Commit Graph
566 Commits
Author SHA1 Message Date
Ivan Savenko 96d691b40c Fix crash on closing game during background image upscaling 2025-03-12 14:18:44 +00:00
Ivan Savenko dff37ce81f Fix freeze if AI initiates large number of async requests during turn 2025-03-11 14:58:26 +00:00
Ivan SavenkoandGitHub 4a6a8f9496 Merge pull request #5496 from IvanSavenko/std_thread
Replace boost::thread with std::thread
2025-03-08 16:03:55 +02:00
Ivan Savenko 9f713a0914 Rename int3::valid to isValid for consistency 2025-03-03 10:46:00 +00:00
Ivan Savenko 0200e871c3 Code cleanup 2025-03-02 20:39:41 +00:00
Ivan Savenko a31788b874 Replace thread spawning with tbb pool for adventure AI 2025-03-02 19:24:24 +00:00
Ivan Savenko 948abfb04c AI now uses std::thread, added custom thread interruption logic 2025-03-02 14:33:11 +00:00
Ivan Savenko a8a6be7ac1 Fix potential compatibility with C++20 / C++23 mode
This fixes several issues with compatibility with C++20. C++23 was also
tested, but apparently it does not have any additional breaking changes
compared to C++20 (or we don't have those).

VCMI still uses C++17 as before - goal is only to make potential
transition easier.

There were 2 cases that are deprecated in C++20 that we use:
- Floating point operations on enums are deprecated
- `this` can no longer be captured when using default capture by value
`[=]`

Both of those should now be replaced with code that works fine in both C+
+17 and in C++20 mode
2025-03-02 14:11:48 +00:00
Laserlicht 0182bcd74a Revert "min_element and max_element from std"
This reverts commit ba2d8dc276.
2025-02-28 17:04:37 +01:00
Laserlicht a8b9ec9d67 Revert "std::sort instead of boost::sort"
This reverts commit 2f8566b63e.
2025-02-28 17:04:06 +01:00
Laserlicht ba2d8dc276 min_element and max_element from std 2025-02-28 16:56:20 +01:00
Laserlicht 2f8566b63e std::sort instead of boost::sort 2025-02-28 16:47:35 +01:00
Laserlicht 75a95d8513 boost::lock_guard replace 2025-02-28 15:28:38 +01:00
Laserlicht 7dfb499edf replace boost locks with std 2025-02-28 15:25:58 +01:00
Ivan Savenko 645b95ba02 Renamed LibClasses * VLC to GameLibrary * LIBRARY 2025-02-21 16:54:56 +00:00
Ivan Savenko 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked
- human player will now use pathfinder settings from config (as before)
- nullkiller AI will now use its own, modified settings
- added option to configure NKAI usage of monolith to config
- fixed pathfinder costs not updating on receiving levelup
2025-01-23 15:28:44 +00:00
MichalZr6 f893c80192 Move UpgradeInfo class to header and source files 2024-12-19 14:13:09 +01:00
MichalZr6 af9445c16f Fixes following review 2024-12-17 22:34:06 +01:00
MichalZr6 d8d3948ac3 Fix AI to use hillFort all available upgrades. UpgradeInfo refactor. 2024-12-17 22:34:06 +01:00
Ivan Savenko be2327d000 Removed no longer used or redundant constants 2024-11-28 12:11:13 +00:00
Ivan Savenko 56ee307b3a Extend AI garrison troop removal logic to all RoE campaigns to emulate
H3 logic
2024-11-17 17:38:54 +00:00
Ivan Savenko d3af9f1c67 Removed pointer to VLC entity from CStackBasicDescriptor 2024-10-30 16:47:02 +00:00
Ivan Savenko c98ac01e7a Replaced public artType member of ArtifactInstance with getter 2024-10-30 16:47:01 +00:00
Ivan Savenko 10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
Ivan Savenko 503b87561e Converted all h3 banks to rewardable, remove most of hardcoded checks 2024-09-12 12:11:18 +00:00
Ivan Savenko 8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko 01396b62b7 Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
Ivan Savenko b84af1a6de Significantly simplify packs applying
Apparently our logic for packs applying with types registration is
overcomplicated and by now completely unnecessary - it became redundant
after introduction of visitor pattern.
2024-08-26 19:48:46 +00:00
SoundSSGood 2e3e6b1553 market->getObjInstanceID() 2024-08-21 01:01:23 +03:00
SoundSSGoodandIvan Savenko 58bb2b58e3 IMarket suggestions
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
SoundSSGood fd45b5144d IMarket serializeable 2024-08-20 18:49:47 +03:00
Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
Ivan Savenko 4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko 3bea383b59 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-06-21 12:58:36 +00:00
Ivan Savenko 9c05e80315 Fix Admiral's Hat whirlpool immunity. Reduce usage of
convertFromVisitablePos
2024-06-11 14:31:11 +00:00
Ivan Savenko b8beb4fb13 Fixes for various minor issues detected by Sonar Cloud 2024-06-01 11:48:30 +00:00
Ivan Savenko f3de2cfe1c Removed broken & unused serialization of player interface and AI 2024-05-17 16:35:53 +00:00
Ivan SavenkoandGitHub 62d15ed23c Merge pull request #3820 from IvanSavenko/bugfixing
Bugfixing
2024-04-23 13:03:36 +03:00
Ivan Savenko a46e022421 Fixed format string 2024-04-22 13:48:56 +03:00
Ivan Savenko 438ec08d72 AI will only ignore garrisons in 'Steadwick Fall' mission (H3 logic) 2024-04-22 11:14:58 +03:00
Ivan SavenkoandGitHub 21dff9413e Merge pull request #3786 from IvanSavenko/instant_movement
Instant movement
2024-04-22 11:08:00 +03:00
Ivan Savenko d5a2ad1be8 Allow sending requests to move across multiple tiles at once 2024-04-20 12:28:50 +03:00
Dydzio 19453aab41 Add handling for yes/no dialogs that can be safely skipped by player 2024-04-17 01:08:27 +02:00
Ivan Savenko 03786fb63b VCAI will now check whether it actually has enough gold to buy a hero 2024-04-06 15:59:08 +03:00
Ivan Savenko c23953eac5 Remove custom casts 2024-02-14 12:56:37 +02:00
LaserlichtandGitHub 7f58333ef9 quick combat vs ai 2024-01-25 23:44:41 +01:00
Ivan Savenko 0c07384293 Refactoring of serialization versioning handling
- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum

Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00