1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00
Commit Graph

244 Commits

Author SHA1 Message Date
Laserlicht
cfc0438468 implement skill, artifact, warmachine, spellbook 2025-11-08 19:05:57 +01:00
Laserlicht
34ddc9343d (hopefully) fix android background 2025-10-25 03:12:04 +02:00
Laserlicht
c71e671aab new layout 2025-10-25 02:46:34 +02:00
Laserlicht
ed562e42ba battleonly gui 2025-10-24 00:56:20 +02:00
Laserlicht
104fb5b308 generate blue town portal background 2025-10-24 00:54:22 +02:00
Laserlicht
7cf771d4f7 Merge branch 'vcmi:develop' into gen_res_assets 2025-10-04 14:12:29 +02:00
Laserlicht
5fbca18e8f Merge branch 'resbar' into merg 2025-09-28 21:11:51 +02:00
Laserlicht
0cb9eb47d5 Merge branch 'vcmi:develop' into gen_res_assets 2025-09-28 21:05:19 +02:00
Laserlicht
c9141c183f Merge branch 'develop' into campaignsets 2025-09-28 18:19:44 +02:00
Laserlicht
a833b53432 resbar 2025-09-21 19:35:23 +02:00
Laserlicht
55cdbb931c generate windows for 8/9 resources 2025-09-20 20:50:29 +02:00
Laserlicht
0e7a067a34 fix naming 2025-09-19 15:23:00 +02:00
Laserlicht
a4b09f8310 correctly register them 2025-09-19 14:48:17 +02:00
Laserlicht
6320fd8ab0 generate button from icon in config (big & small) 2025-09-19 14:35:11 +02:00
Laserlicht
6521a98077 Merge branch 'develop' into campaignsets 2025-09-18 15:47:51 +02:00
Laserlicht
da1deef563 big button 2025-09-18 15:32:05 +02:00
Laserlicht
bcea795bf5 questwindow generate 2025-09-12 01:20:28 +02:00
Laserlicht
8956421c7c pos fix 2025-09-12 00:52:58 +02:00
Laserlicht
ab3ef6c4e7 remeining assets and global background 2025-09-12 00:45:24 +02:00
Laserlicht
33abaa135c generate creaturewindow assets 2025-09-12 00:13:53 +02:00
Ivan Savenko
83e2bfde11 Merge pull request #6090 from Laserlicht/resize_window
allows resizing window in windowed mode
2025-08-31 17:49:08 +03:00
Laserlicht
f10f9768a5 allows resizing window in windowed mode 2025-08-31 13:15:55 +02:00
Laserlicht
066b4098f5 fix android 2025-08-17 16:37:24 +02:00
Laserlicht
c9834c43d6 no async for generated images 2025-08-17 16:16:18 +02:00
Laserlicht
182100dfd1 button for more than 2 layers 2025-08-17 16:16:18 +02:00
Ivan Savenko
50a240a858 Merge pull request #5916 from Laserlicht/generate_overlay_shadow
Generate overlay & shadow
2025-07-31 17:05:41 +03:00
Laserlicht
dea441899a searchbox color 2025-07-20 02:44:09 +02:00
Laserlicht
f0c24c0ffa fixing some sonar cloud issues 2025-07-12 13:23:46 +02:00
Laserlicht
7eae917497 basic algorithm 2025-07-11 22:50:16 +02:00
Ivan Savenko
e3be6cc513 Merge pull request #5892 from Laserlicht/spell_school
custom spell schools in spell book
2025-07-09 11:04:27 +03:00
Laserlicht
3e6162a37a custom spell schools in spell book 2025-07-07 03:29:27 +02:00
Laserlicht
33982c49b6 Fix AssetGenerator 2025-07-04 16:42:22 +02:00
Ivan Savenko
0fa83c0478 Implemented mod-friendly loading of town building icons for campaigns 2025-06-15 17:01:29 +03:00
Laserlicht
d102f660a0 color filter cheats 2025-05-19 02:48:13 +02:00
Ivan Savenko
829739da24 Reduce usage of implicit conversions to int 2025-04-27 14:57:31 +03:00
Ivan Savenko
dd823d1681 Merge pull request #5560 from GeorgeK1ng/campaigns
[1.7] Campaigns configurations improvements
2025-04-02 13:54:50 +03:00
George King
11774c279d Update AssetGenerator.cpp 2025-03-21 17:20:37 +01:00
George King
4a0d8a2015 Merge pull request #1 from vcmi/develop
Update branch
2025-03-19 09:45:29 +01:00
Ivan Savenko
7a3e1409d0 Remove old boost includes and defines 2025-03-19 08:03:56 +00:00
George King
f46f295aa1 Support for Generating 4-8 campaigns backgrounds 2025-03-14 15:30:18 +01:00
Ivan Savenko
8204990fa6 Fix crashes on app shutdown 2025-03-12 13:33:12 +00:00
Ivan Savenko
645b95ba02 Renamed LibClasses * VLC to GameLibrary * LIBRARY 2025-02-21 16:54:56 +00:00
Ivan Savenko
cacceda950 Renamed CGuiHandler to GameEngine
- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
2025-02-21 16:53:13 +00:00
Ivan Savenko
2362c6da21 Fixes for multiple new issues from Sonar 2025-02-21 15:57:39 +00:00
Ivan Savenko
0548f325e4 Merge branch 'master' into 'develop' 2025-02-21 13:59:34 +00:00
Ivan Savenko
2d7535eb00 Merge pull request #5395 from IvanSavenko/xbrz_effects
Implemented bloodlust, clone, and petrify effects for xbrz mode
2025-02-14 14:33:13 +02:00
Ivan Savenko
28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 2025-02-14 11:01:20 +00:00
Ivan Savenko
4c4726847d Fix size of generated images for Chronicles 2025-02-11 20:08:02 +00:00
Ivan Savenko
5a9dbc03a8 screen texture and main window are now private members of screen handler 2025-02-10 21:08:30 +00:00
Ivan Savenko
eb7587c000 screen surface is now private member of ScreenHandler instead of global 2025-02-10 21:08:30 +00:00