Evgeniy Meshcheryakov
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6591508618
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Fix crash in VCAI
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2023-06-15 14:22:33 +03:00 |
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DjWarmonger
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79a1041648
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Merge pull request #2230 from vcmi/fix_seer_huts
Fix crash which could occur if we can't add any Seer Hut to RMG pool
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2023-06-15 09:50:00 +02:00 |
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Tomasz Zieliński
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f1356dd5bf
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Merge remote-tracking branch 'origin/develop' into water_prison_tavern
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2023-06-14 20:58:02 +02:00 |
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Tomasz Zieliński
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ce25ed4de2
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Fix crash which coudl occur if we can't add any Seer Hut to RMG pool (Fear template).
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2023-06-14 20:50:14 +02:00 |
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Ivan Savenko
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46e367bdec
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Merge pull request #2227 from wb180/launcherSettingsFixQt6
Replaced deprecated(removed from qt6) signals
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2023-06-14 16:07:04 +03:00 |
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Ivan Savenko
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3924f0f081
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Merge pull request #2211 from SoundSSGood/art-refactoring-hotfix
Fixing regressions
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2023-06-14 16:06:35 +03:00 |
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Ivan Savenko
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8614419954
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Merge pull request #2208 from IvanSavenko/obstacles_foreground
Implemented foreground/background obstacles
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2023-06-14 15:49:08 +03:00 |
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Ivan Savenko
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caf627a652
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Merge pull request #2207 from IvanSavenko/fix_black_color
Fix colors in def palette turning into transparency unconditionally
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2023-06-14 15:48:15 +03:00 |
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Tomasz Zieliński
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14d46cbed8
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Keep the distance between zone guards and other objects, while trying to place them closer to zone centers at the same time.
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2023-06-14 14:12:42 +02:00 |
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Tomasz Zieliński
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2603e11f48
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Simplify and correct ZonePlacer main loop, make sure to save optimal solution at every step.
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2023-06-14 14:07:31 +02:00 |
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DjWarmonger
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3be7720868
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Merge pull request #2218 from vcmi/pregenerate_treasures
Okay, merging this for PvP feedback.
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2023-06-13 20:46:34 +02:00 |
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Evgeniy Meshcheryakov
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09c4d1a7b3
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Replaced deprecated(removed from qt6) signals
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2023-06-13 20:56:27 +03:00 |
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Tomasz Zieliński
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e1f8ae94ac
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+ Do not limit treasures to make space for more treasures if there are none ;eft
+ Make sure RMG won't get stuck in infinite loop for weird treasure values (eg. 0).
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2023-06-12 22:15:59 +02:00 |
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Tomasz Zieliński
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6ebbdf0537
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More cleanup of Long Run template
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2023-06-12 20:51:04 +02:00 |
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Tomasz Zieliński
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5219f1db9d
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Fix useless template setting
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2023-06-12 20:33:21 +02:00 |
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Tomasz Zieliński
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3d3c97bf93
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Fix potential infinite loop
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2023-06-12 20:32:58 +02:00 |
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Ivan Savenko
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3d5ea269ca
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Merge pull request #2156 from krs0/feature/Highlight_For_Ranged_Full_Damage_Limit
Highlight Ranged Full Damage Limit
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2023-06-11 23:02:55 +03:00 |
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krs
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9496cb4058
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rangedFullDamageLimitHighlightOnHover is now turned off by default
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2023-06-11 19:36:46 +03:00 |
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krs
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5158a5f7db
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Fix After Merge
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2023-06-11 19:31:50 +03:00 |
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krs
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0a8daf4d02
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Now less source images are used. Flipped versions will be calculated.
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2023-06-11 18:46:38 +03:00 |
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krs
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0ee1866f73
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Added SDLImage::doubleFlip()
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2023-06-11 18:45:14 +03:00 |
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krs
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21306b9097
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Fixed a glitch when only top and bottom were needed.
