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Commit Graph

55 Commits

Author SHA1 Message Date
Ivan Savenko
4e30af287e
Merge pull request #5090 from Laserlicht/fix_prescale
fix margin if image prescaled and not equal to current scaling
2024-12-15 13:29:54 +02:00
Laserlicht
d232b7b46b
fix margin if image prescaled and not equal to current scaling 2024-12-15 04:44:08 +01:00
Ivan Savenko
0842ada1c7 Quick fix for xbrz scaling artifacts on window borders 2024-12-10 14:20:55 +00:00
Ivan Savenko
aef6b0cc00 Fix several new issues detected by SonarCloud 2024-11-20 16:06:38 +00:00
Ivan Savenko
931017f58b Fix bugs caused by image optimization procedure 2024-11-18 10:19:48 +00:00
Ivan Savenko
29c040fa69 Try to crop borders for images that are not from pre-optimized def 2024-11-17 20:41:12 +00:00
Ivan Savenko
251155d913 More robust management of body/shadow/overlay split 2024-11-17 17:54:55 +00:00
Ivan Savenko
7f0cb6ce6a ISharedImage is now always const, remove creation of image copy when
upscaling to same factor
2024-11-16 15:40:05 +00:00
Laserlicht
a6c985c4f5 code review 2024-11-13 23:10:41 +01:00
Laserlicht
1f7cec3ae3
missing prescalefactor 2024-11-08 00:09:17 +01:00
Laserlicht
bcdef11093
rename variable 2024-11-07 02:32:06 +01:00
Laserlicht
11b437db62 prescaled image support 2024-11-03 20:27:11 +01:00
Ivan Savenko
b5bacb5c09 Fix creatures with non-cyan background in battle when xbrz is not in use 2024-09-17 14:48:28 +00:00
Ivan Savenko
626c34a105 Fix colorization of Fortress and Inferno adventure map image from hota 2024-09-13 12:45:51 +00:00
Ivan Savenko
4abd96dba4 Add debug code to save every loaded image to a file 2024-09-13 12:26:31 +00:00
Ivan Savenko
915533ed2e Implemented generation of player-colored version of DiBoxBck 2024-09-12 21:22:41 +00:00
Ivan Savenko
e035ae8b48 Fixed crash on attempt to upscale nonexisting image 2024-09-03 09:22:40 +00:00
Ivan Savenko
35467039a7 Bitmap fonts now use nearest neighbour scaling instead of xbrz 2024-09-02 21:31:01 +00:00
Ivan Savenko
0bbc2bce33 Fix handling of transparency in xbrz and in images with non-cyan
transparent color in unscaled mode
2024-08-27 19:44:11 +00:00
Ivan Savenko
b3158c52ba Fixes for Sonar issues 2024-08-17 20:54:29 +00:00
Ivan Savenko
fb3147fbda Do not initialize shadow on images that don't have shadow palette 2024-08-17 19:11:10 +00:00
Ivan Savenko
f29a687234 Clean up scaling code, implemented image size optimization 2024-08-17 15:25:26 +00:00
Ivan Savenko
ffba847f40 xBRZ-upscaled images now support common palette-transform effects:
- Player coloring
- Flag color for map
- Glue selection for combat
2024-08-17 15:25:26 +00:00
Ivan Savenko
502f47c6b5 Rename IConstImage to more clear ISharedImage 2024-08-17 15:25:26 +00:00
Ivan Savenko
e862b9c868 Fix crash on opening creature window with bonuses that don't have icon 2024-07-19 19:37:22 +00:00
Ivan Savenko
b256919dab Implemented per-surface alpha for images that have palettes with alpha 2024-07-19 12:03:29 +00:00
Ivan Savenko
c40eea6e10 Fix fade-in animation - per-surface alpha was not set correctly 2024-07-19 10:46:20 +00:00
Ivan Savenko
73e052b1d0 Fix merge 2024-07-19 10:08:50 +00:00
Ivan Savenko
0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 2024-07-19 10:08:50 +00:00
Ivan Savenko
f11c5f62e1 Remove no longer needed code 2024-07-19 10:08:50 +00:00
Ivan Savenko
b850b6339f Flipped images are now tracked by RenderHandler 2024-07-19 10:08:50 +00:00
Ivan Savenko
a8a330f39f Remove unused code and no longer needed caching 2024-07-19 10:08:50 +00:00
Ivan Savenko
47de9a62dc Created separate classes for shared, unchangeable image and image
manipulators owned by UI elements
2024-07-19 10:08:50 +00:00
Ivan Savenko
2b3e4e01ca Remove unused code 2024-07-19 10:08:50 +00:00
Ivan Savenko
600b06b74d Moved all handling of image loading to render handler 2024-07-19 10:08:50 +00:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
dd045e2dc7 Fix crash on transparency test on null surface 2024-06-17 17:09:19 +00:00
Ivan Savenko
c3957c2c2a Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
Ivan Savenko
2a193effcc Merge branch 'master' into 'develop' 2024-01-25 16:23:13 +02:00
Ivan Savenko
9920783628 Avoid crash on invalid H3 data 2024-01-20 18:50:59 +02:00
Alexander Wilms
1b85abb508 Use auto instead of redundant type in initializations using new
grep -r --include \*.h --include \*.cpp "=" * | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return\|{\|}\|= \"\|= tr(\|virtual\|void" | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "float\|nullptr" | grep "new" | grep -v "AI/FuzzyLite" | grep \( | grep "= new" > redundant_types.txt

import re

with open("redundant_types.txt") as f:
    for line in f:
        line = line.strip()
        path = line.split(":", 1)[0]
        original_code = line.split(":")[1].strip()
        if "new " in original_code:

            cpp_type = original_code.split(" ")[0]
            if original_code.count(cpp_type) == 2:
                print()
                print(path)
                print(original_code)
                new_code = "auto "+" ".join(original_code.split(" ")[1:])
                print(new_code)

                with open(path, "r") as f:
                    filedata = f.read()

                filedata = filedata.replace(original_code, new_code)

                with open(path, "w") as f:
                    f.write(filedata)
2024-01-16 21:40:53 +00:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
Ivan Savenko
1d0e696db6 Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
0f88b8969b Removed some usages of std string as resource path 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
ce20d913e0 Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
Ivan Savenko
43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
krs
0ee1866f73 Added SDLImage::doubleFlip() 2023-06-11 18:45:14 +03:00
Ivan Savenko
dcff463d36 Fixed handling of special palette colors in palette transformations
Fixes black color turning semi-transparent in some creatures from mods
2023-03-25 23:54:51 +02:00
Ivan Savenko
7df5c612f7 Fix battle rendering 2023-03-05 17:48:02 +02:00