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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
Commit Graph

105 Commits

Author SHA1 Message Date
Ivan Savenko
cbbbe1b23a Add workaround for cursor visibility on mobiles when using touch input 2024-06-27 09:58:53 +00:00
Ivan Savenko
7ebc3bc6a5 Added controller sensitivity option, merged cursor options 2024-06-08 15:31:40 +00:00
Ivan Savenko
949c0cff70 Fixed F4 (fullscreen hotkey) not actually changing window mode 2024-05-23 14:54:13 +00:00
Ivan Savenko
88fbb7ee71 Most of buttons created in cpp now have assigned shortcut 2024-05-19 09:12:36 +00:00
Ivan Savenko
7267e02b8d Better handling of Ctrl / Cmd modifier keys on Apple systems:
- Test only for Cmd modifier key when processing mouse clicks
- Test both Ctrl and Cmd modifier key when processing keyboard input
- This logic is now used for all Apple systems - macOS and iOS
2024-05-12 17:09:31 +00:00
Ivan Savenko
ffc207888b Added option to configure key modifiers (Alt, Shift, Ctrl). Fixes lobby
hotkey activation.
2024-05-07 08:58:45 +00:00
Ivan Savenko
45e35f357d
Merge pull request #3866 from IvanSavenko/input_config
More configurable input settings
2024-05-01 09:49:02 +03:00
Ivan Savenko
91ff82e74f Remove no longer used values 2024-04-30 21:35:07 +03:00
Ivan Savenko
73f4ad46ca Tweaked default settings for controller sensitivity 2024-04-30 21:29:49 +03:00
Ivan Savenko
89d6ddd916 Allow input configuration via config file 2024-04-30 20:56:47 +03:00
Ivan Savenko
dd9e002031 Add hotkey to track human player hero in MP. Fixed broken 'toggle grid'
hotkey
2024-04-30 19:10:10 +03:00
Ivan Savenko
742149062a Apply SonarCloud suggestions 2024-04-30 16:40:23 +03:00
Ivan Savenko
2ba4458cea Remove no longer used enum 2024-04-30 15:37:30 +03:00
Ivan Savenko
2b9ad0fdfa Fix time handling 2024-04-30 15:31:35 +03:00
Ivan Savenko
f593321f4c Fix style 2024-04-30 15:23:19 +03:00
Ivan Savenko
1dc27046ef Unified game controller input with keyboard/mouse 2024-04-30 15:21:07 +03:00
Ivan Savenko
9a71614588 Simplify code 2024-04-30 12:01:03 +03:00
Ivan Savenko
0d8d75afd4 Spaces -> tabs 2024-04-30 11:38:13 +03:00
kdmcser
836c891c36 support map scroll 2024-04-29 00:43:48 +08:00
kdmcser
1eea8398b4 make joystick configurable 2024-04-27 22:42:54 +08:00
kdmcser
60c4ddb515 change hardware cursor to software cursor when joystick available 2024-04-21 22:51:47 +08:00
kdmcser
876bae0b73 delete useless include and open joystick in InputSourceGameController constructor. 2024-04-15 23:07:44 +08:00
kdmcser
cee8d34fc5 Merge branch 'develop' into joystick_support 2024-04-15 22:37:15 +08:00
kdmcser
0cac4228e4 fix merge master error 2024-04-13 20:27:46 +08:00
kdmcser
beaebb3a5f a simple implement for game controller 2024-04-13 13:12:25 +08:00
Ivan Savenko
611249d11d Added workaround for weird SDL behavior that causes SDL to report text
input as active when app starts until first actual text input
2024-04-11 22:00:20 +03:00
Ivan Savenko
16c56cf6c5 Keyboard shortcuts are now loaded from config file 2024-04-11 21:21:46 +03:00
Ivan Savenko
73d8789f8d (untested) activate lobby UI on 3-finger touch 2024-03-27 13:10:55 +02:00
Ivan Savenko
b796ed8626 Fix undefined behavior 2024-02-12 12:33:09 +02:00
Ivan Savenko
f2ecd4cf11 Merge branch 'develop' into 'lobby' 2024-02-11 16:13:13 +02:00
Alexander Wilms
0495c52cf4 Don't call ScreenHandler::onScreenResize() when the window has been (un)maximized to avoid creating a huge texture and crashing 2024-02-05 18:59:55 +01:00
Ivan Savenko
322c5faf63 Merge remote-tracking branch 'vcmi/develop' into lobby 2024-01-26 16:52:23 +02:00
Ivan Savenko
388ca6e776 Added list of active accounts and rooms to UI. Added room creation logic 2024-01-26 16:32:36 +02:00
Ivan Savenko
ea439ad175 Dispatch text input SDL calls in main thread on all platforms 2024-01-22 22:19:52 +02:00
Laserlicht
df2a5f05d8
audio mute on focus lost setting 2023-12-10 14:49:27 +01:00
Ivan Savenko
20ef3a69e7 Fix most of memleaks discovered by valgrind 2023-11-13 16:27:15 +02:00
Ivan Savenko
833051cced Display exit confirmation dialog on Alt-F4 2023-11-12 17:35:43 +02:00
Ivan Savenko
d6b9fa8fbd Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00
Nordsoft91
5a8c3b5ae2
Merge pull request #2869 from Laserlicht/audio
disable audio on lost focus
2023-09-20 13:20:47 +02:00
Laserlicht
996036bdf2
disable audio on lost focus 2023-09-18 21:28:23 +02:00
Laserlicht
2d2c7ee8e0
added tolerance 2023-09-18 20:35:23 +02:00
Laserlicht
71659f1423
fix 2023-09-18 16:43:16 +02:00
Laserlicht
7321bb1d25
support double tap 2023-09-18 16:05:39 +02:00
Ivan Savenko
f8541d0ae4 Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
Ivan Savenko
60cbb939ab Fix crash on window resize 2023-09-12 21:15:15 +03:00
Ivan Savenko
e8453916cf Merge remote-tracking branch 'vcmi/beta' into develop 2023-09-08 18:49:06 +03:00
Ivan Savenko
89c31d0d52
Fix typo 2023-09-08 16:54:51 +03:00
Ivan Savenko
8112b8082e Add new option to settings 2023-09-08 13:23:18 +03:00
Ivan Savenko
3973624278 Implemented tolerance for touch events 2023-09-06 01:06:01 +03:00
Michael
a354a7f696
compatible with older sdl 2023-08-26 22:30:02 +02:00