b3ac146ba9
Define bridge interface to minizip IOAPI
2015-12-05 12:06:40 +03:00
8f209b17b6
Few more checks
2015-12-05 12:06:39 +03:00
3d265f94dc
Update projects
2015-12-05 12:06:39 +03:00
a2b4b8a6de
Fix filename
2015-12-05 12:06:38 +03:00
c53718a0d5
Enabled unit test by default
2015-12-05 12:06:37 +03:00
0798ef4b2a
Advance MapComparer
2015-12-05 12:06:36 +03:00
0cc47f00c5
Advance map format simple test
2015-12-05 12:06:35 +03:00
7d16585f89
Use COutputStream in CMapSaverJson
2015-12-05 12:06:34 +03:00
c965f9d02d
Added draft of IO memeory buffer
2015-12-05 12:06:33 +03:00
221ec55f51
Define basic design of output streams
2015-12-05 12:06:32 +03:00
adc271d7b3
Draft on classes hierarchy.
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* patcher and loader uses diferent input (JsonNode and binary stream of zipped map archive), dicided to split them
2015-12-05 12:06:32 +03:00
36f4d86844
Test drafts
2015-12-05 12:06:31 +03:00
7708810148
VCAI: don't serialize destinationTeleportPos to avoid crash
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This won't affect AI functionality except if game saved while AI moving through teleporters.
Serialization for some reason don't work properly and cause save loading to fail.
2015-12-05 08:08:02 +03:00
360ebcce7e
Merge pull request #145 from vcmi/feature/tavernRumors
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Tavern rumors and Thieves Guild fixes
2015-12-05 03:13:25 +03:00
0a5e9c0fbe
Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
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Support for exit selection between multiple teleport exit points
2015-12-05 03:12:17 +03:00
9e7e5b81e4
Merge pull request #143 from vcmi/feature/patrolSupport
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Patrol support for AI heroes
2015-12-05 03:11:07 +03:00
89bf3592e3
Likely fixed duplicated random heroes
2015-12-05 01:40:23 +02:00
8a3feb1e48
Added assert to hopefully catch invalid GiveBonus package at some point
2015-12-05 01:39:14 +02:00
82ce58eceb
CPathfinder::initializePatrol: don't pass valid PlayerColor
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It's break getTilesInRange with mode 0 and we don't really need to check visibility anyway.
2015-12-05 01:45:10 +03:00
01c5bc25e5
Move TTeleportExitsList to CObjectHandler.h
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Not a perfect solution, but this is the best location for now.
2015-12-05 01:14:03 +03:00
c83f15e413
Merge branch 'develop' into feature/tavernRumors
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Conflicts:
lib/CGameState.h
2015-12-05 01:01:26 +03:00
d856fde73f
Rumors: use enum instead of magic numbers and avoid potential crash
2015-12-04 22:58:14 +03:00
82c4c2f859
Patrol: update changelog
2015-12-04 21:36:45 +03:00
bdc369ffba
Patrol: use manhattan distance for getting tiles in radius
2015-12-04 21:08:09 +03:00
2a63ba148a
Thieves Guild: fix tavern map object, lvl 0 when no taverns owned
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We also now check not number of towns, but only towns that has tavern built. Also according to original mechanics all taverns always display information based on your number of taverns and not number of taverns of object owner.
2015-12-04 18:38:57 +03:00
3b3c49420f
Thieves Guild: correct number of taverns to access information
2015-12-04 17:52:30 +03:00
eced16945e
getVisibleTeleportObjects: use getObj as not verbose
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We checking visibility in this function so there no need to send information about that into errorStream.
2015-12-04 05:43:55 +03:00
791d1e7ab4
VCAI: finish fixing of teleport probing for whirlpools
2015-12-04 05:30:43 +03:00
faa7cbff18
Fixed gcc/clang warnings
2015-12-04 01:17:43 +02:00
3800bd45b7
Movement: initialize destinationTeleportPos with invalid int3 position
2015-12-04 01:54:25 +03:00
c2f4991e99
Replaced barrier with mutex due to data races:
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Destruction of barrier while one of the threads is still in barrier.wait() is illegal. This may happen if caller thread reaches wait() after helper thread and immediately return's from the function destroying barrier which is still in use by helper thread
2015-12-04 00:12:49 +02:00
f02e553b70
Fixed another uninitialized field possiblity causing issues with StupidAI
2015-12-04 00:11:44 +02:00
2e56b547ee
replaced references to SectorMap with shared_ptr to avoid data races in AI code
2015-12-04 00:10:51 +02:00
73b4188fab
Fixed access to unitialized memory causing StupidAI to act stupid
2015-12-03 21:28:01 +02:00
ee08749743
VCAI: more work on teleport exit probing
2015-12-03 21:18:40 +03:00
2f9ca778b2
VCAI: add channel probing support for teleporters with multiple exits
2015-12-03 17:20:03 +03:00
90dfe3e782
reduced visibility for members of Mine and Dwellings
2015-12-02 22:34:13 +02:00
7189a12df2
removed few more includes from headers
2015-12-02 22:10:46 +02:00
7b5a7f43ad
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
c3ce4b25df
Removed all #include's of CMap.h from headers.
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To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
bef7048460
minimized visibility of members of teleportation-related classes
2015-12-02 21:01:43 +02:00
f9d9a38e53
Fixed gcc warnings
2015-12-02 20:59:38 +02:00
eb9f29e368
VCAI: restoring teleport probing feature for updated mechanics
2015-12-02 19:26:24 +03:00
b5100bee94
Teleport: rework code to support exit point selection for whirlpools
2015-12-02 17:56:26 +03:00
a62ee65d72
Rumors: implement income checking via statsHLP::getIncome
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This also fix income ranking in Thieves' Guild
2015-12-01 06:28:08 +03:00
ffcc5ccdd2
Rumors: implement support for grail terrain rumor
2015-12-01 04:57:52 +03:00
c5485ceede
Rumors: update changelog
2015-12-01 02:23:43 +03:00
15273ac0f7
Rumors: avoid repeating of same rumor twice in a row
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Multiple rumors of same type can go in a row, but not identical rumors.
2015-12-01 02:14:11 +03:00
98582d628c
Rumors: move code into CGameState and add backward compatability
2015-12-01 00:44:58 +03:00
879eaa47f8
Rumors: client-side proof of concept implementation
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Actually information about this week rumor should be stored in gamestate and updated weekly
2015-11-30 20:52:15 +03:00