mateuszb
063d2279ee
* nicer movement of creatures on battlefield
...
* amounts of creatures on battlefield
* partial support for two hex creatures
* a few minor things
2008-04-14 18:24:46 +00:00
mateuszb
fc4e0215fb
* moving units and some minor improvements
2008-03-29 10:59:18 +00:00
mateuszb
d5a5a04811
progress in battles
2008-03-23 17:25:38 +00:00
mateuszb
7b88f4a70b
another piece of battles (with code reorganization)
2008-03-14 18:24:37 +00:00
mateuszb
b95551a0be
* another part of Battle interface
2008-03-10 20:19:41 +00:00
Michał W. Urbańczyk
c3249d3fd7
Some code for town hall screen.
2008-03-09 23:06:35 +00:00
Michał W. Urbańczyk
9819bc86e2
* stuff for battles
...
* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod
* randomization quantity of creatures on the map
* minor changes
2008-02-24 23:06:27 +00:00
mateuszb
0c2cf02ca6
* given hero is placed in the town entrance
...
Wspólne zmiany
* some objects such as river delta won't be blitted "on" hero
* tiles under FoW are inaccessible
* giving random hero on RoE maps
* improved protection against hero duplication
* fixed starting values of primary abilities of random heroes on RoE/AB maps
2008-02-23 19:20:41 +00:00
mateuszb
4a655a0ad1
small changes
2008-02-11 18:40:10 +00:00
mateuszb
21ec0b77d4
code cleanups, etc.
2008-02-03 15:24:35 +00:00
mateuszb
ef90e6140f
hero animation speed now independent
2008-01-08 13:31:44 +00:00
Michał W. Urbańczyk
845d99a908
Working mines and minor improvements.
2007-11-24 14:17:57 +00:00
Michał W. Urbańczyk
556311c9ab
Partially done object scripting and interactions.
...
Most of 0.4 ;)
2007-11-18 22:58:28 +00:00
mateuszb
287b053041
* small improvements
2007-10-28 15:15:58 +00:00
Michał W. Urbańczyk
cc01243da5
It should be quite stable now.
2007-10-27 20:14:25 +00:00
Michał W. Urbańczyk
4f316cd7e6
Our changes.
...
Restructured instances classes.
Still very instable.
2007-10-27 19:38:48 +00:00
mateuszb
355e21b56a
* finishing hero flags
...
* some things with #36 and #41
2007-10-16 17:46:01 +00:00
Michał W. Urbańczyk
8421c901a4
* a lot of improvements
...
* started making an infobar
2007-09-30 16:16:00 +00:00
Michał W. Urbańczyk
6d0bcef157
* fixed initialization of map of players
...
* functions in callback for getting info about towns
* added info about towns to CGameState
* minor changes
2007-09-18 13:30:26 +00:00
Michał W. Urbańczyk
16a1861fc4
* heroList
...
* functions for getting info about heroes in CCallback
* function for initializing GameState
* improvements in CHeroInstance
* added codename
* minor stuff
2007-09-14 13:11:10 +00:00
mateuszb
88a1809229
initializing town instances in game state
2007-09-05 15:56:35 +00:00
mateuszb
5222be8d94
* upgrades in moveHero function
...
* new folder structure
2007-08-30 10:11:53 +00:00
mateuszb
2d7dbbefc3
* partially written hero moving
...
* improvements in include system
2007-08-29 12:18:31 +00:00
Michał W. Urbańczyk
210123ac33
* improved minimap
...
* live event handling on adventure map
* added CCallback
* minor stuff (as usual)
2007-08-27 14:15:03 +00:00
mateuszb
ae279c79c5
* first version of player interface displaying
...
* taking some txt files from lods
* some minor changes
2007-08-04 19:01:22 +00:00
Michał W. Urbańczyk
b38a8c9557
* CPreGame's buttons less ugly
...
* fixed sorting maps
* minor stuff
2007-07-28 23:01:25 +00:00
Michał W. Urbańczyk
060dc4c785
* new files: CGameState.h and int3.h
...
* creature set now uses std::set
* int3 class - may be used for locations
* fixes crashbug in cpregame (state in HughButton not initialized)
* started making CTownInstance
2007-07-28 15:23:15 +00:00