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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00
Commit Graph

22 Commits

Author SHA1 Message Date
Ivan Savenko
cc6f65d8da Resolve Sonar issues in server code 2025-05-27 22:02:13 +03:00
Ivan Savenko
716da918f8 Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
2025-05-14 13:39:41 +03:00
SoundSSGood
603672ff51 revert some changes 2025-04-07 17:00:24 +02:00
Ivan Savenko
ee831c06e7 Reduced usage of CPack, replaced with CPackForServer where applicable 2024-10-07 14:59:14 +00:00
Ivan Savenko
39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
Ivan Savenko
81af66d35b Move visit query to a separate class, remove no longer needed Cast.h 2024-09-04 14:32:36 +00:00
Ivan Savenko
29f87d6407 pass object/hero parameters directly instead of passing query 2024-09-04 14:17:22 +00:00
Ivan Savenko
2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
Ivan Savenko
f39aaf2495 After-battle object visitation will now occur after levelups 2024-06-01 10:06:16 +00:00
Laserlicht
119fa1e96c seperate path for ai vs human 2024-03-04 20:34:43 +01:00
Laserlicht
37f621abbd fix visiting objects other than town 2024-02-28 23:13:51 +01:00
Laserlicht
b0b3b9bb84 fix castle replay 2024-02-28 22:26:53 +01:00
Laserlicht
7f58333ef9 quick combat vs ai 2024-01-25 23:44:41 +01:00
Ivan Savenko
5df98f3eca Allow timer pause pack on opening settings menu in battle 2023-11-27 20:27:10 +02:00
Ivan Savenko
b88a8da4e8 Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
Ivan Savenko
d257fb37f0 Use optional instead of Json for queries 2023-09-26 13:42:20 +03:00
Ivan Savenko
1f1f978328 Fixed battle replay 2023-09-06 16:03:47 +03:00
Ivan Savenko
9fa7a93fb0 Properly pass battleID in all battle netpack's 2023-09-06 16:03:47 +03:00
Ivan Savenko
3a88180494 Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
Ivan Savenko
fc4dfda00f Added support for concurrent battles to gamestate and server 2023-09-06 16:03:02 +03:00
Ivan Savenko
6297140bf5 Start of stabilization - battles now start correctly 2023-08-21 17:55:49 +03:00
Ivan Savenko
323772fc2e Split CQuery file into multiple files 2023-08-21 17:55:07 +03:00