Ivan Savenko
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6b2b8bb5c0
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Merge pull request #1863 from IvanSavenko/fix_mod_identifiers
Fix mod identifiers
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2023-04-04 11:22:30 +03:00 |
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DjWarmonger
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53df84459f
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Merge pull request #1781 from vcmi/object_distribution
Improved object distribution
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2023-04-04 06:52:10 +02:00 |
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Ivan Savenko
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6683c866ee
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Disabled check for unused lines in translations due to false positives
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2023-04-03 01:12:48 +03:00 |
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Ivan Savenko
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10e852fcb9
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Fix scope of identifiers resolving for commanders abilities
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2023-04-03 01:12:04 +03:00 |
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Ivan Savenko
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a3074e2741
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Merge pull request #1835 from rilian-la-te/fix-native-type
CCreatureHandler: fix native terrain for any
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2023-04-02 20:08:18 +03:00 |
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Konstantin
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cabe228ebc
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CCreatureHandler: fix native terrain for any
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2023-04-02 02:32:40 +03:00 |
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Konstantin
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ff3e761f3b
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CTownHandler: remove hardcoded Cove grail
We have now exactly same definition in Json
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2023-04-02 00:27:29 +03:00 |
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Ivan Savenko
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042e46580b
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Fix uninitialized variable
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2023-04-01 23:59:31 +03:00 |
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Tomasz Zieliński
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aca227b5e4
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Manually adjust the position of town - noticeable on S maps.
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2023-04-01 17:07:43 +02:00 |
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Ivan Savenko
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a64f35c933
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Merge pull request #1765 from vcmi/fix_horde_buildings_load
Fix loading horde buildings predefined in editor
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2023-03-31 17:59:26 +03:00 |
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Tomasz Zieliński
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308b42549b
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Merge remote-tracking branch 'origin/beta' into object_distribution
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2023-03-31 15:44:14 +02:00 |
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Ivan Savenko
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ea1d177c9b
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Fixed false error messages on game startup
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2023-03-31 01:28:56 +03:00 |
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Ivan Savenko
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508d68f77c
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Rewardables will use per-object name, if available
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2023-03-30 22:29:58 +03:00 |
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Ivan Savenko
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e652b3eef0
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Removed old code - VCMI now supports json-based animations everywhere
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2023-03-30 19:59:19 +03:00 |
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Tomasz Zieliński
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46a24043e8
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Add back Mines.
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2023-03-29 17:06:17 +02:00 |
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Tomasz Zieliński
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401f2342c0
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Place Mines after Towns and Monoliths.
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2023-03-29 16:54:22 +02:00 |
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Tomasz Zieliński
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5ed3c2d518
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Place towns and monoliths first - preferably at the zone border.
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2023-03-29 16:25:13 +02:00 |
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Tomasz Zieliński
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045942fd68
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Fixed warning-as-error
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2023-03-28 18:25:56 +02:00 |
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Tomasz Zieliński
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b184e80b72
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Use the most suitable template for object
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2023-03-28 17:53:08 +02:00 |
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Tomasz Zieliński
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49c029ea6c
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Minor refactor
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2023-03-28 17:13:24 +02:00 |
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Ivan Savenko
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39ff7efb78
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Fix crash on starting Launcher without H3 data
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2023-03-27 22:33:36 +03:00 |
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Ivan Savenko
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a4fe11d413
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Merge pull request #1766 from vcmi/fix_editor_shortcut
Fix editor shortcut
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2023-03-27 21:20:14 +03:00 |
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Tomasz Zieliński
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b3a457c71a
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Skip objects with value too low to be placed in the zone.
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2023-03-27 17:29:46 +02:00 |
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Ivan Savenko
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e3b5db0ade
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Merge pull request #1778 from rilian-la-te/fix-obstacle-removal-mechanincs
Fix landmines staying on battlefield after trigger
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2023-03-27 17:17:14 +03:00 |
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Konstantin
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9a229d6e48
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vcmi: really correct obstacle trigger
Now obstacle trigger really matches H3
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2023-03-27 16:11:17 +03:00 |
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Konstantin
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8c1d6c8e13
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CBattleInfoCallback: use obstacle only once
We should not affect creature by obstacle twice.
