Henning Koehler
a7104377d6
fixed CREATURE_TYPE_LIMITER for creatures without a stack instance ( #374 )
2017-09-06 15:27:26 +03:00
Henning Koehler
abdca71828
skill names and descriptions are fully managed by CSkillHandler
2017-08-30 22:35:23 +12:00
Henning Koehler
9bbfb57b93
cleaned up secondary skill bonus merging
2017-08-27 15:35:04 +12:00
AlexVinS
8c0fab1dcf
fixes
2017-08-12 14:36:37 +03:00
AlexVinS
15138c23de
Finished conversion to new logging API
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* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
AlexVinS
61e241308d
Logging cleanup
2017-08-10 19:52:05 +03:00
ArseniyShestakov
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
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Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
ArseniyShestakov
ea0ceb1805
Merge pull request #323 from vcmi/CStackTweaks
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CStack tweaks
2017-07-15 00:42:08 +03:00
Arseniy Shestakov
dbcd79c48a
Code cleanup: remove double and unneded semicolons
2017-07-12 22:01:10 +03:00
AlexVinS
7bf8c9bd69
fixed and cleanup
2017-07-08 21:20:38 +03:00
AlexVinS
4f14f22d3a
Unified CStack ammo, casts and counterattacks
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* it is possible now to add casts and shoots OTF (f.e. with spell bonus)
Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
FeniksFire
3de891b4b4
Moving/dividing classes from BattleState to separate files.
2017-03-17 16:48:44 +01:00
AlexVinS
7126bd61a4
Fixed CID 1197343
2016-12-05 03:12:11 +03:00
AlexVinS
c4ab962cc0
Fixed a few CWE-457
2016-11-27 17:48:18 +03:00
Vadim Markovtsev
baa7a84db3
Fix memory corruption during loading artifacts from mods
2016-10-22 10:00:55 +02:00
AlexVinS
f124db9f61
Get rid of Bonus::sourceSpell()
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* now bonus API looks more or less clean
2016-10-01 14:47:21 +03:00
AlexVinS
c2a6c268c0
Cleanup terrain overlay bonuses, fixed CURSED_GROUND
2016-10-01 14:10:09 +03:00
AlexVinS
b6368e23ab
cleanup
2016-10-01 11:05:58 +03:00
AlexVinS
f6bfba0ced
Unified Dispell-related bonus selectors
2016-10-01 10:31:59 +03:00
AlexVinS
96c17505ae
get rid of IBonusBearer::getSpellBonuses & Selector::anyRange
2016-10-01 09:07:18 +03:00
AlexVinS
c243ae6f3e
Get rid of IBonusBearer::getEffect
2016-10-01 08:28:33 +03:00
AlexVinS
a1ff409080
Tweak
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* handle BIND_EFFECT by bonus type
2016-10-01 08:04:39 +03:00
AlexVinS
04f7b4f951
Cleanup
2016-10-01 07:47:39 +03:00
AlexVinS
730e3b6d0f
Explicit use of limit selector in CBattleInfoCallback::getRandomBeneficialSpell
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* reverted changes in IBonusBearer::hasBonusFrom just in case
2016-10-01 07:28:03 +03:00
AlexVinS
902117d812
Get rid of IBonusBearer::getBonusesCount it had only one usage
2016-10-01 06:51:12 +03:00
AlexVinS
2f7e10a06f
Use range limit selector when modifying bonus lists and checking for spell bonuses
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* fixes http://bugs.vcmi.eu/view.php?id=2532
2016-09-30 17:12:28 +03:00
AlexVinS
245d17a9e9
Fixed typo bonus duration enum. Mod compatibility retained.
2016-09-30 01:57:33 +03:00
Vadim Markovtsev
2c1dddde33
Fix memory problems with BonusList
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Bonus * -> std::shared_ptr<Bonus>
This cures the following problems:
1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.
Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
ArseniyShestakov
f4f170bf92
Merge pull request #202 from vcmi/noncopyableBonusSystemNode2
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Didn't manage to find any crashes in newly created games. Merging.
Keep in mind that even if most of old saves will load properly some of them still corrupted beyond repair and after some turns they might eventually crash.
2016-09-04 11:06:05 +03:00
Arseniy Shestakov
452e28d183
Remove some useless includes found by cppclean
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This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00
AlexVinS
69395d4c78
Fix bonus tree on node move
2016-08-18 15:04:07 +03:00
AlexVinS
d42947f109
Added move constructor for BonusList
2016-08-18 15:04:05 +03:00
AlexVinS
55e27a6334
Important fix
2016-08-18 15:04:03 +03:00
AlexVinS
681b3c7078
reduced code duplication
2016-08-18 15:04:01 +03:00
AlexVinS
629922f43e
Added move constructors for minimum required Bonus system`s classes
2016-08-18 15:03:59 +03:00
AlexVinS
89ce1a4509
Fixed uninitialized field
2016-08-18 15:03:20 +03:00
Arseniy Shestakov
10dbbead2d
Fix indentation of logging code and around it
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That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
ArseniyShestakov
8fb5dacba2
CBonusSystemNode: get rid of non-const getBonusList
2015-12-11 15:02:36 +03:00
ArseniyShestakov
b48d65ad57
addNewBonus: add turnsRemain check for N_TURNS, N_DAYS and ONE_WEEK
2015-11-20 14:37:57 +03:00
ArseniyShestakov
7f0b0bd1b5
Bonus system: use updateBonuses in battleTurnPasseed
2015-11-09 15:48:07 +03:00
ArseniyShestakov
ee1c5e452f
Bonus system: add CWillLastDays selector
2015-11-09 15:01:58 +03:00
ArseniyShestakov
5bfbd8526b
Bonus system: fix N_DAYS bonus duration
2015-11-09 14:18:36 +03:00
Vadim Markovtsev
b701835de0
Fix wrong comparison
2015-10-13 21:05:46 +03:00
AlexVinS
395070b584
Fix 1974
2015-09-15 08:51:05 +03:00
AlexVinS
8f2da66a18
fix mantiss 1967 + some refactoring
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* remove TModDescr and realted APIs - they were only used in one place
2015-09-04 22:29:20 +03:00
AlexVinS
2cb6cb7baa
Remove useless durationType selector
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* duration is a mask, equality comparison is not enough
2015-06-02 07:12:02 +03:00
AlexVinS
5b29e800f7
Cleanup: use only CBonusSystemNode::treeHasChanged() when changing treeChanged
2015-04-11 08:13:28 +03:00
AlexVinS
685deddac1
Start spell-relatet files reorganisation
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* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
AlexVinS
66b022f93e
initializer lists part1
2014-10-02 19:43:46 +04:00