If running with --spectate/-s CPlayerInterface will appear even without human players.
Following command-line options also available:
--spectate-ignore-hero
--spectate-hero-speed=N
--spectate-battle-speed=N
--spectate-skip-battle
--spectate-skip-battle-result
Boolean options can also be changed in runtime via client console:
set spectate-ignore-hero on / off
Spectator mode also:
- Work with --onlyAI option when starting game or loading saves.
- Allow to use any cheat codes.
- Give recon on towns and heroes.
* "F" is new hotkey for creature spells
* creature spells now have lowest priority unless F pressed
* creatures can cast NO_LOCATION spells (only with hotkey)
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
- UI will be correctly greyed-out during opponent turn
- fixed remaining issues with blit order
- a bit better handling of catapult attack
- fixes#1362
fixes most of blit order-related bugs in battles (#1200, #1238, #226)
known issues, will fix soon:
- there are still some minor blitting issues during movement
- destruction of walls in siege is out of sync with catapult projectile movement
- removed unused functionality from CCreatureAnimation
- simplified postioning of units in battle, should fix remaining issues with unit positioning
- fixed unit tests compilation
- speed of creature-related animation no longer depends on framerate
- most of values from cranim.txt are now used correctly
- removed BMPPalette struct in favor of SDL_Color
- animation group "DEAD" that is used to display dead stacks, by default consists from last frame of "DEATH" group
Notes:
- animation speed may still need some adjustments
- range of config property "battle/animationSpeed" has been changed. This may result in extremely fast animation. To fix - change animation speed via options.
- use std versions of function, bind and ref
- OVERRIDE -> override
- NULL -> nullptr
- use std versions of random distributions
NOTE: this may be last revision that supports gcc-4.5
- support for one more Russian localisation, fixes#1321
- fixed icon for level 1 town hall, #1294
- correct portraits for first heroes from mods, #1297 and probably #1298
And a lot of gcc compile fixes