18:36:31 +02:00
Ivan Savenko
aea2a1e22e
Fixed loading of settings from mods
2023-03-16 18:11:36 +02:00
Ivan Savenko
2207c0dfb2
Clear up comments
2023-03-16 18:11:36 +02:00
Ivan Savenko
a0e9e01b48
Renamed & reorganized all game mechanics settings names
2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Ivan Savenko
2353137c74
Merge pull request #1586 from rilian-la-te/modernize-rest
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vcmi: modernize rest of lib
2023-03-16 17:38:20 +02:00
Konstantin
77ebe05491
defaultMods: comment army movement
2023-03-16 17:58:46 +03:00
Konstantin
4c4498b22a
vcmi: modernize rest of lib
2023-03-16 17:55:20 +03:00
Ivan Savenko
17520b70ce
Merge pull request #1518 from rilian-la-te/arcane-intuition
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Skills rework: separate bonus for each skill - part 1
2023-03-16 16:12:42 +02:00
Konstantin
7f805768f0
battle: fixup siege crash
2023-03-16 16:47:06 +03:00
Konstantin
4eb248b5e2
vcmi: bump serialization version
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Saves from this branch are incompatible with generic ones
2023-03-16 16:47:05 +03:00
Konstantin
580268bfd4
vcmi: fix logistics specialist movement regression
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There was incorrect calculations introduced earlier.
2023-03-16 16:46:42 +03:00
Konstantin
0adffc824f
vcmi: allow to configure army movement counter
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It is not hardcoded now. MOVEMENT.TXT is still not read,
but ARMY_MOVEMENT updater parameters can be specified in json.
There is a 4 parameters:
1. Base - base value (firstly lowest speed is multiplied by it)
2. Divider - base value is integrally divided by it
3. Multiplier - result value will be multiplied by it
4. Max - maximum allowed movement from army.
Vanilla values is in defaultMods.json
Fixes: https://bugs.vcmi.eu/view.php?id=3209
2023-03-16 16:46:42 +03:00
Konstantin
b91d7418dd
vcmi: remove ONLY_ENEMY_ARMY range
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It should be used directly instead of alias, propagation updater
also can be useful for any other updaters can be added.
2023-03-16 16:46:42 +03:00
Konstantin
af2cb61077
vcmi: directly specify ONLY_ENEMY_ARMY instead of alias
2023-03-16 16:46:42 +03:00
Konstantin
ff5f828031
vcmi: remove SELF_LUCK bonus
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This bonus also now handled by LUCK bonus with INDEPENDENT_MAX of 1
2023-03-16 16:46:42 +03:00
Konstantin
c7e197e1ff
vcmi: remove SELF_MORALE bonus
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It is easily handled by MORALE bonus with INDEPENDENT_MAX
Harmless due to converter.
2023-03-16 16:46:42 +03:00
Konstantin
ebbc8cf208
vcmi: remove BLOCK_LUCK bonus
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To block a luck, just set both INDEPENDENT_MAX and INDEPENDENT_MIN
to 0 of LUCK bonus
2023-03-16 16:46:42 +03:00
Konstantin
ae535384f7
vcmi: fix hourglass of the evil hour
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It also should block only positive luck, according
to HOTA description. So, use LUCK with INDEPENDENT_MIN
2023-03-16 16:46:42 +03:00
Konstantin
c07e74250b
vcmi: remove BLOCKS_MORALE bonus
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To block morale, just set INDEPENDENT_MAX and INDEPENDENT_MIN
to 0, there is no need for separate bonus.
2023-03-16 16:46:42 +03:00
Konstantin
ba2a35464a
vcmi: fix spirit of oppression
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According to discussion on https://bugs.vcmi.eu/view.php?id=2841
2023-03-16 16:46:42 +03:00
Konstantin
1e7875cb36
vcmi: selector-based target conditions
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For now, allows us to define target conditions by selector and even
by minimal and maximal value of bonuses. Convert Bonus condition
to Selector condition.
Allow structures inside TargetCondition struct.
2023-03-16 16:46:42 +03:00
Konstantin
0540e1531d
vcmi: allows parsing selectors from JSON
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Supports anyOf, allOf, noneOf,
and all selectors from Selector namespace.
Can be useful to define selectors in JSON when required
2023-03-16 16:46:42 +03:00