Ivan Savenko
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f39fbe5151
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Merge pull request #2757 from IvanSavenko/filesystem_refactor
Filesystem refactor - part 1
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2023-09-07 10:51:02 +03:00 |
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Ivan Savenko
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41210c1dbf
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Client-side support for multiple battles
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2023-09-06 16:03:47 +03:00 |
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Ivan Savenko
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036df2e0ad
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Support multiple battles in AI
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2023-09-06 16:03:46 +03:00 |
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Ivan Savenko
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86a7f5f5cd
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Removed getStr(bool), replaced with similar toString()
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2023-09-04 22:21:02 +03:00 |
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Ivan Savenko
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8dfdfffd87
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Use ResourcePath for audio files
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2023-09-04 18:22:34 +03:00 |
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nordsoft
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98f7ed9dfd
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Implement player start turn query
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2023-08-28 18:56:36 +04:00 |
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Ivan Savenko
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ce20d913e0
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Fix checking PlayerColor's for validness
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2023-08-27 01:35:38 +03:00 |
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Ivan Savenko
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e54287ea5d
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
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Ivan Savenko
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0240ee886d
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Converted (almost) all namespace enum's to enum classes
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2023-08-25 13:38:02 +03:00 |
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Ivan Savenko
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62cd8b12d4
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Converted several namespace enums to enum class
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2023-08-25 13:38:02 +03:00 |
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Ivan Savenko
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17d3d663ee
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Converted creature ID and spell ID to new form
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2023-08-25 13:38:02 +03:00 |
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Ivan Savenko
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44d16b32fe
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
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Ivan Savenko
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87957e74c1
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
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Ivan Savenko
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013417fb7e
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Code cleanup
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2023-08-21 17:55:49 +03:00 |
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Andrii Danylchenko
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60f0a4553a
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NKAI: fix freeze on army gathering
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2023-08-06 09:03:29 +03:00 |
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Ivan Savenko
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aed8c411fc
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
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Ivan Savenko
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9acab48bc3
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Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework
CArtifact CArtifactInstance refactoring
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2023-07-11 14:36:08 +03:00 |
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SoundSSGood
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9b5f6ec7cf
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CArtifact getters setters
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2023-07-05 15:48:08 +03:00 |
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Ivan Savenko
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1cbc6457ce
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Fix possible assertion failure on removing non-owned town
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2023-07-04 20:28:02 +03:00 |
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Ivan Savenko
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85262cf4f5
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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08cfbe79cf
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Added encapsulation for movement points access
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2023-06-25 17:42:36 +03:00 |
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Ivan Savenko
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69dc95c3c8
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Merge pull request #2235 from IvanSavenko/hota_h3m_support
Hota h3m support
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2023-06-23 13:32:10 +03:00 |
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Ivan Savenko
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ebc7a82c2e
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Converted pathfinder enum's to enum class
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2023-06-21 15:38:57 +03:00 |
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Ivan Savenko
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d51fe62804
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Win/loss condition texts use MetaString
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2023-06-20 19:37:27 +03:00 |
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Ivan Savenko
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d6a357fd17
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
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Konstantin
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1d34c73c2d
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vcmi: split CBonusSystemNode, BonusParams and prop
More splitting of HeroBonus.h
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2023-05-02 00:54:53 +03:00 |
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Konstantin
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713e3004df
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vcmi: rename updater and limiter files
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2023-05-02 00:53:51 +03:00 |
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Konstantin
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e37f798a68
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vcmi: split bonus updaters
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2023-05-02 00:53:50 +03:00 |
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Konstantin
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416faf521e
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vcmi: move limiters outside of HeroBonus.cpp
This will help for recompilation.
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2023-05-02 00:53:50 +03:00 |
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nordsoft
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97a1758e8e
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Merge remote-tracking branch 'upstream/develop' into rewardable-expand
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2023-05-01 21:51:10 +04:00 |
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nordsoft
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4b1b58b617
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Change Callback to abstract
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2023-05-01 21:49:37 +04:00 |
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nordsoft
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1b4d117790
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deeper decoupling
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2023-04-30 17:13:07 +04:00 |
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nordsoft
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e47bb3f1f9
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Separate configuration and object
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2023-04-30 00:59:02 +04:00 |
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Ivan Savenko
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7db67a3101
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int3 now has proper hasher function
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2023-04-20 22:04:24 +03:00 |
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Konstantin
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7a5775a9f9
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
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nordsoft
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bfc75ccd39
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Merge remote-tracking branch 'upstream/develop' into battle-dialog
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2023-04-11 02:22:42 +04:00 |
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nordsoft
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ce3028bd73
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Intermediate commit
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2023-04-06 19:34:07 +04:00 |
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Konstantin
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11b237a23c
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
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Ivan Savenko
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06b35ce533
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Merge pull request #1595 from vcmi/vkai-hack-to-workaround-freezes
VCAI: hard limit on iterations per turn
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2023-03-31 18:15:58 +03:00 |
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Ivan Savenko
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a0e9e01b48
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Renamed & reorganized all game mechanics settings names
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2023-03-16 18:11:35 +02:00 |
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Ivan Savenko
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383387ef29
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
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Konstantin
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4617ce10e5
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vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
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2023-03-11 21:41:57 +03:00 |
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Ivan Savenko
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11e4d84749
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Implemented View Earth / View Air spells
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2023-03-05 17:48:02 +02:00 |
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Andrii Danylchenko
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2630fb2330
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VCAI: hard limit on iterations per turn
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2023-02-18 22:08:08 +02:00 |
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Ivan Savenko
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f8f6df02f3
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Removed remaining hardcoded objects
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2023-01-23 15:27:27 +02:00 |
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Ivan Savenko
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62e127fb59
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Bonusing objects are now configured in json
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2023-01-23 01:05:10 +02:00 |
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Ivan Savenko
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bfd6c40f25
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Moved all once-per-hero visitable (sans Tree) to config
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2023-01-22 22:58:53 +02:00 |
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Ivan Savenko
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05a1d7c6e3
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All text for factions/towns/building are passed through translator
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2023-01-20 15:18:36 +02:00 |
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Ivan Savenko
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fa6f7513e8
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All heroes-related strings are passed through translator
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2023-01-20 15:18:36 +02:00 |
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Ivan Savenko
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370e92a90a
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Added workaround for no longer accessible hero in MoveHero
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2022-12-25 16:12:26 +02:00 |
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