Ivan Savenko
3dd4fa2528
Reduce usage of pointers to VLC entities
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Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
a8f8c3f4b1
Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
2024-10-09 15:43:46 +00:00
Tomasz Zieliński
54ba4d50d6
Allow to ban spell scrolls
2024-09-23 17:09:46 +02:00
Tomasz Zieliński
ec603f46ae
- Handle new configurable banks
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- Handle "all" object banned option
2024-09-21 13:36:28 +02:00
Tomasz Zieliński
2fe54504ab
Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone
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# Conflicts:
# lib/rmg/CRmgTemplate.cpp
2024-09-14 10:19:22 +02:00
Tomasz Zieliński
4d4538a48d
Use CompoundMapObjectID in ObjectInfo
2024-09-14 09:23:28 +02:00
Tomasz Zieliński
9591ce1ab4
Move CompoundMapObjectID to separate file
2024-09-14 08:55:28 +02:00
Tomasz Zieliński
4b263b6d41
Add specific objects and configure their frequency / value
2024-09-12 21:04:27 +02:00
Tomasz Zieliński
bfe75a6a02
It is now possible to copy object settings between zones
2024-08-24 20:18:36 +02:00
Tomasz Zieliński
64fc2e5ed0
Move ObjectConfig to ObjectInfo.cpp. Preliminary version of banning object categories.
2024-08-24 15:12:22 +02:00
Tomasz Zieliński
85ee859b6e
First version that works - banning objects is possible
2024-08-21 20:16:41 +02:00
SoundSSGood
39bb6d5f39
IMarket now able to store artifacts
2024-08-20 18:49:47 +03:00
Tomasz Zieliński
4413f03276
Cleanup
2024-07-30 08:50:33 +02:00
Tomasz Zieliński
d10711928f
Allow connecting zone to itself (always through the portal)
2024-07-29 21:56:07 +02:00
Tomasz Zieliński
f4f416eb16
Add RMG option "forcePortal"
2024-07-29 20:36:23 +02:00
Ivan Savenko
4aa73b40c9
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
Ivan Savenko
63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00
Ivan Savenko
60a51e98de
Remove usage of std::function from CRandomGenerator
2024-07-16 13:13:07 +00:00
Ivan Savenko
6b8f94e6e7
Merge remote-tracking branch 'vcmi/master' into develop
2024-07-11 17:43:44 +00:00
Tomasz Zieliński
5b99974d31
Route roads even further away from zone boundary
2024-07-04 14:22:22 +02:00
Tomasz Zieliński
d7a4ea9f32
Draw random artifact as an atomic operation
2024-06-24 20:06:50 +02:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
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Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
3bea383b59
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-06-21 12:58:36 +00:00
Ivan Savenko
0ca41127a6
Merge pull request #4152 from IvanSavenko/rmg_fix
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[1.5.3] Fix rmg generation if player list is not continuous
2024-06-18 12:06:40 +03:00
Tomasz Zieliński
6d9f83a376
Protect lakes accessed from both zones with lock
2024-06-17 19:00:37 +02:00
Ivan Savenko
2d0bd94135
Fix rmg generation if player list is not continuous
2024-06-17 13:35:58 +00:00
Ivan Savenko
5d6470e527
Merge pull request #4025 from IvanSavenko/shared_ptr_lib
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[1.6] Use shared_ptr for library entities
2024-05-30 19:14:06 +03:00
Ivan Savenko
7461df161c
lib now uses shared_ptr for entities. Removed manual memory management.
2024-05-17 15:04:05 +00:00
Ivan Savenko
721b15d9de
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-17 08:26:37 +00:00
Tomasz Zieliński
5a979e42e2
Satisfy SonarCloud
2024-05-10 21:14:15 +02:00
Tomasz Zieliński
ee27a79aa1
Sonarcloud issues
2024-05-10 17:07:09 +02:00
Tomasz Zieliński
21bb61fc4d
Unused variable
2024-05-10 15:56:49 +02:00
Tomasz Zieliński
7cb17afe7a
Fix diagonal paths if we need to use them
2024-05-10 15:53:54 +02:00
Ivan Savenko
2521557f68
Fixed some newly reported issues from SonarCloud
2024-05-10 13:40:24 +00:00
Tomasz Zieliński
a6fa6855dc
Route roads away from zone borders
2024-05-10 15:35:33 +02:00
Tomasz Zieliński
dd55188b77
Option to define surface or underground level for obstacle set
2024-05-07 07:15:00 +02:00
Tomasz Zieliński
20176521eb
Actually revert this change, it's not better.
2024-05-01 15:27:19 +02:00
Tomasz Zieliński
4d13c3b94f
Final fixes and tweaks
2024-05-01 13:58:24 +02:00
Tomasz Zieliński
186b6629c7
Do not hide roads behind objects
2024-05-01 12:15:07 +02:00
Tomasz Zieliński
5315beec8c
Fixes for guard condition
2024-05-01 11:34:34 +02:00
Tomasz Zieliński
acab1d38cf
Build fix
2024-05-01 10:45:01 +02:00
Tomasz Zieliński
7f3cf607a7
Allow guards not stronger than 1/3 max value next to roads
2024-05-01 10:24:21 +02:00
Tomasz Zieliński
67447acd0e
First implementation that works
2024-05-01 09:16:10 +02:00
Tomasz Zieliński
4d948e8c6d
Also, this
2024-05-01 07:58:47 +02:00
Tomasz Zieliński
9301bb9af5
Do not place guardes treasure on roads. Do not place guards next to roads.
2024-05-01 07:58:17 +02:00
Tomasz Zieliński
4fa7f0e93d
Also allow filtering biomes by faction(s)
2024-04-12 10:25:13 +02:00
Tomasz Zieliński
a356fdaf2a
Allow filtering obstacles by faction aligmnment
2024-04-11 18:10:14 +02:00
Tomasz Zieliński
b1a5693612
Proof of concept with OH3 obstacles
2024-04-04 21:39:01 +02:00
Tomasz Zieliński
a94286c23d
Code cleanup
2024-03-27 08:03:19 +01:00
Tomasz Zieliński
19633a0f62
Build fixes
2024-03-27 06:48:22 +01:00