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Commit Graph

5736 Commits

Author SHA1 Message Date
b3ac146ba9 Define bridge interface to minizip IOAPI 2015-12-05 12:06:40 +03:00
8f209b17b6 Few more checks 2015-12-05 12:06:39 +03:00
3d265f94dc Update projects 2015-12-05 12:06:39 +03:00
a2b4b8a6de Fix filename 2015-12-05 12:06:38 +03:00
c53718a0d5 Enabled unit test by default 2015-12-05 12:06:37 +03:00
0798ef4b2a Advance MapComparer 2015-12-05 12:06:36 +03:00
0cc47f00c5 Advance map format simple test 2015-12-05 12:06:35 +03:00
7d16585f89 Use COutputStream in CMapSaverJson 2015-12-05 12:06:34 +03:00
c965f9d02d Added draft of IO memeory buffer 2015-12-05 12:06:33 +03:00
221ec55f51 Define basic design of output streams 2015-12-05 12:06:32 +03:00
adc271d7b3 Draft on classes hierarchy.
* patcher and loader uses diferent input (JsonNode and binary stream of zipped map archive), dicided to split them
2015-12-05 12:06:32 +03:00
36f4d86844 Test drafts 2015-12-05 12:06:31 +03:00
7708810148 VCAI: don't serialize destinationTeleportPos to avoid crash
This won't affect AI functionality except if game saved while AI moving through teleporters.
Serialization for some reason don't work properly and cause save loading to fail.
2015-12-05 08:08:02 +03:00
360ebcce7e Merge pull request #145 from vcmi/feature/tavernRumors
Tavern rumors and Thieves Guild fixes
2015-12-05 03:13:25 +03:00
0a5e9c0fbe Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
Support for exit selection between multiple teleport exit points
2015-12-05 03:12:17 +03:00
9e7e5b81e4 Merge pull request #143 from vcmi/feature/patrolSupport
Patrol support for AI heroes
2015-12-05 03:11:07 +03:00
89bf3592e3 Likely fixed duplicated random heroes 2015-12-05 01:40:23 +02:00
8a3feb1e48 Added assert to hopefully catch invalid GiveBonus package at some point 2015-12-05 01:39:14 +02:00
82ce58eceb CPathfinder::initializePatrol: don't pass valid PlayerColor
It's break getTilesInRange with mode 0 and we don't really need to check visibility anyway.
2015-12-05 01:45:10 +03:00
01c5bc25e5 Move TTeleportExitsList to CObjectHandler.h
Not a perfect solution, but this is the best location for now.
2015-12-05 01:14:03 +03:00
c83f15e413 Merge branch 'develop' into feature/tavernRumors
Conflicts:
	lib/CGameState.h
2015-12-05 01:01:26 +03:00
d856fde73f Rumors: use enum instead of magic numbers and avoid potential crash 2015-12-04 22:58:14 +03:00
82c4c2f859 Patrol: update changelog 2015-12-04 21:36:45 +03:00
bdc369ffba Patrol: use manhattan distance for getting tiles in radius 2015-12-04 21:08:09 +03:00
2a63ba148a Thieves Guild: fix tavern map object, lvl 0 when no taverns owned
We also now check not number of towns, but only towns that has tavern built. Also according to original mechanics all taverns always display information based on your number of taverns and not number of taverns of object owner.
2015-12-04 18:38:57 +03:00
3b3c49420f Thieves Guild: correct number of taverns to access information 2015-12-04 17:52:30 +03:00
eced16945e getVisibleTeleportObjects: use getObj as not verbose
We checking visibility in this function so there no need to send information about that into errorStream.
2015-12-04 05:43:55 +03:00
791d1e7ab4 VCAI: finish fixing of teleport probing for whirlpools 2015-12-04 05:30:43 +03:00
faa7cbff18 Fixed gcc/clang warnings 2015-12-04 01:17:43 +02:00
3800bd45b7 Movement: initialize destinationTeleportPos with invalid int3 position 2015-12-04 01:54:25 +03:00
c2f4991e99 Replaced barrier with mutex due to data races:
Destruction of barrier while one of the threads is still in barrier.wait() is illegal. This may happen if caller thread reaches wait() after helper thread and immediately return's from the function destroying barrier which is still in use by helper thread
2015-12-04 00:12:49 +02:00
f02e553b70 Fixed another uninitialized field possiblity causing issues with StupidAI 2015-12-04 00:11:44 +02:00
2e56b547ee replaced references to SectorMap with shared_ptr to avoid data races in AI code 2015-12-04 00:10:51 +02:00
73b4188fab Fixed access to unitialized memory causing StupidAI to act stupid 2015-12-03 21:28:01 +02:00
ee08749743 VCAI: more work on teleport exit probing 2015-12-03 21:18:40 +03:00
2f9ca778b2 VCAI: add channel probing support for teleporters with multiple exits 2015-12-03 17:20:03 +03:00
90dfe3e782 reduced visibility for members of Mine and Dwellings 2015-12-02 22:34:13 +02:00
7189a12df2 removed few more includes from headers 2015-12-02 22:10:46 +02:00
7b5a7f43ad Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
c3ce4b25df Removed all #include's of CMap.h from headers.
To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
bef7048460 minimized visibility of members of teleportation-related classes 2015-12-02 21:01:43 +02:00
f9d9a38e53 Fixed gcc warnings 2015-12-02 20:59:38 +02:00
eb9f29e368 VCAI: restoring teleport probing feature for updated mechanics 2015-12-02 19:26:24 +03:00
b5100bee94 Teleport: rework code to support exit point selection for whirlpools 2015-12-02 17:56:26 +03:00
a62ee65d72 Rumors: implement income checking via statsHLP::getIncome
This also fix income ranking in Thieves' Guild
2015-12-01 06:28:08 +03:00
ffcc5ccdd2 Rumors: implement support for grail terrain rumor 2015-12-01 04:57:52 +03:00
c5485ceede Rumors: update changelog 2015-12-01 02:23:43 +03:00
15273ac0f7 Rumors: avoid repeating of same rumor twice in a row
Multiple rumors of same type can go in a row, but not identical rumors.
2015-12-01 02:14:11 +03:00
98582d628c Rumors: move code into CGameState and add backward compatability 2015-12-01 00:44:58 +03:00
879eaa47f8 Rumors: client-side proof of concept implementation
Actually information about this week rumor should be stored in gamestate and updated weekly
2015-11-30 20:52:15 +03:00