Ivan Savenko
4e80356bea
Do not hide minimap on human player turn
2023-07-03 19:36:10 +03:00
Ivan Savenko
8b61c0d59b
Replaced CIntObject::type bitfield with bool's. Added input blocking.
2023-07-03 19:24:12 +03:00
Ivan Savenko
48eb8ab54f
Play sound when receiving message, not just on sending ours
2023-07-03 17:12:31 +03:00
Ivan Savenko
aacef72125
Attempt to remove native pinch handling from ios
2023-07-03 17:00:03 +03:00
Ivan Savenko
4911cf0bd4
Merge pull request #2270 from Fabrice-TIERCELIN/french_map_editor
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French map editor
2023-07-03 13:11:57 +03:00
Fabrice Tiercelin
a0ee0116f7
French map editor
2023-07-01 11:28:49 +02:00
Ivan Savenko
7aef0f404b
Merge pull request #2263 from Fabrice-TIERCELIN/french_launcher
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French translation of the launcher
2023-06-30 18:27:53 +03:00
Ivan Savenko
9cd246ab8b
Merge pull request #2259 from IvanSavenko/campaign_refactoring
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Fix accumulated issues with campaigns
2023-06-30 12:59:48 +03:00
Fabrice Tiercelin
7c2b9732b5
No character encoding
2023-06-30 08:30:42 +02:00
Ivan Savenko
0a24ca29f6
Add french translation to CMake
2023-06-30 08:22:06 +02:00
Fabrice Tiercelin
3c3961bd4e
French translation of the launcher
2023-06-30 08:22:05 +02:00
Ivan Savenko
313b827d25
Merge pull request #2266 from mikeiit/bug-fix-missing-fort-level
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Brought back missing fort level in info box
2023-06-29 15:27:32 +03:00
Mike
c35d9d66a6
Brought back missing fort level in info box
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This is to fix #2158
2023-06-28 22:21:34 -07:00
Ivan Savenko
cdc27d1fcf
Play correct music file in campaign menu
2023-06-27 20:09:11 +03:00
Ivan Savenko
0fdbf54937
Use HeroTypeID instead of int
2023-06-27 19:32:27 +03:00
Ivan Savenko
6493922f9b
Reverted debug changes
2023-06-27 16:27:46 +03:00
Ivan Savenko
4a5c1556a1
Always use std::vector<uint8_t> to store binary map
2023-06-27 16:27:35 +03:00
Ivan Savenko
96eab03b16
Fix UI updates
2023-06-27 14:09:04 +03:00
Ivan Savenko
cc91be3518
Added workaround for loading spellbook existance status
2023-06-27 13:58:45 +03:00
Ivan Savenko
33cbd46406
Merge pull request #2252 from SoundSSGood/crash_fix
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Crash fix. Cosmetic fixes.
2023-06-26 23:06:20 +03:00
Ivan Savenko
88566cb1ef
Fix another unprotected UI access
2023-06-26 22:14:21 +03:00
Ivan Savenko
0f8d53e978
Replaced SDL user events list with dispatching of arbitrary functors
2023-06-26 21:51:10 +03:00
Ivan Savenko
ba97f3dfbb
Merge pull request #2257 from mikeiit/overlapped-text-bug-fix
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Fixed overlapped text display in adventure map settings
2023-06-26 21:44:36 +03:00
Ivan Savenko
7fc66c2797
Fix loading of experience for predefined heroes
2023-06-26 20:02:43 +03:00
Ivan Savenko
3d66455cd1
Fix build
2023-06-26 19:44:38 +03:00
Ivan Savenko
098e68b8dd
Fix granting of building upgrade as bonus
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Such as granting Mages Guild Level 4 when town does not have Mages Guild
Level 1
2023-06-26 17:15:59 +03:00
Ivan Savenko
48ac84110b
Replaced hero crossover logic with one that actually matches H3
2023-06-26 17:15:59 +03:00
Ivan Savenko
e2bd98e21e
CampaignRegions class encapsulation
2023-06-26 17:15:59 +03:00
Ivan Savenko
f6b2f58da9
Use inheritance instead of composition for campaign header
2023-06-26 17:15:59 +03:00
Ivan Savenko
a08fe09517
Added encapsulation for CampaignState class
2023-06-26 17:15:59 +03:00
Ivan Savenko
8420a90aa4
Reorganization of campaigns code
2023-06-26 17:15:59 +03:00
Ivan Savenko
d1e5a347ff
Refactoring of campaign handler: rename types and use strong typing
2023-06-26 17:15:59 +03:00
Ivan Savenko
453d441562
Remove heroes placeholders even in single scenarios
2023-06-26 17:15:59 +03:00
Ivan Savenko
2882e2d248
Added loading of reserved heroes from H3M
2023-06-26 17:15:59 +03:00
Ivan Savenko
2b7e554807
Formatting & cleanup
2023-06-26 17:15:59 +03:00
Ivan Savenko
0fb284f948
Extracted campaign-related code from GameState into a separate class
2023-06-26 17:15:59 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Mike
75820c3bdf
Fixed overlapped text display in adventure map settings
2023-06-25 16:27:00 -07:00
Ivan Savenko
5c3cacd290
Merge pull request #2247 from IvanSavenko/pathfinding_fixes
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Fix accumulated issues with pathfinding
2023-06-25 21:13:52 +03:00
DjWarmonger
a560eaea51
Merge pull request #2237 from vcmi/fictive_connections
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Wide, fictive, repulsive connections
2023-06-25 19:57:08 +02:00
Tomasz Zieliński
43d666a2ff
Refactor duplicated code
2023-06-25 18:31:54 +02:00
Ivan Savenko
c77d353086
Fix build
2023-06-25 17:42:36 +03:00
Ivan Savenko
e0ea994656
Moved some pathfinding options to game settings
2023-06-25 17:42:36 +03:00
Ivan Savenko
6546242c03
Workaround-ish fix for last scenario of Angel Wings (un)equipping
2023-06-25 17:42:36 +03:00
Ivan Savenko
03c3797945
Fixed pathfinding with free ship boarding (Admiral's Hat)
2023-06-25 17:42:36 +03:00
Ivan Savenko
08cfbe79cf
Added encapsulation for movement points access
2023-06-25 17:42:36 +03:00
Ivan Savenko
edf7756783
Recalculate paths on (un)equipping Angel Wings
2023-06-25 17:42:36 +03:00
Ivan Savenko
f66a8a9cf0
Do not allow stopping movement while in air
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(client-side check, since proper fix would require major rewrite)
2023-06-25 17:42:36 +03:00
Ivan Savenko
90c68588f9
Implemented fly movement sound
2023-06-25 17:42:36 +03:00
Ivan Savenko
f7b27da00e
Implemented support for "coast visitable" objects:
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- objects marked as coast visitable can be visited from land even when
placed in water
- added isBlockedVisitable and isCoastVisitable method to
CGObjectInstance
- implemented json config for these properties in banks
2023-06-25 17:42:33 +03:00