DjWarmonger
717141ab0b
Statue of Legion is finally functional.
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You can see my attempt to create very generic handling of global effects, but I abandoned it since no other items might actually use it.
However, Statue's constituents are buggy, so may be assembling & dissasembling them. Most likely this issue is general.
2010-09-25 20:23:55 +00:00
Frank Zago
b1636fd920
Fix for file found in directory, but not in in LOD archive.
2010-09-05 16:33:19 +00:00
Frank Zago
24218eba67
Updated build to v0.82b.
2010-09-05 16:31:11 +00:00
Frank Zago
246043008f
Updated for v0.82.
2010-09-05 16:30:25 +00:00
mateuszb
9356ba15ef
* minor improvements for campaigns
2010-09-04 14:49:15 +00:00
Frank Zago
4b8be22fb6
Several compile/link fixes.
2010-09-04 14:47:39 +00:00
mateuszb
4ba3c68ced
Chenges (networking for PG, minor fixes)
2010-09-03 18:42:54 +00:00
mateuszb
dc0cdf68b6
* small fix
2010-09-02 14:41:35 +00:00
mateuszb
608e26b453
* a few fixes for CStack.effects removal - more should come
2010-08-31 10:22:21 +00:00
DjWarmonger
4696d89d2e
Last part of hero specialities - support for peculiar enchants.
2010-08-31 08:39:32 +00:00
DjWarmonger
30cf8b7e77
Fixes for previous commit.
2010-08-30 19:46:38 +00:00
DjWarmonger
bfe266a377
Moved battle effects to bonus system. May be buggy.
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Moved creature damage to bonus system, simplified its handling. Some changes and tweaks.
Support for Adela's bless.
2010-08-30 18:06:17 +00:00
mateuszb
34b4e09927
* minor changes - hero crossover in campaigns
2010-08-30 14:52:18 +00:00
Ivan Savenko
9e8d0651f6
- fix for #32 (b)
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- fix for some warnings
2010-08-29 23:12:34 +00:00
DjWarmonger
01776b6a04
Support for MAXED_SPELL special (Melodia, Daremyth)
2010-08-29 19:03:10 +00:00
DjWarmonger
59447fb85e
Hero speciality will now affect Resurrection and other remaining spells.
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Minor refactoring of spell mechanics, more to come.
2010-08-29 18:29:00 +00:00
DjWarmonger
9d82d30856
Partial fix for #561
2010-08-29 10:13:56 +00:00
DjWarmonger
cb1a01950f
Fixed #617
2010-08-29 09:00:59 +00:00
DjWarmonger
6005e7a6ee
Implemented fixed set of creatures that can get week of double growth. Minor fix.
2010-08-29 07:49:04 +00:00
Ivan Savenko
88fd213e87
- LodHandler now will ignore file extensions.
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Special case: MSK\MSG files (they have same names as def) can be accessed as file#msk or file#msg
- some fixes
2010-08-28 15:10:37 +00:00
mateuszb
fc79b9b6cf
* partial implementation of hero crossover
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* minor fixes to resolution handling
* other minor fixes and changes
2010-08-28 14:52:20 +00:00
Ivan Savenko
4d171bd53c
-rewrote GarrisonInt with use of object capturing
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- BitmapHandler can now load images from any format supported by SDL_Image
note: file can have any possible format but extension should be .bmp or .pcx
- fixed some warnings
2010-08-27 16:20:35 +00:00
Michał W. Urbańczyk
527a0ef4d6
Hopefully fixed videos on non-32bpp displays.
2010-08-26 16:55:42 +00:00
mateuszb
d1bfe4cbd6
* a bit better screen scrolling for small resolutions
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* a bit optimized terrainRect
2010-08-26 15:33:55 +00:00
Ivan Savenko
8902aeb3f9
Small fix to correct *.def loading outsize of *.lod
2010-08-26 13:49:23 +00:00
mateuszb
c45d037bc8
* small bugfix for hiding tiles
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* minor changes
2010-08-26 12:06:36 +00:00
DjWarmonger
c7f8f0a967
Support for creature weeks and Deity of Fire is now complete.
2010-08-26 07:23:08 +00:00
Ivan Savenko
dc2f3cf181
- some fixes for town events
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- #190 - InfoWindow components adjusted vertically
- #194 - correct sex for heroes in battles
2010-08-25 14:57:58 +00:00
DjWarmonger
ea966a3d21
Creature weeks now work fine. Castle interface still needs to be updated.
2010-08-25 08:40:50 +00:00
DjWarmonger
630dc7f7f2
Next part of creature weeks code.
2010-08-24 14:26:57 +00:00
Michał W. Urbańczyk
7b5fefb65e
Typo fixed.
2010-08-23 19:00:14 +00:00
mateuszb
7cad2364fe
* minor fixes for screen scrolling
2010-08-23 16:13:30 +00:00
mateuszb
6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
2010-08-23 15:16:40 +00:00
DjWarmonger
70a158ba55
Fixes for random creature spawns. VCMI will display info about different weeks (though they are not supported yet).
2010-08-22 18:21:45 +00:00
DjWarmonger
6f94fcd083
Minor fix for creature Component.
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Some missing code also.
2010-08-22 07:54:24 +00:00
DjWarmonger
f6b97704c7
Partial support for random wandering stacks. Well, they are not 'that' random as don't use global ran() function.
2010-08-22 07:11:46 +00:00
Frank Zago
205126e7e6
Debian packaging update.
2010-08-21 01:00:54 +00:00
Frank Zago
e252c2d06c
Build files update.
2010-08-21 00:41:40 +00:00
Frank Zago
c84c9cb481
Fixed a few warnings.
2010-08-21 00:39:37 +00:00
Frank Zago
29045f5c0f
Compile fix.
2010-08-21 00:37:19 +00:00
DjWarmonger
0c4bec0a52
Fixed #608 . I just ignored odd postInit interface, hope that's fine.
2010-08-20 16:23:43 +00:00
mateuszb
d681afe1c1
Changes towards campaign support.
2010-08-20 13:34:39 +00:00
mateuszb
6ebfe25f86
* compile fixes & minor changes (I hope they are correct, SComponent::setSurface didn't return any value and failed to compile - I'm not sure if I return proper value).
2010-08-19 15:24:32 +00:00
Ivan Savenko
d732565002
- blocked retreating from castle. Escape Tunnel implemented.
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- fixed crash when player have no hero (like castle defence)
- minor fixes
2010-08-19 11:03:33 +00:00
Ivan Savenko
8319e5e703
- town events implemented
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- merged CustomImagecComponent into SComponent
- moved some subID-related code from CastleInterface
2010-08-18 14:24:30 +00:00
DjWarmonger
3f31f6d33d
Pyramid fixes : #287 , #403 , #572 , #575 . It's config is now stored in bankconfig.txt
2010-08-18 13:42:46 +00:00
Michał W. Urbańczyk
7e5b675cbf
Fixed crash on drawing selectable component.
2010-08-18 10:58:41 +00:00
Michał W. Urbańczyk
58c2e176c4
Smarter fix for #577 ;)
2010-08-18 10:53:59 +00:00
Michał W. Urbańczyk
6057ca0c0b
Reverted r1752
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[breaks a few things]
2010-08-18 10:52:30 +00:00
mateuszb
fe87ba6608
* fixed crash on displaying right or bottom part of advmap
2010-08-18 10:37:43 +00:00