Ivan Savenko
72819d5fe3
Merge pull request #4608 from godric3/map-editor-fix-event-regressions
...
Map editor fix event regressions
2024-09-18 14:15:58 +03:00
godric3
514e81406d
extract PlayerColor to QString conversion to helper function
2024-09-17 20:57:05 +02:00
godric3
9baccdeeae
map editor: fix event players after conversion to std::set
2024-09-16 20:25:19 +02:00
godric3
8917c753bd
adjust town event handling after introducing 8th creature in town
2024-09-16 20:16:36 +02:00
altiereslima
34e1a6c198
Map Editor
2024-09-15 20:11:31 -03:00
Evgeniy Meshcheryakov
ecf83757ff
Placeholders fix in map validation
2024-09-13 15:02:09 +03:00
Ivan Savenko
d98c6f2e28
Merge pull request #4572 from Fabrice-TIERCELIN/french_update
...
Update the French translation
2024-09-12 14:16:27 +03:00
Fabrice TIERCELIN
1fdbaf943f
Update the French translation
2024-09-10 08:55:10 +02:00
Ivan Savenko
a58e209cbd
Merge pull request #4490 from godric3/fix-campaign-hero-placeholder
...
Fix campaign hero placeholder
2024-09-09 23:39:20 +03:00
Ivan Savenko
fc89a564fd
Merge pull request #4525 from altiereslima/develop
...
Update Portuguese Translation
2024-09-05 17:15:23 +03:00
Ivan Savenko
042d3c0265
Merge branch 'develop' into develop
2024-09-05 15:08:21 +03:00
SoundSSGood
30fa2846aa
ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified
2024-09-04 21:25:55 +03:00
kdmcser
1212fce62c
update Chinese translation
2024-08-31 02:31:52 +08:00
kdmcser
d7a504dd86
Regenerated translations
2024-08-31 02:20:07 +08:00
altiereslima
9a7fb79865
Update portuguese.ts
2024-08-27 23:18:37 -03:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
...
IMarket refactoring
2024-08-26 22:48:23 +03:00
Ivan Savenko
a819c3fc29
Merge pull request #4482 from MichalZr6/mapeditor_fixes
...
Mapeditor refactor, fixes and additional validation checks
2024-08-24 16:18:53 +03:00
godric3
71ec25a4a5
make sonar happier
2024-08-24 13:34:22 +02:00
MichalZr6
0be5a1a2ad
Code review followup with additional refactor
...
Changes following review
2024-08-23 10:43:48 +02:00
MichalZr6
5684db1953
Addressed review feedback
...
Additional changes after incorporating PlayerColor in `Validator::Validate()`
2024-08-23 09:43:40 +02:00
MichalZr6
a82ce2f96a
Fix negative QColor values
2024-08-23 09:43:40 +02:00
godric3
cda66c4196
attempt to fix hero placeholder while reading h3m
2024-08-22 17:09:23 +02:00
godric3
786be6f253
map-editor: add hero placeholder with heroType defined to reservedCampaignHeroes
on map save
2024-08-22 16:53:43 +02:00
SoundSSGood
58bb2b58e3
IMarket suggestions
...
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
kdmcser
a0023e8cdd
update Chinese translation
2024-08-19 12:56:45 +08:00
Ivan Savenko
5523e08cb7
Players affected by event is now stored as std::set instead of bitmask
2024-08-14 14:13:49 +00:00
Ivan Savenko
38311244a4
Merge pull request #4402 from Laserlicht/8th_creature
...
support for 8th creature (Factory)
2024-08-14 17:04:32 +03:00
Ivan Savenko
170330109f
Merge pull request #4415 from godric3/map-editor-validate-spells
...
map editor: check hero and town spells during mod assessment
2024-08-12 17:20:01 +03:00
godric3
78aa376d50
introduce getModScope
into AObjectTypeHandler
2024-08-12 13:58:03 +02:00
godric3
c34956e912
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
godric3
18e96171de
map editor: check hero and town spells during mod assessment
2024-08-07 21:29:21 +02:00
Laserlicht
1a06a2cc44
basic 8th creature support
2024-08-05 21:15:47 +02:00
godric3
e782d3984f
fix some sonarcloud issues
2024-08-01 23:31:06 +02:00
godric3
27f83449f2
PR review fixes:
...
- change return of `getBuildingVariantsFromModel` to `QVariantList`
- change while to do-while where it makes sense
- moved constants outside of methods
- made building and resources name non editable
2024-08-01 22:36:01 +02:00
godric3
3fb3fef16b
use range constructor or QVariantList::fromStdList based on Qt version
2024-07-29 19:03:17 +02:00
godric3
2b9461ed6e
use custom roles instead of Qt::UserRole
2024-07-28 22:58:06 +02:00
godric3
d540ee1887
extract magic numbers to constants
2024-07-28 22:57:44 +02:00
godric3
67ab43526f
reduce code duplication
2024-07-28 16:28:21 +02:00
godric3
3d3f388fb8
rename TownEvent to TownEventDialog
2024-07-28 16:28:21 +02:00
godric3
fa3fef8a0f
change town events to vector + use getDefaultAllowed for spells
2024-07-28 16:28:21 +02:00
godric3
c212b1bf36
map editor: update translation + polish translation
2024-07-28 16:28:21 +02:00
godric3
5578346dac
map editor: Allow to customize town events
2024-07-28 16:28:21 +02:00
godric3
7aca2efb35
map editor: Allow to customize town spells
2024-07-28 16:28:21 +02:00
godric3
db1a780030
map editor: fix unchecking when there is more then one child biulding
2024-07-28 16:28:21 +02:00
godric3
5c3c6d4baa
map editor: Add bulk actions for buildings in TownBulidingsWidget
2024-07-28 16:28:21 +02:00
godric3
4d1c8bb1b7
map editor: auto update checkboxes of base/upgrade buildings in TownBulidingsWidget
2024-07-28 16:28:21 +02:00
Ivan Savenko
4aa73b40c9
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
...
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
dc27e8eccb
Merge pull request #4097 from IvanSavenko/render_refactor_2
...
[1.6] Render refactor
2024-07-19 16:07:54 +03:00
Ivan Savenko
e2af6c0f92
Merge pull request #4295 from Alexander-Wilms/translation-error-messages
...
Less noise when switching languages in launcher
2024-07-19 15:44:54 +03:00