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2023-03-27 15:45:41 +03:00 |
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Konstantin
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88a7b3141d
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vcmi: really correct BFS
AFAIK, all is working as H3.
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2023-03-27 15:45:41 +03:00 |
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Tomasz Zieliński
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511a42f9b9
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Oops missed that part.
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2023-03-27 09:35:52 +02:00 |
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Tomasz Zieliński
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18a87d1ec0
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Distribute limited objects evenly in zones with matching terrain
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2023-03-27 09:09:58 +02:00 |
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Tomasz Zieliński
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a88e1dc1f6
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Add only one template per object
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2023-03-27 08:44:49 +02:00 |
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Konstantin
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5b50191af7
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NetPacksLib: remove obstacle ACTIVATE* actions
Actually these actions was not working anyway.
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2023-03-26 22:59:34 +03:00 |
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Konstantin
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26db14b7b4
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vcmi: expert dispel now works mechanically correct
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2023-03-26 21:25:26 +03:00 |
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Konstantin
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edc9812559
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obstacle: correct logic as in OH3
Obstacle spells should not be cast if they are affected by native
terrain and enemy have at least one stack with native terrain
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2023-03-26 21:22:38 +03:00 |
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Konstantin
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705afbb898
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UnitEffect: it should not always assume smart
It is normal than non-smart spell will be cast on our units.
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2023-03-26 21:19:49 +03:00 |
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Konstantin
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44a625aa6b
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vcmi: check spell obstacles by type
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2023-03-26 21:17:39 +03:00 |
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Andrii Danylchenko
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a0de223901
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Merge pull request #1772 from vcmi/fix_invalid_native_terrain
Fix the case of invalid native town type
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2023-03-26 13:19:01 +03:00 |
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Ivan Savenko
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7477e4a8cc
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Handle mods with "keepDisabled" propertly on client
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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4eed0b2c9e
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Added workaround for Dungeon towers
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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8fbeff2a02
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Fix movement over lowered drawbridge in Fortress
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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5288e3761e
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Merge pull request #1764 from IvanSavenko/selectable_spellcaster
Implemented support for multi-spell casters
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2023-03-25 20:08:47 +02:00 |
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Ivan Savenko
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6f631a0aa7
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Merge pull request #1759 from IvanSavenko/kills_in_tooltip
Show potential kill amount in attack tooltip
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2023-03-25 20:03:27 +02:00 |
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Tomasz Zieliński
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00a77e3c5f
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Probably found the root cause of terrain problems.
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2023-03-25 18:52:18 +01:00 |
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DjWarmonger
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2c4cde060a
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Merge pull request #1694 from vcmi/extra_rmg_monoliths
This could be controversial solution, but since there were no objections, I'll give it a shot.
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2023-03-25 18:38:06 +01:00 |
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DjWarmonger
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114e7d196b
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Merge pull request #1698 from vcmi/object_placement_tweaks
No objections, works fine for me as well.
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2023-03-25 18:13:15 +01:00 |
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Tomasz Zieliński
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68a2bb78a5
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Fix the case of invalid native town type :?
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2023-03-25 18:08:46 +01:00 |
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Tomasz Zieliński
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9d7d4b6a5f
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Fixed editor shortcut on Windows
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2023-03-25 11:40:44 +01:00 |
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Tomasz Zieliński
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392061e97e
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Fix loading towns which in OH3 editor have defined horde buildings level 1 - 5 (inluding random town).
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2023-03-25 11:17:49 +01:00 |
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Ivan Savenko
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9a19feaf4a
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Fix spellcasters with massive spells
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2023-03-25 01:23:49 +02:00 |
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Ivan Savenko
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dc099b2a35
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Implemented support for multi-spell casters
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2023-03-25 00:48:14 +02:00 |
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Ivan Savenko
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970981cfc9
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Show information on potential kills in attack tooltip
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2023-03-24 17:18:47 +02:00 |
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