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Commit Graph

17192 Commits

Author SHA1 Message Date
Frank Zago
e863269893 Use a temporary vector to keep list of maps to display instead of using sizeFilter. That should fix all the glitches reported. Added support for pgup/pgdown. 2009-05-29 01:50:33 +00:00
Frank Zago
6b87161ae2 Further blit8bppAlphaTo24bpp optimizations (use invariant loop counters, switch RShift cases). 2009-05-28 02:58:29 +00:00
Frank Zago
79cd541bbf Optimized blitWithRotate3. 2009-05-27 23:43:47 +00:00
Frank Zago
af5dfd9dbc Optimized blitWithRotate2. 2009-05-27 23:21:34 +00:00
Frank Zago
aa2e8b0eb7 Change projectile name for monk/zealots. 2009-05-27 22:57:01 +00:00
mateuszb
b8adaaeaf4 * removed misleading const 2009-05-27 08:38:12 +00:00
Frank Zago
b38c279225 Optimized blitWithRotate1. 2009-05-27 04:10:35 +00:00
Frank Zago
5eb067e3fd Revert memory mapped support for LOD files (r881, r886 and r895) because on Windows these files get locked and other applications cannot access them anymore. 2009-05-26 04:52:34 +00:00
Michał W. Urbańczyk
4581c30b20 * VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs)
* Mines / Resource Silos won't give income in the first turn
* Double click on hero slot during stack splitting won't crash
* Fixed problems with updating buttons / minimap
2009-05-24 23:21:55 +00:00
mateuszb
4f12f73cb9 * next part of stack bonus system
* support for a few new creatures
2009-05-24 17:35:11 +00:00
Frank Zago
bd608a3d88 Clear some warnings. 2009-05-24 16:49:19 +00:00
Frank Zago
7e7143cf2c Load a map by block instead of byte per byte. 2009-05-24 16:33:42 +00:00
mateuszb
d3e5020da1 * fixed #28 bug
* fixed #30 bug (those elementals were wrongly double-wide)
* fixed #40 bug
* RowAdd always initialized in getSprite

bugs from http://antypika.aplus.pl/vcmi/forum/viewtopic.php?t=148&sid=1813b5192666d21ca931aac9ad778606
2009-05-24 14:32:36 +00:00
Frank Zago
6635cf4f23 Made a few functions static or static inline. 2009-05-23 22:57:39 +00:00
Frank Zago
938aaac2ca applyGh is overloaded so don't make an empty body. 2009-05-23 21:37:33 +00:00
Frank Zago
a0417e95c4 Do not return reference to temporary. 2009-05-23 21:16:42 +00:00
Frank Zago
24449e0c41 blit8bppAlphaTo24bpp speedup. 2009-05-23 20:13:09 +00:00
Frank Zago
d5bd4d4aaf Optimized (a little) CDefHandler::getSprite. 2009-05-23 04:22:21 +00:00
Frank Zago
e569159f3c Removed svn:mime-type property. 2009-05-23 04:19:25 +00:00
Frank Zago
e3c3d3478d Simplify infs2. 2009-05-23 01:23:09 +00:00
mateuszb
564c8ae839 Common changes.
for changes see http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=2576#2576
2009-05-22 19:20:30 +00:00
Frank Zago
8e2a6466e2 Split audioh into soundh and musich. Derive both from a new CAudioBase class. Fixed crash when there is no sound card present. 2009-05-22 04:14:59 +00:00
Michał W. Urbańczyk
1d5565b3a3 * updated project files for MSVC
* fixed a few includes paths
* it's possible to enter Tavern via Brotherhood of Sword
* fixes for statusbar
* fixes for townlist
* fixed crashes on building / clicking some buildings
* bumped version number to 0.71c
* bonuses from wearing more than one same artifact won't cumulate
2009-05-21 23:50:45 +00:00
Frank Zago
73949f3367 Build fixes for linux. 2009-05-21 00:55:30 +00:00
mateuszb
429b226517 * moved a few files 2009-05-20 10:08:56 +00:00
mateuszb
4c0936a3dc * further code reorganization 2009-05-20 09:02:50 +00:00
Frank Zago
2ab691ef40 Linux build fixes. 2009-05-20 03:10:16 +00:00
mateuszb
35f7281024 * battle options window works again
* reorganization of GUI code
2009-05-19 18:23:04 +00:00
Frank Zago
199be7b06e Added boost iostreams lib. 2009-05-18 00:07:43 +00:00
Michał W. Urbańczyk
a8c4a53e91 Updated changelog. 2009-05-17 23:29:50 +00:00
Michał W. Urbańczyk
37f38aed0c No newline at the end of settings.txt please. 2009-05-17 23:24:38 +00:00
Michał W. Urbańczyk
7fbd4e696c * Fixed crashbug on iterating stack effects
* Altered probabilities of starting with 1/2/3 stacks (according to Zamolxis tests)
* fix compilation min/max (windef.h is somehow included and it has its own macros min/max)
2009-05-17 22:52:22 +00:00
Frank Zago
7862fe25d1 Fix bpp comment. 2009-05-17 20:34:54 +00:00
Frank Zago
0f6bb0d8b0 Use mapped memory for LOD files. Fixed a few bugs. 2009-05-17 20:31:57 +00:00
Frank Zago
8f5e8fb2a8 Added COPYING (refers to license.txt). 2009-05-17 15:48:13 +00:00
Frank Zago
84937a3e24 Missing build file. 2009-05-17 15:42:47 +00:00
mateuszb
27ffad3580 * next part of stack bonus system
* stacks can shoot again
2009-05-17 15:24:50 +00:00
Frank Zago
5ce428cf1d Let SDL decide which pixel depth is the best. This fixes the sluggish interface under linux. Removed SDL_DOUBLEBUF for it's only valid with SDL_HWSURFACE. 2009-05-17 04:14:30 +00:00
Frank Zago
bc506bbc77 Fix 32 bits depth issues during combat. 2009-05-17 03:34:41 +00:00
Frank Zago
bf562bdb77 Depth neutral implementation of CSDL_Ext::rotate01 and CSDL_Ext::hFlip. 2009-05-17 02:43:36 +00:00
Frank Zago
ce9b7b48ca Fix visual artefacts on the map when using 32 bits screen depth. 2009-05-17 02:35:28 +00:00
Frank Zago
0d5de20a7a vcmi builds with boost 1.36. Add a note for systems where boost is installed in /usr/lib64. 2009-05-16 17:15:21 +00:00
mateuszb
38226c1056 * further changes in stack feature code 2009-05-16 14:49:06 +00:00
mateuszb
cc78c2d350 * more of the new stack bonus system 2009-05-15 12:07:55 +00:00
mateuszb
f07c80ce44 * more of the new stack bonus system 2009-05-14 17:26:55 +00:00
Frank Zago
1f337764bd Support for combat spell sounds. 2009-05-14 04:49:04 +00:00
Frank Zago
bbf4394ecc Removed unused variable. 2009-05-14 03:28:55 +00:00
Frank Zago
e7d4635da8 Use the creatures parameter. 2009-05-14 03:13:54 +00:00
mateuszb
a93796e9d8 * a few changes to new stack bonus system 2009-05-13 20:40:23 +00:00
ambtrip
8ecabaa041 GeniusAI:
* UML project (can be viewed and edited in BOUML). The aim of this UML documentation is to help to share ideas and to make good AI logic.
2009-05-12 21:01:42 +00:00