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Commit Graph

569 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
623325ca61 Ouch. Thing was for branch only. 2011-09-27 22:03:43 +00:00
Michał W. Urbańczyk
bdd66b6537 Zmiany do Programming challenge. 2011-09-27 21:54:40 +00:00
Frank Zago
c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. 2011-09-24 01:15:36 +00:00
Frank Zago
c481177515 Fixed #815. 2011-09-24 00:32:55 +00:00
Ivan Savenko
d113517db4 - fixed #108, #798, #810
- fixed several gcc warnings
- some work on JSON (const char* as input, no crash on missing value)
2011-09-23 15:58:18 +00:00
Michał W. Urbańczyk
6ef44bde5a Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 2011-09-19 20:50:25 +00:00
ori.bar
74fafbedbf Fix #807 2011-09-17 18:15:10 +00:00
Michał W. Urbańczyk
9621cbcaa7 * fixed crash on calculating dmg dealt by stack under Curse
* fixed crash on sea battles (obstacles data got corrupted during conversion)
* fixed crash when StupidAI had a catapult
* minor fixes and refactorings (typename for bonus list under shared ptr)
2011-09-06 13:59:26 +00:00
Michał W. Urbańczyk
bb1bdcb0a7 * fixed crash on visiting Sirens
* fixed race condition on the new turn,  #729 should be gone
* fixed crashes in AI-only game mode
2011-09-06 09:59:06 +00:00
Michał W. Urbańczyk
8b7a2f179c * Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes.
* Fixed crash on new week after we lost battle with neutral monster but killed the top stack (merging failed then).
* minor changes
2011-09-06 06:00:32 +00:00
DjWarmonger
e3a8a41063 Fixed #804.
Phoenix won't upgrade to Centaur Captain ;)

Minor tweaks.
2011-09-05 06:37:24 +00:00
ori.bar
4f2bc1cc35 Fix bug 803 2011-09-04 01:44:50 +00:00
Michał W. Urbańczyk
102593aabe Fixed #789 and #795, 2011-09-01 02:48:29 +00:00
Michał W. Urbańczyk
20a53b04fd Removed object recycling that was causing #796. Fixed text nr typo.
Corrected json include in client/Client.cpp.
2011-09-01 01:40:46 +00:00
Michał W. Urbańczyk
18444fc72f Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
Displaying shield over minimap during AI turn.
2011-08-26 20:32:05 +00:00
Michał W. Urbańczyk
4f20c5a376 Fixed #731. 2011-08-25 21:08:53 +00:00
Michał W. Urbańczyk
4c3ed24fe1 Fixed #768. More logging for #774.
Fixed crash on town time event (-1 and -2 "structures" present on buildings list).
2011-08-25 20:02:38 +00:00
Michał W. Urbańczyk
77be397bf6 Fixed #782. 2011-08-25 15:49:11 +00:00
DjWarmonger
287761a93d Fixed #229 & #332 2011-08-12 19:38:30 +00:00
beegee1
f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
DjWarmonger
2272b4a316 Reverted changes from r2270. These strange callbacks were introduced for purpose (bugs 574 & 615).
Described crash after a battle is not reproductible now. Refer to these bug reports for more details.
2011-07-30 18:02:31 +00:00
beegee1
a5c39ca84b * Fixed a crash which occurred when a battle was won against a enemy hero but not gaining a lvl-up.
* Code improvements, fixed warnings.
2011-07-30 15:04:34 +00:00
Frank Zago
5eab8339d0 Someone likes to put semicolons in the wrong places. Fixed. 2011-07-28 00:38:19 +00:00
DjWarmonger
8789968d67 Fixed #777. 2011-07-27 10:41:27 +00:00
DjWarmonger
2047862eb1 Compile fix for Kingdom Overview
Fixed common crash with gained exp, fixed necromancy.
2011-07-23 06:14:05 +00:00
Ivan Savenko
0693312a8e - fixed several crashes with joining creatures
- support for loading *.tga images
- minor fixes
2011-07-18 15:21:16 +00:00
Michał W. Urbańczyk
79f5b29196 Various player/AI interface related fixes and improvements. 2011-07-17 18:49:05 +00:00
DjWarmonger
ef954b8a4f Most of the stuff I've commited today makes no sense, proper solution is trivial. 2011-07-17 18:11:03 +00:00
DjWarmonger
e4c5de3d0f Fixes for previous commit. Now #574, #615 and #743 work correctly. 2011-07-17 13:56:55 +00:00
DjWarmonger
096e77333f Better handling of after-battle callbacks. Looks messy, but works. 2011-07-17 12:53:06 +00:00
DjWarmonger
16e7241fbd Support for WoG's Defense bonus. 2011-07-16 16:40:38 +00:00
DjWarmonger
b609479496 Support for Magic Mirror spell. 2011-07-16 08:28:01 +00:00
DjWarmonger
79a453f442 Support for WoG "cast before attack" bonus. Minor fixes. 2011-07-16 06:42:44 +00:00
DjWarmonger
5269e845fd handling of Rebirth ability for Phoenix.
However, I've got no idea how to restore its animation to alive state.
2011-07-08 14:54:20 +00:00
DjWarmonger
1bf9bb4d94 Flexible handling of creature spell power. 2011-07-08 13:17:05 +00:00
DjWarmonger
f33fbdc43b Support for Thunderbolt (Thunderbirds).
General framework for handling creatures casting spells with arbitrary spell power.
2011-07-08 07:00:11 +00:00
DjWarmonger
8102fd4cf0 Support for Death Blow ability. 2011-07-06 17:00:45 +00:00
DjWarmonger
c53c226820 Support for Titan's Thunder (creating Spellbook) & Titan's Lightning Bolt. 2011-07-06 14:25:12 +00:00
Michał W. Urbańczyk
ed056cf0df Set of minor improvements and fixes. 2011-07-05 19:05:41 +00:00
Ivan Savenko
b8448e4c3b - (linux) build system update
- gcc errors/warnings fixes
2011-07-05 11:31:26 +00:00
Michał W. Urbańczyk
b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
2011-07-05 06:14:07 +00:00
DjWarmonger
08b7d0db17 All multi-hex attacks and shots should now be fully functional. 2011-07-05 06:07:36 +00:00
DjWarmonger
e95ae22061 Implemented Dragon Breath, Attack All Around & Three-Headed Attack.
Dragon Breath does not yet work correctly for all double-wide stacks, though.
2011-07-04 19:34:49 +00:00
mateuszb
aac1c0b4e7 * cleaner code is better :) 2011-07-03 19:10:36 +00:00
DjWarmonger
57a36e77f3 Improvement for multiple-hex effects.
TODO: Attacker must know exact attacked tile, not only the stack.
2011-07-03 05:55:57 +00:00
DjWarmonger
81180de8be Handling of area attack animation & effect 2011-07-02 17:40:33 +00:00
DjWarmonger
51943e5f1e Partial support for Death Cloud & Magog's Fire Ball.
Lots of refactoring is needed to handle this and multiple-target attacks.
2011-07-02 16:49:22 +00:00
Michał W. Urbańczyk
e6409e8ddd Fix for printing the line number. Fixed #753. 2011-06-27 16:03:03 +00:00
DjWarmonger
9ca5d9048a Fixed total spell immunity granted by 2212.
Improvements for Life Drain.
2011-06-25 15:05:01 +00:00
beegee1
5fdb5aa494 * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
* Implemented caching for the bonus system
2011-06-25 13:53:15 +00:00