Ivan Savenko
b4e7093c01
Added IWindowHandler interface for OS screen/window utilities
2023-05-09 13:10:33 +03:00
Ivan Savenko
28f41bb472
Moved remaining render-related code from CMT
2023-05-09 13:10:33 +03:00
Ivan Savenko
c688411bab
Extracted window management from CMT to new class
2023-05-09 13:10:33 +03:00
Ivan Savenko
dea10e6091
Use more descriptive names for hotkeys
2023-05-01 17:59:20 +03:00
Ivan Savenko
832e56e005
Implementation of (very basic) shortcuts system
...
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Ivan Savenko
dfa2e2a349
Merge beta into develop
2023-04-11 19:37:35 +03:00
Ivan Savenko
07230f3b47
Attempt to fix stack splitting on macos
2023-04-10 14:34:17 +03:00
krs
3194999809
Add SHIFT + hover shortcut to show movement highlight while pressed.
2023-04-08 20:42:37 +03:00
Ivan Savenko
a8fe8c0f3b
Converted timer event into tick event that is called every frame
2023-03-22 23:10:50 +02:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
Ivan Savenko
2e69a4769d
Implemented framerate limit option (not available in UI)
2023-03-05 21:06:52 +02:00
Ivan Savenko
105d988624
Remove debug code
2023-03-05 19:55:38 +02:00
Ivan Savenko
5fb5513572
Attempt to trace crash caused by iterator invalidation
2023-03-05 19:55:38 +02:00
Ivan Savenko
c976176453
Added additional buttons for movement speeds
2023-03-05 19:53:26 +02:00
Ivan Savenko
b57a07b10f
Restored ambient sounds functionality
2023-03-05 18:02:59 +02:00
Ivan Savenko
34dcb4127a
Removed text utilities from SDL_Extensions
2023-02-03 18:55:25 +02:00
Ivan Savenko
7c58a46279
Removed some instances of access to screen
surface
2023-02-03 18:23:53 +02:00
Ivan Savenko
3fef2a5e1f
Moved Colors to a separate file, updated includes
2023-02-03 11:39:40 +02:00
Ivan Savenko
aab082fd2e
Remove remaining access to SDL_Events
2023-02-03 11:39:40 +02:00
Ivan Savenko
594b7614cf
Fix CI build
2023-02-03 11:39:40 +02:00
Ivan Savenko
cfcaf5cbb6
renamed keyDown -> keyPressed
2023-02-03 11:39:40 +02:00
Ivan Savenko
b1821d4442
Removed some SDL access from non-SDL code
2023-02-03 11:39:40 +02:00
Ivan Savenko
e1bd0d2a04
API for custom events no longer requires SDL access
2023-02-03 11:39:40 +02:00
Ivan Savenko
d4fba3787c
Removed usage of SDL_KeyboardEvent from UI code
2023-02-03 11:39:40 +02:00
Ivan Savenko
860fe43131
Merged two mouse button enums
2023-02-03 11:39:40 +02:00
Ivan Savenko
6669ffd4b3
Moved input-related code from SDL_Extensions to GuiHandler
2023-02-03 11:39:40 +02:00
Ivan Savenko
214fc19e74
CIntObject now receives mouse position as point instead of SDL event
2023-02-03 11:39:39 +02:00
Ivan Savenko
108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
2023-02-01 20:42:06 +02:00
Ivan Savenko
9c3030603d
Removed most SDL includes from headers, removed SDL int's
2023-01-30 19:55:32 +02:00
Ivan Savenko
42df5626d9
Added Color class to replace SDL_Color
2023-01-30 00:12:43 +02:00
Konstantin
080d4b13dd
vcmi: suppress warning on IOS
...
Let CI passes on develop.
2023-01-29 21:30:37 +03:00
Ivan Savenko
57ee9a9bf3
Merge vcmi/beta into vcmi/develop
2023-01-29 18:21:55 +02:00
Ivan Savenko
50a0fc4fb2
Removed pointer to current SDL_Event from GuiHandler
2023-01-27 23:17:40 +02:00
Ivan Savenko
4d1c338503
Merge pull request #1498 from rilian-la-te/conan-v2
...
Conan as MXE replacement
2023-01-27 23:14:37 +02:00
Konstantin
a7bd7232ce
CGuiHandler: fix false positive dangling pointer
...
Making this an auto variable fixes compilation with Werror.
2023-01-25 17:14:41 +03:00
Andrey Filipenkov
08b04a3527
handle double-click in Town Portal dialog
2023-01-23 15:43:55 +03:00
Ivan Savenko
fc0f5a9fb3
Reduced SDL includes
2023-01-20 16:11:43 +02:00
Ivan Savenko
ee7a573cb8
Refactoring of SDL API usage:
...
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Andrii Danylchenko
9a765e5f67
Remove not supported method, allow relative mode for iOS
2023-01-19 08:26:35 +02:00
Andrii Danylchenko
6c843bce0b
SDL relative pointer for android
2023-01-18 10:38:55 +02:00
Andrii Danylchenko
c24b89fe06
2 finger rclick block adwmap scrolling and disable for iOS
2023-01-17 16:22:44 +02:00
Andrii Danylchenko
2b1511df99
SDL fix 2 finger touch when you remove fingers instantly
2023-01-16 13:39:45 +02:00
Andrii Danylchenko
7ccfcf51e9
Handle 2 fingers gesture as rclick via SDL
2023-01-16 09:46:52 +02:00
Ivan Savenko
0e8ee929df
Renamed CCursorHandler -> CursorHandler
2023-01-15 21:18:34 +02:00
Ivan Savenko
d8c4209ded
Movement animation is now more smooth at high animation speeds
2023-01-04 17:21:40 +02:00
Ivan Savenko
f8dec3861b
Fixed animation skipping with no sound mod and enemy having first turn
2022-12-30 11:56:26 +02:00
Ivan Savenko
16c4851d3b
Animated cursor for spell selection, removed hardcoded cursor ID's
2022-12-18 22:32:07 +02:00
Ivan Savenko
c79634b6a7
Moved all animation ordering logic to callers
...
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
c855823528
Renamed files in client/battle to match new names of classes
2022-12-09 13:38:46 +02:00
Andrii Danylchenko
2521e7bac9
Fix flickering in fullscreen
2022-06-13 16:11:53 +03:00