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Commit Graph

11722 Commits

Author SHA1 Message Date
Evgeniy Meshcheryakov
6591508618 Fix crash in VCAI 2023-06-15 14:22:33 +03:00
DjWarmonger
79a1041648
Merge pull request #2230 from vcmi/fix_seer_huts
Fix crash which could occur if we can't add any Seer Hut to RMG pool
2023-06-15 09:50:00 +02:00
Tomasz Zieliński
f1356dd5bf Merge remote-tracking branch 'origin/develop' into water_prison_tavern 2023-06-14 20:58:02 +02:00
Tomasz Zieliński
ce25ed4de2 Fix crash which coudl occur if we can't add any Seer Hut to RMG pool (Fear template). 2023-06-14 20:50:14 +02:00
Ivan Savenko
46e367bdec
Merge pull request #2227 from wb180/launcherSettingsFixQt6
Replaced deprecated(removed from qt6) signals
2023-06-14 16:07:04 +03:00
Ivan Savenko
3924f0f081
Merge pull request #2211 from SoundSSGood/art-refactoring-hotfix
Fixing regressions
2023-06-14 16:06:35 +03:00
Ivan Savenko
8614419954
Merge pull request #2208 from IvanSavenko/obstacles_foreground
Implemented foreground/background obstacles
2023-06-14 15:49:08 +03:00
Ivan Savenko
caf627a652
Merge pull request #2207 from IvanSavenko/fix_black_color
Fix colors in def palette turning into transparency unconditionally
2023-06-14 15:48:15 +03:00
Tomasz Zieliński
14d46cbed8 Keep the distance between zone guards and other objects, while trying to place them closer to zone centers at the same time. 2023-06-14 14:12:42 +02:00
Tomasz Zieliński
2603e11f48 Simplify and correct ZonePlacer main loop, make sure to save optimal solution at every step. 2023-06-14 14:07:31 +02:00
DjWarmonger
3be7720868
Merge pull request #2218 from vcmi/pregenerate_treasures
Okay, merging this for PvP feedback.
2023-06-13 20:46:34 +02:00
Evgeniy Meshcheryakov
09c4d1a7b3 Replaced deprecated(removed from qt6) signals 2023-06-13 20:56:27 +03:00
Tomasz Zieliński
e1f8ae94ac + Do not limit treasures to make space for more treasures if there are none ;eft
+ Make sure RMG won't get stuck in infinite loop for weird treasure values (eg. 0).
2023-06-12 22:15:59 +02:00
Tomasz Zieliński
6ebbdf0537 More cleanup of Long Run template 2023-06-12 20:51:04 +02:00
Tomasz Zieliński
5219f1db9d Fix useless template setting 2023-06-12 20:33:21 +02:00
Tomasz Zieliński
3d3c97bf93 Fix potential infinite loop 2023-06-12 20:32:58 +02:00
Ivan Savenko
3d5ea269ca
Merge pull request #2156 from krs0/feature/Highlight_For_Ranged_Full_Damage_Limit
Highlight Ranged Full Damage Limit
2023-06-11 23:02:55 +03:00
krs
9496cb4058 rangedFullDamageLimitHighlightOnHover is now turned off by default 2023-06-11 19:36:46 +03:00
krs
5158a5f7db Fix After Merge 2023-06-11 19:31:50 +03:00
krs
0a8daf4d02 Now less source images are used. Flipped versions will be calculated. 2023-06-11 18:46:38 +03:00
krs
0ee1866f73 Added SDLImage::doubleFlip() 2023-06-11 18:45:14 +03:00
krs
21306b9097 Fixed a glitch when only top and bottom were needed. 2023-06-11 18:45:14 +03:00
krs
a8a82e89ea Some renamings for consistency 2023-06-11 18:45:14 +03:00
krs
4a3426bb70 Hex Edge Highlight Images moved to VCMI mod 2023-06-11 18:44:42 +03:00
krs
d622bc613a Fix after options merge. 2023-06-11 18:42:58 +03:00
krs
56b8fb39f3 Removed neighbouringTilesWithDirection and using
allNeighbouringTiles
2023-06-11 18:40:47 +03:00
krs
b8ad5b41f3 UnitState has getRangedFullDamageDistance() 2023-06-11 18:40:47 +03:00
krs
c562ce9c06 Using hex.isAvailable() instead of battleFieldWithoutSideColumns 2023-06-11 18:40:47 +03:00
krs
c0591573bf Working Version 2023-06-11 18:40:47 +03:00
Tomasz Zieliński
983633d73b Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. 2023-06-10 18:02:26 +02:00
Tomasz Zieliński
65a8478b74 Fix override 2023-06-10 15:07:03 +02:00
Tomasz Zieliński
f4dc8e6529 Limit morale / bonusing objects to one per zone 2023-06-10 14:58:50 +02:00
Tomasz Zieliński
8ef25155df Remove dependencies of surface and underground zones 2023-06-10 14:58:12 +02:00
Tomasz Zieliński
b65870f31e A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template 2023-06-10 14:57:25 +02:00
Tomasz Zieliński
1bb2b5b571 + Maintain clear perimeter of a treasure pile.
+ Make sure that separate blocked areas remain unconnected so it's possible to pass between them.
2023-06-10 14:56:03 +02:00
Tomasz Zieliński
d5b799278e Allow center Town touch the blocked area, it's no longer a problem with correct pathfinder. 2023-06-09 21:22:44 +02:00
Tomasz Zieliński
682e9ae297 Unused variable 2023-06-08 20:05:51 +02:00
Tomasz Zieliński
52d33fc7a6 Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure. 2023-06-08 19:51:21 +02:00
Tomasz Zieliński
66b6fba51f Use all tiles covered by treasure pile to determine distance to other treasures. 2023-06-08 19:31:38 +02:00
Tomasz Zieliński
d92ac6bcbe Do not exceed rolled treasure value - matches OH3. 2023-06-08 19:23:23 +02:00
Tomasz Zieliński
6ed1dab3fb Add random resource to RMG pool 2023-06-08 19:04:44 +02:00
Tomasz Zieliński
a70555a725 Fix test mock 2023-06-08 10:32:38 +02:00
Tomasz Zieliński
982a2723de Fix missing change 2023-06-08 09:49:28 +02:00
Tomasz Zieliński
651b1a8bea Remove unused variable. 2023-06-08 09:27:55 +02:00
Tomasz Zieliński
351d596bdc Handle water Prisons and Taverns. 2023-06-08 09:17:08 +02:00
Tomasz Zieliński
aff079b4e6 Fix boat regression 2023-06-07 20:10:04 +02:00
Tomasz Zieliński
db917ae435 Fix #1140 2023-06-07 17:29:07 +02:00
Tomasz Zieliński
3e9e6aab2b Fix prison distribution 2023-06-07 15:08:50 +02:00
Tomasz Zieliński
7922d8be16 Prison from HoTA will be placed on water. 2023-06-07 13:00:24 +02:00
SoundSSGood
f6c2d5cba7 hotfix 2023-06-07 13:08:04 +03:00