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Commit Graph

29 Commits

Author SHA1 Message Date
Ivan Savenko
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Evgeniy Meshcheryakov
ecf83757ff Placeholders fix in map validation 2024-09-13 15:02:09 +03:00
MichalZr6
0be5a1a2ad Code review followup with additional refactor
Changes following review
2024-08-23 10:43:48 +02:00
MichalZr6
5684db1953 Addressed review feedback
Additional changes after incorporating PlayerColor in `Validator::Validate()`
2024-08-23 09:43:40 +02:00
gigas002
d8c4d3654f Embed translations and icons for mapeditor 2024-06-05 04:52:17 +00:00
Ivan Savenko
d5c4478816 Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
Ivan Savenko
10e110320b Remove std::vector<boo> from Json Serializer, simplify affected code 2023-11-15 15:55:18 +02:00
Ivan Savenko
184f5a72cc Use toEntity/toXXX methods in Identifier instead VLC objects access 2023-11-03 16:03:29 +02:00
nordsoft
a05f8339ae Proper mod compatibility check system 2023-09-21 04:31:08 +02:00
nordsoft
5136305455 Fix hero type for random hero 2023-09-11 20:37:25 +02:00
nordsoft
0148662847 Merge remote-tracking branch 'upstream/develop' into editor-improvements-1.4
# Conflicts:
#	lib/mapObjects/CGObjectInstance.cpp
2023-09-08 03:22:50 +02:00
Ivan Savenko
86a7f5f5cd Removed getStr(bool), replaced with similar toString() 2023-09-04 22:21:02 +03:00
nordsoft
50d89dec24 Fix spells issue in map editor 2023-09-04 14:28:45 +04:00
Ivan Savenko
62fddca21e Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
4ba6806a69 Added missing string to Editor translation 2023-07-28 13:42:53 +03:00
Tomasz Zieliński
025b0814c8 + Handled banning spells and artifacts
+ Rename allowedSpell => allowedSpells
2023-07-17 17:21:28 +02:00
Ivan Savenko
9acab48bc3
Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework
CArtifact CArtifactInstance refactoring
2023-07-11 14:36:08 +03:00
Fabrice Tiercelin
2c7ee12c7f Missing validation translations 2023-07-08 20:01:44 +02:00
SoundSSGood
9b5f6ec7cf CArtifact getters setters 2023-07-05 15:48:08 +03:00
Ivan Savenko
acac42291e Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
Ivan Savenko
62595cb039 Split massive CMap.h a bit 2023-05-31 23:01:57 +03:00
nordsoft
1de9a57a76 Add validation for hero duplicate 2023-04-30 12:49:45 +04:00
nordsoft
e4c147db16 Add mod management into map editor 2023-04-17 03:01:29 +04:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
nordsoft
b4a806d7fa Code polishing 2022-10-13 01:51:55 +04:00
Nordsoft91
23f80c58dc
Apply suggestions from code review
Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
2022-10-08 22:55:15 +04:00
nordsoft
6817cfe2bc Some automation 2022-09-20 03:34:07 +04:00
nordsoft
c08fce4d65 Fix map export 2022-09-20 02:38:10 +04:00
nordsoft
0b9f601d2c Squashing editor 2022-09-18 03:23:17 +04:00