AlexVinS
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74161198c4
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More refactoring
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2014-12-21 21:47:02 +03:00 |
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AlexVinS
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b86938de5e
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More rafactoring
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2014-12-21 18:22:12 +03:00 |
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AlexVinS
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c57b2403e1
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Refactor metaprogramming-helper structs
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2014-12-21 17:53:51 +03:00 |
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AlexVinS
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3bca68fd2d
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Initial refactoring
* reduce registerTypes* templtates instantiation
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2014-12-21 17:29:42 +03:00 |
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DjWarmonger
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c538370c5d
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Players will be always able to see their owned heroes and other objects. Fixes #1959.
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2014-12-21 13:56:32 +01:00 |
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DjWarmonger
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fee2184996
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Wood & ore mines will be placed close to zone center.
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2014-12-20 22:13:10 +01:00 |
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DjWarmonger
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485b2ac688
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2014-12-20 15:17:22 +01:00 |
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DjWarmonger
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50dc22fa1b
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Tuned density.
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2014-12-20 14:52:01 +01:00 |
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DjWarmonger
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3886a19771
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More balanced treasure pile distribution.
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2014-12-20 14:01:48 +01:00 |
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DjWarmonger
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a3a42ae144
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Merge branch 'develop' of https://github.com/vcmi/vcmi into fuzzyFix
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2014-12-19 14:21:44 +01:00 |
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DjWarmonger
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6fc873dcd5
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2014-12-19 14:14:18 +01:00 |
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DjWarmonger
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cb5a3c0f73
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Fixed shortage of Prisons on random maps.
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2014-12-19 14:04:59 +01:00 |
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DjWarmonger
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a1e42caddd
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Banks won't use fuzzy engine at all, only center of mass.
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2014-12-10 12:29:51 +01:00 |
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ArseniyShestakov
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6391f0f85a
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Fix crash on Cartographer if there is no underground level
Show "already visited" text for stalagmite cartographer if map don't have underground level.
This one fixes bug #1985
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2014-12-09 14:01:32 +03:00 |
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AlexVinS
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64dccfec80
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Rewrite Beneficial spell selection
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2014-12-02 00:24:36 +03:00 |
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AlexVinS
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b0df8172f9
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Move battleIsImmune to CSpell
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2014-11-29 04:25:51 +03:00 |
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AlexVinS
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e8aeb0bf8e
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Merge branch 'develop' into SpellsRefactoring4
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2014-11-28 22:44:33 +03:00 |
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AlexVinS
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499a281dfe
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Disallow rising spells for genie
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2014-11-28 21:08:34 +03:00 |
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AlexVinS
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e583f4e44d
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Fix #1928
* disallow geneie to cast teleport
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2014-11-28 20:39:23 +03:00 |
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AlexVinS
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8f84e24aa6
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Get rid of mainEffectAnim
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2014-11-28 01:03:25 +03:00 |
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AlexVinS
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d94f15bdf4
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Added configurable animation for SPELL_LIKE_ATTACK
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2014-11-28 00:36:14 +03:00 |
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AlexVinS
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657385e32c
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We need to know caster stack ID for proper projectile animation
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2014-11-27 20:47:37 +03:00 |
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AlexVinS
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6893509f65
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Fix manaGain animation always showing
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2014-11-27 19:09:59 +03:00 |
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AlexVinS
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f1ab328a09
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Cleanup
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2014-11-27 17:08:19 +03:00 |
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AlexVinS
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75b93b070d
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Implemented configurable hit/affect animation
* need more testing
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2014-11-27 16:51:16 +03:00 |
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AlexVinS
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f4cf12d3f8
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Fix a crash
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2014-11-27 00:53:08 +03:00 |
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AlexVinS
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256894d18a
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Use configuration for spell projectile
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2014-11-27 00:27:38 +03:00 |
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AlexVinS
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242aa72796
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Implemented loading of new spell configuration parameters
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2014-11-26 22:39:27 +03:00 |
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AlexVinS
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16d08b062a
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First draft of spell animation configuration
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2014-11-26 22:25:13 +03:00 |
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AlexVinS
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b31ed0e4ea
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Use SetMana packet in battle
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2014-11-26 13:30:55 +03:00 |
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AlexVinS
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fe1233310f
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Centralize dispell mechanics
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2014-11-25 23:59:21 +03:00 |
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AlexVinS
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756c19227b
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update VS project. untested.
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2014-11-25 22:47:28 +03:00 |
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AlexVinS
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ca5391cde6
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Get rid of handleSpellCasting
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2014-11-25 22:00:04 +03:00 |
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AlexVinS
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2a75c432e0
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Remove 2 unused methods
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2014-11-25 19:45:50 +03:00 |
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AlexVinS
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fa9c1e8637
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remove healedHP calculation from battlestate
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2014-11-25 19:43:34 +03:00 |
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AlexVinS
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20a058f3f9
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Formatting & cleanup
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2014-11-25 18:27:18 +03:00 |
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AlexVinS
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6d4cd1c91b
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Copying of handleSpellCasting finished
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2014-11-25 17:37:42 +03:00 |
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AlexVinS
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a387ad0d09
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Continue moving spell cast logic
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2014-11-25 16:16:49 +03:00 |
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AlexVinS
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d87153a610
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Hide mechanics classes
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2014-11-25 15:00:34 +03:00 |
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AlexVinS
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c8f1e6d1a1
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Move mechanics factory
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2014-11-25 14:58:42 +03:00 |
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AlexVinS
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226b737b6b
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Small cleanup
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2014-11-25 14:51:55 +03:00 |
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AlexVinS
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0fda90c67d
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Start moving server side spell mechanics
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2014-11-25 14:19:13 +03:00 |
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AlexVinS
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f2bf3d7f7b
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Added a way to obtain ID of newly added Stack
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2014-11-25 12:26:32 +03:00 |
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AlexVinS
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aa31625774
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More flexible way of spell school access
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2014-11-24 19:14:10 +03:00 |
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AlexVinS
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f7ff61ce4f
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Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4
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2014-11-24 12:41:17 +03:00 |
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AlexVinS
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6dbed27b65
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Add more "const"
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2014-11-23 14:10:29 +03:00 |
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DjWarmonger
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9e5cc2d1b1
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Treasure piles will prefer to grow upwards to make space for object accessible from bottom.
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2014-11-22 14:17:53 +01:00 |
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DjWarmonger
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91d89add7c
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Reverted RMG bug introduced in 6da79d01d7
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2014-11-22 13:01:28 +01:00 |
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DjWarmonger
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4b02af23e1
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Merge pull request #55 from KroArtem/develop
Merging, thanks!
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2014-11-20 16:00:38 +01:00 |
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KroArtem
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6da79d01d7
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reverted changes back
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2014-11-20 15:33:22 +03:00 |
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