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2023-06-11 18:45:14 +03:00 |
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krs
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a8a82e89ea
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Some renamings for consistency
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2023-06-11 18:45:14 +03:00 |
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krs
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4a3426bb70
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Hex Edge Highlight Images moved to VCMI mod
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2023-06-11 18:44:42 +03:00 |
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krs
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d622bc613a
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Fix after options merge.
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2023-06-11 18:42:58 +03:00 |
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krs
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56b8fb39f3
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Removed neighbouringTilesWithDirection and using
allNeighbouringTiles
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2023-06-11 18:40:47 +03:00 |
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krs
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b8ad5b41f3
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UnitState has getRangedFullDamageDistance()
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2023-06-11 18:40:47 +03:00 |
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krs
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c562ce9c06
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Using hex.isAvailable() instead of battleFieldWithoutSideColumns
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2023-06-11 18:40:47 +03:00 |
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krs
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c0591573bf
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Working Version
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2023-06-11 18:40:47 +03:00 |
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Tomasz Zieliński
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983633d73b
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Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly.
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2023-06-10 18:02:26 +02:00 |
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Tomasz Zieliński
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65a8478b74
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Fix override
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2023-06-10 15:07:03 +02:00 |
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Tomasz Zieliński
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f4dc8e6529
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Limit morale / bonusing objects to one per zone
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2023-06-10 14:58:50 +02:00 |
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Tomasz Zieliński
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8ef25155df
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Remove dependencies of surface and underground zones
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2023-06-10 14:58:12 +02:00 |
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Tomasz Zieliński
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b65870f31e
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A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template
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2023-06-10 14:57:25 +02:00 |
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Tomasz Zieliński
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1bb2b5b571
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+ Maintain clear perimeter of a treasure pile.
+ Make sure that separate blocked areas remain unconnected so it's possible to pass between them.
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2023-06-10 14:56:03 +02:00 |
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Tomasz Zieliński
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d5b799278e
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Allow center Town touch the blocked area, it's no longer a problem with correct pathfinder.
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2023-06-09 21:22:44 +02:00 |
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Tomasz Zieliński
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682e9ae297
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Unused variable
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2023-06-08 20:05:51 +02:00 |
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Tomasz Zieliński
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52d33fc7a6
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Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure.
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2023-06-08 19:51:21 +02:00 |
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Tomasz Zieliński
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66b6fba51f
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Use all tiles covered by treasure pile to determine distance to other treasures.
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2023-06-08 19:31:38 +02:00 |
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Tomasz Zieliński
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d92ac6bcbe
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Do not exceed rolled treasure value - matches OH3.
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2023-06-08 19:23:23 +02:00 |
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Tomasz Zieliński
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6ed1dab3fb
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Add random resource to RMG pool
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2023-06-08 19:04:44 +02:00 |
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Tomasz Zieliński
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a70555a725
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Fix test mock
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2023-06-08 10:32:38 +02:00 |
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Tomasz Zieliński
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982a2723de
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Fix missing change
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2023-06-08 09:49:28 +02:00 |
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Tomasz Zieliński
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651b1a8bea
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Remove unused variable.
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2023-06-08 09:27:55 +02:00 |
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Tomasz Zieliński
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351d596bdc
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Handle water Prisons and Taverns.
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2023-06-08 09:17:08 +02:00 |
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Tomasz Zieliński
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aff079b4e6
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Fix boat regression
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2023-06-07 20:10:04 +02:00 |
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Tomasz Zieliński
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db917ae435
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Fix #1140
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2023-06-07 17:29:07 +02:00 |
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Tomasz Zieliński
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3e9e6aab2b
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Fix prison distribution
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2023-06-07 15:08:50 +02:00 |
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Tomasz Zieliński
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7922d8be16
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Prison from HoTA will be placed on water.
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2023-06-07 13:00:24 +02:00 |
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SoundSSGood
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f6c2d5cba7
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hotfix
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2023-06-07 13:08:04 +03:00 |
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