Ivan Savenko
102dfd0966
Merge pull request #5020 from IvanSavenko/ai_object_fix
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Fix AI not recruiting heroes when map reveal is off
2024-12-05 16:29:43 +02:00
Xilmi
3f073507a1
Merge remote-tracking branch 'upstream/develop' into develop
2024-12-05 14:55:20 +01:00
Ivan Savenko
879aaba980
Use json instead of json5 for syntax highlight in docs
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Looks like website only recognizes javascript & json, and is not aware
of jsonc or json5.
Will result in small regression on Github web view - comments will show
up as red (since comments are not part of json format), but syntax
highlight would work both on website and on Github.
Alternative is using javascript for syntax highlight, however syntax
highlighter for json looks better on both website and Github (since it
uses separate highlighting for json keys, separate from strings in
values)
2024-12-04 16:50:01 +00:00
Xilmi
7da5c08f74
Update ObjectClusterizer.cpp
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Actually fix the warning now.
2024-12-04 15:07:13 +01:00
Xilmi
66bc6c0d52
Update ObjectClusterizer.cpp
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Fixed warning that prevents compilation on GitHub.
2024-12-04 14:57:46 +01:00
Ivan Savenko
9bdf22a3cd
Force-refresh of mod list model on start once local mods are loaded
2024-12-04 11:17:07 +00:00
Ivan Savenko
ac01ec3733
Hide update/install/enable buttons on Launcher start
2024-12-04 11:16:31 +00:00
Ivan Savenko
00513c8720
Fix crash on attempt to enable 0 mods, for example after update
2024-12-04 11:16:05 +00:00
Ivan Savenko
cdc1a9ea68
Fix not functioning mod updating
2024-12-04 11:15:39 +00:00
DjWarmonger
9e07b5c5de
Merge pull request #4954 from vcmi/curved_roads
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Curved roads
2024-12-04 07:54:41 +01:00
Xilmi
c007bbbcd8
AI improvements
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AI will no longer skip turns with heroes that are waiting for a delivery that takes more than one turn. Instead they will do something until their delivery is close enough to get it at the same turn.
Fixed an issue where a bunch of heroes all tried to do the same tasks:
Tasks that involve no fighting will now always be performed by the closest eligible hero while all other heroes look for something else to do.
2024-12-03 23:09:13 +01:00
godric3
01bb73b0cc
fix imports
2024-12-03 21:28:21 +01:00
godric3
025ad58561
map editor: check hero artifacts during mod assessment
2024-12-03 21:17:04 +01:00
godric3
896a148a7a
map editor: Add possibility to customize hero artifacts
2024-12-03 21:07:33 +01:00
Dydzio
e87ed1e80c
Add extra clientside sanity check (should be there from thestart)
2024-12-03 21:03:25 +01:00
Dydzio
ceac0bc203
Full exchange when holding alt while pressing exchange screen creature arrow button
2024-12-03 20:40:06 +01:00
Dydzio
1e9d089fd8
Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled
2024-12-03 18:04:41 +01:00
Dydzio
f7b0c7405b
Fix "padding variables" for object deletion
2024-12-03 17:40:35 +01:00
Dydzio
e9be46af98
Merge branch 'develop' into timed_events_objects_removal
2024-12-03 17:27:24 +01:00
Laserlicht
f6b37dbca2
revert text fix
2024-12-02 22:36:49 +01:00
Laserlicht
a8709731c4
unify time (without seconds)
2024-12-02 20:37:51 +01:00
Laserlicht
4fb1e9b056
code review
2024-12-02 20:29:17 +01:00
George King
8900c08b88
Removed vanished elements
2024-12-02 16:12:32 +01:00
Xilmi
34b8123fba
Hero hiring adjustments
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The AI is now a lot more likely to buy a hero early on when that hero's army is worth more than half the cost of the hero, regardless of other circumstances.
2024-12-02 15:11:39 +01:00
Xilmi
85b29e453d
Merge remote-tracking branch 'upstream/develop' into develop
2024-12-02 14:38:34 +01:00
DjWarmonger
82501dc553
Update lib/rmg/RmgPath.h
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-12-02 13:15:27 +01:00
Ivan Savenko
150f4904ab
Merge pull request #5005 from Laserlicht/video
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Video rework
2024-12-02 13:48:51 +02:00
Ivan Savenko
877f47e37f
Merge branch 'develop' into video
2024-12-02 13:48:30 +02:00
Ivan Savenko
fcb4dfa985
Merge pull request #4964 from vcmi/connections_rework
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Connections rework
2024-12-02 13:21:32 +02:00
Ivan Savenko
306ee95496
Merge pull request #4965 from vcmi/sealed_zone
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New type of zone - "sealed"
2024-12-02 13:21:02 +02:00
George King
76c9dc10a2
Updated Czech translation with lobby messages ( #5019 )
2024-12-02 13:17:18 +02:00
altiereslima
32b30694fe
Update Portuguese Translation ( #4960 )
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* Update portuguese.ts
* Update portuguese.json
2024-12-02 13:16:24 +02:00
Ivan Savenko
1fde3e3f09
Merge pull request #5014 from Laserlicht/fix_INVINCIBLE
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fix INVINCIBLE
2024-12-02 13:14:18 +02:00
Ivan Savenko
38e0b08b34
Merge pull request #5011 from IvanSavenko/markdown_lint
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Added markdownlint to Github CI
2024-12-02 13:14:03 +02:00
Ivan Savenko
fb7091e51a
Merge pull request #5010 from Laserlicht/fix_warning
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fix some warnings
2024-12-02 13:13:53 +02:00
Ivan Savenko
304f6bbc90
Merge pull request #5009 from Laserlicht/scroll_fix
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fix scrolling in search window
2024-12-02 13:13:23 +02:00
Ivan Savenko
f10899ed9e
Merge pull request #5006 from Laserlicht/textfixes
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text fixes
2024-12-02 13:13:08 +02:00
Ivan Savenko
90fb5ac9c4
Merge pull request #5004 from IvanSavenko/int64_fix
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Fix deserialization of int64 values
2024-12-02 13:06:34 +02:00
Ivan Savenko
22bd3c5621
Merge pull request #5017 from IvanSavenko/save_compat_fix
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Fix loading of 1.5 and older 1.6 saves
2024-12-02 13:06:26 +02:00
Laserlicht
0141522a60
error handling
2024-12-02 01:09:50 +01:00
Laserlicht
be2338739b
text
2024-12-02 00:13:05 +01:00
Laserlicht
2fae7de99c
texts
2024-12-02 00:09:14 +01:00
Laserlicht
afdc555aed
adjust texts
2024-12-02 00:00:30 +01:00
Laserlicht
6e29633ccb
finished hashing error
2024-12-01 23:46:03 +01:00
Laserlicht
4103bb9e55
hash checks
2024-12-01 23:18:52 +01:00
Xilmi
de7bb264ed
Merge remote-tracking branch 'upstream/develop' into develop
2024-12-01 23:06:17 +01:00
Xilmi
2df9861076
Update DefenceBehavior.cpp
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Stop iterating over tasks when the curent hero has been found in one.
2024-12-01 23:05:56 +01:00
Xilmi
1d79946825
Fix for AI not defending in some cases
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Instead of skipping the defense of other towns entirely when hiring a hero was considered as a way of defending, now only hiring the same hero twice will be avoided.
2024-12-01 23:00:35 +01:00
Ivan Savenko
01dd1858e4
Add option to recalculate hitmap on tile reveal
2024-12-01 21:50:28 +00:00
Laserlicht
0b7b695d8f
get hashes for files
2024-12-01 22:31:34 +01:00