DjWarmonger
7735e193f0
Merge branch 'develop' into experimental/serializerrefactoring
2014-12-22 19:17:40 +01:00
AlexVinS
3bca68fd2d
Initial refactoring
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* reduce registerTypes* templtates instantiation
2014-12-21 17:29:42 +03:00
DjWarmonger
c538370c5d
Players will be always able to see their owned heroes and other objects. Fixes #1959 .
2014-12-21 13:56:32 +01:00
AlexVinS
34ffdb5981
small cleanup
2014-11-06 14:28:34 +03:00
DjWarmonger
d280b0ac9f
Cleaned some logs.
2014-11-01 09:52:56 +01:00
Ivan Savenko
fc16c8d207
Merge branch 'optimization/swiftAI' into develop
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Conflicts:
lib/CGameState.cpp
2014-09-21 22:31:29 +03:00
DjWarmonger
5cb6eaa252
Fixed major RMG bug.
2014-09-21 20:57:42 +02:00
Ivan Savenko
c4fc8f08c0
Moved assertions before variable is used
2014-09-21 18:25:52 +03:00
Ivan Savenko
6c0c03d74b
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
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- finished removal of server-side setSelection
- disabled some broken code (AI & cheats). TODO: fix
2014-09-21 16:42:08 +03:00
Ivan Savenko
78709e223b
Breaking things - trying to remove server-side knowledge of selected objects
2014-09-19 00:18:49 +03:00
DjWarmonger
d9273b3b2a
Cleaning logs.
2014-09-10 19:09:48 +02:00
DjWarmonger
fe292dfa1d
Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
2014-07-27 19:30:17 +02:00
DjWarmonger
3acbda75ef
Restored old function signature for sanity.
2014-07-27 13:59:53 +02:00
DjWarmonger
bae9f2083f
Workaround for hero & town issue. Game still crashes elsewhere, though.
2014-07-01 12:07:53 +02:00
Ivan Savenko
917b1ffca8
Bugfixing:
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- Added missing types for serialization
- Fixed possible crash in removable objects (campfire)
- Fixed typo in bank config
2014-06-28 17:21:38 +03:00
Ivan Savenko
32240da34e
Reduced number of #include's in headers. May break compilation on Win
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since some net packs now need DLL_LINKAGE
2014-06-25 17:11:07 +03:00
Ivan Savenko
a0689fa377
Refactoring of hoverText from objects:
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- removed hoverText field
- split getHoverText() method into 3:
- - getObjectName() for generic name
- - getHoverText(Player) for player-specific text
- - getHoverText(Hero) for hero-specific strings
2014-06-24 20:39:47 +03:00
Ivan Savenko
ad632d1e8a
Moved FoW management from CGObjectInstance to callback
2014-06-24 20:39:47 +03:00
Ivan Savenko
836c466f81
- Implementation of overrides for towns
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- Converted dwellings.json into new format
- Implemented "mapObject" entry in town format
- Removed capital/fort/village fields from town in favor of overrides
2014-06-15 19:43:01 +03:00
Ivan Savenko
0afdfa529c
Moved all object-related files to lib/mapObjects directory.
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Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00
Ivan Savenko
32b6568b65
Merged changes from upstream and fixed compilation caused by API changes
2014-06-03 22:45:18 +03:00
beegee1
40ab89e179
- copy of campaign heroes can be done later (at the point where it's clear if they will be replaced)
2014-05-29 17:07:21 +02:00
karol57
dd33fd51a8
int3 dist2d microoptimization
2014-05-25 20:42:25 +02:00
Ivan Savenko
7f276185bd
Moving files:
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- new config for objects (config/objects/generic.json)
- renamed lib/CDefObjectHandler to lib/CObjectClassesHandler
2014-05-24 02:07:54 +03:00
Ivan Savenko
6bd6be0835
Object class handler is now a proper "handler"
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- Some changes in interfaces
- Fixed some missing fields in serialization
- Moved object names to new handler
2014-05-24 01:56:51 +03:00
DjWarmonger
75cea9206d
- Fixed uninitialized guarding creature positions
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- Fix for guard placement
2014-05-23 19:45:17 +02:00
DjWarmonger
342aec0700
More rollback.
