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Commit Graph

5736 Commits

Author SHA1 Message Date
6704ea0cff Rumors: rename getTavernGossip to getTavernRumor for consistency
Original game used "Rumors" and not "Gossips" and we already using rumor in CMap.
2015-11-30 17:51:28 +03:00
f55bfe41d6 Digging: implement digging status on right click. Fix issue 401
This is also fix possibility to dig on some non-blockable objects like event.
2015-11-29 12:34:23 +03:00
f940e3ed42 Fix issue 2239. Pillarbox when restored after alt-tab in fullscreen
This isn't best solution and all SDL-related code need refactoring, but it's works.
2015-11-29 01:56:18 +03:00
ce5b7c73be CGEvent: avoid permanent event removal after visit. Fix issue 2339 2015-11-28 23:03:26 +03:00
6bb205b15b CPathfinder: patrol support using getTilesInRange
For now we use getTilesInRange which isn't really correct for patrol, but good enough for first version.
2015-11-28 20:34:50 +03:00
56c6785bd0 Add backward compatability for patrol and bump save format version 2015-11-28 17:58:59 +03:00
f6de3f94ca Teleports: use TTeleportExitsList typedef for exits list
There is several ideas that teleportation code have to be shared between object/spells and this way we can avoid changing showTeleportDialog declaration every time.
2015-11-28 02:41:30 +03:00
d6a142ca3d CMapLoaderH3M: support for patrol initialPos in readHero 2015-11-27 11:34:03 +03:00
5d2e47faba CGHeroInstance::Patrol: add initialPos 2015-11-27 11:04:01 +03:00
c45cd1f4c2 CGHeroInstance::getOutOffsets: temporary fix for boat summoning
Appropriate fix would require to get rid of convertPosition everywhere. Check issue 515 for more details.
2015-11-26 10:55:02 +03:00
64c6d3c950 CGCreature::takenAction: add neverFlee check. Fix issue 2242 2015-11-25 09:34:49 +03:00
3d8f67f864 getFreeTiles: filter ROCK tiles. Fix issue 1870 2015-11-25 09:12:09 +03:00
745ab7c7df One more fix for options 2015-11-25 07:40:35 +03:00
2276af70dc PreGame: avoid crashing on random map options
Options is still broken, but at least we shouldn't crash there.
2015-11-25 07:25:44 +03:00
45d183289d Merge pull request #142 from edeksumo/Fix-Defence-Ani
Fix crash
2015-11-24 21:37:32 +01:00
aab5a05036 Fix crash during auto battle 2015-11-24 20:55:11 +01:00
0b9a9ab26d Add description of new pathfinder features into changelog 2015-11-24 13:36:51 +03:00
a851062891 Merge pull request #133 from vcmi/feature/pathfinderLayers
Pathfinder layers and related changes: fly and water walking implemented
2015-11-24 13:09:06 +03:00
ac57eaf61d Merge pull request #141 from vcmi/fix/oneWeekTurnsRemain
Bonus system: add turnsRemain support for ONE_WEEK duration
2015-11-24 13:08:03 +03:00
df4515901d CPathfinder: fix special movement boundary check
Forgot to fix it for water walking after fe12b8f664
2015-11-23 14:11:08 +03:00
f4c06660e4 CPathfinder::evaluateAccessibility: apply more optimizations 2015-11-22 21:31:47 +03:00
2632389aaf CPathfinder: bring FoW reference back to avoid performance loss
This one is revert 148355908d
2015-11-22 21:06:37 +03:00
6dacb84404 CPathfinder::addNeighbours: avoid allocating new vector each time 2015-11-22 07:32:33 +03:00
e1a360408d GameConstants: move operators into header and always inline them 2015-11-22 07:24:12 +03:00
fc06db4c4f Move STRONG_INLINE define into Global.h 2015-11-22 07:14:52 +03:00
5a87f58e09 CPathfinder: optimize checks order in calculatePaths 2015-11-22 06:23:54 +03:00
8217eb3a82 CPathfinder: split isLayerTransitionPossible into two functions
This way we can avoid usage of getNode for layers that clearly can't be used.
2015-11-22 06:16:16 +03:00
649ebfad2f TerrainTile::topVisitableObj: avoid costly vector copying 2015-11-22 05:34:37 +03:00
a1fe2ebc44 Pathfinding: restore gamestate usage to avoid overhead
Also when possible pass TerrainTile pointers to getMovementCost instead of using getTile.
2015-11-21 14:31:30 +03:00
438a444443 CGHeroInstance: move native terrain check into getNativeTerrain
That make it easier to use that code independently in TurnInfo
2015-11-21 13:32:45 +03:00
a375c86ea2 movementPointsAfterEmbark: get max move points from TurnInfo
Missed that when originally implemented TurnInfo.
Not pretties code, but boost performance a lot.
2015-11-21 12:46:59 +03:00
5ae6225ebc TurnInfo: implement internal bonus cache for most used bonuses
Bonus system even with caching add too big overhead so we'll only use it once for these bonuses.
Still I'm like it to be transparent for external code so it's a bit hacky code.
2015-11-21 10:00:09 +03:00
e91d79414b PathfinderOptions: use settings and move all defaults into schema 2015-11-21 00:32:23 +03:00
b48d65ad57 addNewBonus: add turnsRemain check for N_TURNS, N_DAYS and ONE_WEEK 2015-11-20 14:37:57 +03:00
f99ffbd074 Bonus system: use duration helpers in selecters 2015-11-20 13:24:48 +03:00
cb61572878 TurnInfo: add cache for bonuses selection 2015-11-20 12:28:35 +03:00
6d395bcba7 Bonus system: add turnsRemain support for ONE_WEEK duration 2015-11-20 12:11:35 +03:00
d19cb5ce89 EPathfindingLayer: fix obvious layer over-allocation in CPathsInfo 2015-11-19 04:01:56 +03:00
adeefe903a CGPathNode: apply suggested optimizations
Also make EPathfindingLayers ui8 too
2015-11-19 03:08:57 +03:00
def0f0ef0a CTerrainRect::mouseMoved: don't pass curHoveredTile by reference
This does cause problems because curHoveredTile can change while reference still being used by CAdvMapInt::tileHovered.
2015-11-18 03:14:58 +03:00
7101083a24 CPathfinder: restore transit via garrisons 2015-11-18 00:07:25 +03:00
511bb54644 doMoveHero: only allow to stop at accessible or land/sail nodes 2015-11-17 17:46:26 +03:00
ab9680a7d9 CPathfinder: handle event object properly everywhere
Also add forgoted check for AdvmapInterface to avoid possible crash.
2015-11-17 07:09:01 +03:00
e9636a8d37 CPathfinder: add TODO and ideas for available options 2015-11-17 04:33:21 +03:00
fe12b8f664 Pathfinding: re-introduce EAccessibility::FLYABLE
That let us get rid of really hacky code in initializeGraph and also fix flying over tiles that aren't visible.
2015-11-17 03:59:02 +03:00
c2ba3e3faf CPathfinderHelper: very firts pass over getNeighbours 2015-11-17 02:41:31 +03:00
73d8687785 CPathfinder: add some comments and TODO for future changes 2015-11-17 01:38:13 +03:00
578aa2acd4 Pathfinding: don't use gamestate directly as it's not needed 2015-11-16 21:22:11 +03:00
d524b4eabe CPathfinder: get rid of addNeighbours coord argument 2015-11-16 19:54:17 +03:00
8f72d73241 CPathfinder: update teleport code and use TurnInfo for whirlpools 2015-11-16 19:14:18 +03:00