Ivan Savenko
3bea383b59
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-06-21 12:58:36 +00:00
Ivan Savenko
ffa5c03515
Load & decode high score creatures on first access
2024-06-17 17:08:41 +00:00
Ivan Savenko
f03d80628a
Fix potentially uninitialized pointer
2024-06-11 14:12:03 +00:00
Ivan Savenko
b8beb4fb13
Fixes for various minor issues detected by Sonar Cloud
2024-06-01 11:48:30 +00:00
Ivan Savenko
df83fa33a1
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-31 09:34:21 +00:00
Ivan Savenko
3ed7c1d066
Implement playback of two-part campaign videos
2024-05-30 18:02:19 +00:00
Ivan Savenko
d1aa4ecd10
Merge pull request #4013 from IvanSavenko/shortcuts_additions
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[1.5.2] Shortcuts additions
2024-05-21 14:18:55 +03:00
Ivan Savenko
82af0639df
Merge pull request #4004 from Laserlicht/background
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[1.5.2] background for multiple windows
2024-05-20 18:10:38 +03:00
Ivan Savenko
017aaefc40
Handle invalid main menu config
2024-05-20 11:00:21 +00:00
Ivan Savenko
68883e0b29
Fixed disabling of text input on closing high scores
2024-05-19 12:39:59 +00:00
Ivan Savenko
88fbb7ee71
Most of buttons created in cpp now have assigned shortcut
2024-05-19 09:12:36 +00:00
Laserlicht
c676b999e5
use showAll
2024-05-18 20:21:47 +02:00
Laserlicht
fc50482b43
background for multiple windows
2024-05-18 19:58:51 +02:00
Ivan Savenko
dc0b90e755
Code style & formatting
2024-05-18 13:34:23 +00:00
Ivan Savenko
d502850054
Add network thread termination logic for adventure map animations
2024-05-18 12:15:48 +00:00
Ivan Savenko
9bfe000724
Added semi-workaround method for network thread shutdown:
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Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.
Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.
This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
540bd16e7b
Fixed video widget playback
2024-05-16 16:50:36 +00:00
Ivan Savenko
d08c7b7b8f
Added VideoWidget to hide implementation details
2024-05-15 17:05:16 +00:00
Ivan Savenko
d27b854cb1
Reorganized music, video and sound players:
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- All XXXplayers are now in client/media directory
- Reogranized code on one class per file basis
- Extracted interfaces from handlers. Handlers now implement
corresponding interface.
- CCS now only stores pointer to an interface
2024-05-15 17:05:12 +00:00
Ivan Savenko
7790b8969d
Simplify TextInput constructor
2024-05-15 12:45:45 +00:00
Ivan Savenko
93c3cf372b
Reworked TextInput to allow text overflow support
2024-05-15 12:45:45 +00:00
Ivan Savenko
1abe9007bc
Moved CTextInput to a separate file. No changes in logic
2024-05-15 12:45:45 +00:00
Ivan Savenko
d3d15cd6b9
Loop audio stream from video file on campaing prolog/epilog window
2024-05-02 16:45:46 +03:00
Ivan Savenko
d4594baa05
Merge pull request #3749 from IvanSavenko/configurable_shortcuts
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Configurable keyboard shortcuts
2024-04-13 12:47:30 +03:00
Ivan Savenko
ac1c36b7e2
Fixed not working shortcuts on some buttons in main menu
2024-04-11 22:00:54 +03:00
Ivan Savenko
9188280d02
Fix access to CPrologEpilogVideo after destruction from sound callback
2024-04-11 13:25:54 +03:00
Ivan Savenko
07d201502e
Refactoring of button class to prepare for configurable button
2024-02-29 13:57:25 +02:00
Ivan Savenko
af671d109f
Made graphical primitive-based UI more configurable
2024-02-18 20:48:45 +02:00
Ivan Savenko
c3957c2c2a
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
Ivan Savenko
9ebd194ab1
Merge pull request #3609 from IvanSavenko/single_process
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Allow running server as part of client process
2024-02-14 12:06:22 +02:00
Ivan Savenko
6e399eb21a
Make some non-const static variables const or constexpr
2024-02-12 13:22:54 +02:00
Ivan Savenko
0d263c5571
Implemented option to run server as a thread with shared VLC
2024-02-11 17:55:02 +02:00
Ivan Savenko
d4bedd8d8d
Fixed handling of match server crash
2024-02-04 19:58:09 +02:00
Ivan Savenko
80fc2bb695
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-02-03 21:11:34 +02:00
Ivan Savenko
c5c46a7c9a
Implemented connecting to server via proxy
2024-01-30 21:31:41 +02:00
Ivan Savenko
dc2f8cb81d
Merge pull request #3553 from Laserlicht/sync_subtitle
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sync subtitle with audio
2024-01-29 12:54:43 +02:00
Laserlicht
d53dd83466
fix; cleanup; optimized times
2024-01-26 21:58:39 +01:00
Laserlicht
6e957d4913
fix build
2024-01-26 20:31:57 +01:00
Laserlicht
3d57437e52
move logic to tick
2024-01-26 20:13:02 +01:00
Ivan Savenko
322c5faf63
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-26 16:52:23 +02:00
Ivan Savenko
388ca6e776
Added list of active accounts and rooms to UI. Added room creation logic
2024-01-26 16:32:36 +02:00
Laserlicht
28c6385211
fix
2024-01-26 11:17:38 +01:00
Laserlicht
c2c86ec278
fix
2024-01-25 21:11:42 +01:00
Laserlicht
3b9372c51c
Code review
2024-01-25 20:49:59 +01:00
Laserlicht
134eaa1583
sync subtitle
2024-01-24 01:17:23 +01:00
Laserlicht
0df4f9bda5
video button
2024-01-23 23:45:31 +01:00
Ivan Savenko
ffa58152ac
Client-side support for hosting game server via lobby
2024-01-19 23:49:59 +02:00
Ivan Savenko
55b504792e
Implemented basic version of login window and persistent connection on
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client
2024-01-19 23:49:59 +02:00
Ivan Savenko
78833a1015
Split LobbyWindow file into one file per class
2024-01-19 23:49:59 +02:00
Ivan Savenko
20a38d8514
Renamed new LobbyXXX classes to GlobaLobbyXXX
2024-01-19 23:49:59 +02:00