2014-05-23 13:23:03 +02:00
DjWarmonger
5b0b152aa3
Trying to restore recent type of mapGenOptions.
2014-05-23 11:56:51 +02:00
DjWarmonger
2d8cd1c5b5
Some more.
2014-05-22 21:06:26 +02:00
DjWarmonger
1e1dce20a8
Something that compiles, but crashes when launching RMG map.
2014-05-22 19:25:17 +02:00
DjWarmonger
e074c9b310
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-05-18 09:00:32 +02:00
DjWarmonger
e2d44f6ac6
Fixed #868 - wrong battlefield in ship-to-ship combat
2014-05-18 08:52:03 +02:00
Macron1Robot
e4cbfe7f0b
Bug 0001789 correction (incorrect battle field detection)
2014-05-18 03:16:53 +04:00
Ivan Savenko
b5160acbac
Finalization of object type handler interface
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- updated code to use new interface
- removed old DefObjHandler (todo - rename file)
Summary:
- most code but loading is now in place
- type names may deserve improvements (some of them are too similar)
- still barely compiles and not tested
2014-05-16 23:50:02 +03:00
Macron1Robot
907caedb13
Added "produce" section in "building" structure. Changed dailyIncome.
2014-04-26 18:23:35 +04:00
Macron1Robot
b7b890acff
Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day
2014-04-24 23:36:18 +04:00
DjWarmonger
30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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- Some optimizations with local cb pinter in VCAI.
2014-04-01 11:53:28 +00:00
DjWarmonger
ec54381b12
Some more optimization.
2014-03-31 15:26:47 +00:00
DjWarmonger
a64df5718f
Some nontrivial optimizations based on profiling results:
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- Movement bonuses will be calculated ONCE per pathfinder loop
- Goals will be sorted by hero to reduce number of calculatePaths calls
2014-03-31 14:26:09 +00:00
DjWarmonger
8683c8c0eb
- Added and improved some propagators, including Crystal Dragons ability ( #1232 )
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- Minor refactoring in AI
2014-03-29 21:39:19 +00:00
Ivan Savenko
9c0df68cb8
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
beegee1
fe1b16a7ec
Some preparation towards mantis #1743 :
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- refactored CRandomGenerator (added util methods, improved method names)
- usages of std::minstd_ran are replaced by CRandomGenerator (not in entire code base, C rand() usages are still not replaced)
- refactored getArtSync method of CArtHandler -> now named pickRandomArtifact
- fixed some compiler warnings
- updated source code URL in VCMI spec
2014-03-17 19:51:07 +00:00
alexvins
4203d69525
Part 2 of new spell configuration
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1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.
* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
Michał W. Urbańczyk
fe4171eb63
Fixed #1719 .
2014-03-01 17:41:29 +00:00
beegee1
55a4561926
- fixed mantis #1729
2014-02-26 19:51:44 +00:00
Ivan Savenko
78609871ae
bugfixing:
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- fixed parsing of campaign bonuses (conversion to building ID)
- CONTROL event condition can be also fulfilled by allies
- fix for crash on opening exchange window in Russian version
2014-02-26 17:32:42 +00:00
Ivan Savenko
8d36bcabce
Split registerTypes into multiple files, now in lib/registerTypes
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directory in order to reduce huge memory usage by gcc
2014-02-24 19:57:33 +00:00
beegee1
d0a5a6eab4
- Implemented hero recreate handling correctly
2014-02-23 13:52:06 +00:00
beegee1
8a9f2781c2
- Fixed #1674 (Xeron should be re-created on AB campaign)
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- Remove all hero placeholders after placing campaign heroes
2014-02-19 19:14:32 +00:00
Ivan Savenko
b5568edcc0
fixed compilation with gcc/clang
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fix for #1699
2014-02-19 07:27:41 +00:00