DjWarmonger
e1c793068d
1.Support for Skyship - revealing entire map
...
2.Reorganization of visible tiles processing
3.Turned off revealing the map at build structure as it caused odd conflict
2009-11-11 17:45:03 +00:00
DjWarmonger
e4417e9204
Added feature #111 - external dwellings increase town growth.
2009-10-26 09:11:10 +00:00
DjWarmonger
1683a419a3
Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119 )
2009-10-24 19:21:32 +00:00
Frank Zago
e916e94a40
Commented out unused code.
2009-10-24 03:51:14 +00:00
DjWarmonger
f0e04ad850
Fixed #178 = Scholar won't give unavaliable spells anymore.
2009-10-23 19:58:21 +00:00
Frank Zago
20c4fbd25c
Fixed bug 187.
2009-10-22 05:39:04 +00:00
DjWarmonger
9764e968cd
1.Support for Mana Vortex
...
2.Bonusing town buildings now dispplay correct message.
2009-10-06 07:55:39 +00:00
DjWarmonger
60085e2249
Fixed bug 116 - constructing bonusing buildings will now affect town heroes.
2009-10-06 06:15:56 +00:00
Michał W. Urbańczyk
fe7ef6bbe1
Smart map object serialization over net.
...
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
DjWarmonger
2cf3e6885f
Support for Castle Stables. These are compatible with advMap Stables.
2009-10-05 16:38:54 +00:00
DjWarmonger
7f9d6e0a36
Fixed crash when visiting Academy of Battle Scholars.
...
Crash with Cage of Warlords not confirmed?
2009-10-05 11:28:49 +00:00
DjWarmonger
9792c64cbf
Fixed bug #71 . Little redesign of town buildings handling.
2009-10-04 14:20:19 +00:00
Frank Zago
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
...
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
DjWarmonger
6d6b3ae1ea
Additional functions to obtain precise info about stacks and armed instance for OnionKnight and general use.
2009-10-03 19:31:50 +00:00
DjWarmonger
913c0af6fa
Fixed bugs 11, 24 & 26
...
Next part of Shops script, however still no GUI.
2009-10-03 11:16:42 +00:00
Michał W. Urbańczyk
4c458a7e47
Bumped version, restored AI and Cage.
2009-10-01 22:18:37 +00:00
Michał W. Urbańczyk
5073365eb9
Disable AI and Cage of Warlorlds for release (crashes)
2009-10-01 22:13:11 +00:00
mateuszb
7382314dfd
* battle should now end automatically when last stack of one of sides is killed by a spell
...
* minor changes
2009-09-28 14:21:48 +00:00
DjWarmonger
974acb3907
Pandora fix. Now window will contain message about joined creatures.
2009-09-26 09:16:59 +00:00
OnionKnight
e3eeed0b70
gcc compilation fixes.
2009-09-25 21:11:13 +00:00
DjWarmonger
62cb72975c
1. All Ceature Banks now have correct configs.
...
2. Pyramid is fully supported.
3. Minor Pandora fix.
2009-09-25 15:40:28 +00:00
mateuszb
1745c3512e
* config/bankconfig.txt will be used instead of ZCRBANK.TXT
2009-09-25 09:57:13 +00:00
DjWarmonger
6d881789f6
1.Messenger banks won't reset monthly.
...
2.Fixed ZRCBANKS and exported to bankconfig.txt file
2009-09-25 09:38:59 +00:00
Frank Zago
66541027b5
Correct spelling.
2009-09-25 04:05:01 +00:00
DjWarmonger
0937653e0a
getAllowedSpells fixed. Shrines will use it from now on.
2009-09-24 19:28:26 +00:00
DjWarmonger
55925e0eea
1.Fixes for RazeStructures net packs.
...
2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00
Michał W. Urbańczyk
307c20e7dc
* fixed crash on clicking on the map frame
...
* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
mateuszb
dce07fe1c9
* fixes for previous commit
2009-09-23 12:42:14 +00:00
mateuszb
e9c991a180
* compilation fixes (I didn't test everything, I hope it works)
2009-09-23 12:05:33 +00:00
DjWarmonger
91b4212c5f
Support for Magic Spring
...
Optimized Pandora Box
2009-09-22 16:12:33 +00:00
DjWarmonger
7c2b54844f
Update for previous rev. Support for synchronous building demolition.
2009-09-22 14:27:46 +00:00
DjWarmonger
1f92b2af2c
Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege.
2009-09-22 11:28:05 +00:00
DjWarmonger
b29ac50dcb
1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
...
2.Level-up from newly implemented School of War crashed the game.
3.A sketch of shops support
2009-09-21 09:00:33 +00:00
Michał W. Urbańczyk
ee3c318ed9
Version for development release 0.73c
...
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
DjWarmonger
763571062d
Utopia won't give same artifact twice.
2009-09-19 09:47:22 +00:00
DjWarmonger
4c1c03cf37
Proper handling of bank names.
2009-09-17 14:27:28 +00:00
mateuszb
1a08772bc8
* reading of creature banks' names
2009-09-17 11:05:50 +00:00
mateuszb
320e3b9cde
* small fixes for creature banks info
2009-09-17 10:47:47 +00:00
DjWarmonger
7660e29751
Creature banks are now functional, however there are some glitches listed on our board.
2009-09-17 06:19:27 +00:00
DjWarmonger
df6a7d680e
Creature banks display resonable info about gathered loot.
2009-09-16 16:16:57 +00:00
Michał W. Urbańczyk
670a408fab
Fixes for handling starting spells / spellbook.
2009-09-13 22:45:58 +00:00
Michał W. Urbańczyk
efb1049860
* fixed crashes with paths when fastly switching heroes
...
* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
OnionKnight
3d2ab9c753
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
...
* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
Michał W. Urbańczyk
956a87f264
* redone stack queue algorithm
...
* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
DjWarmonger
749d54f686
I don't have time this week to finish and test Creature Banks, so I submit what have been made so far.
2009-09-01 14:36:48 +00:00
OnionKnight
e60c6785a4
* Necromancy implemented. Not sure if they client/server communication is right, but it works.
...
* Cloak of the Undead King implemented as well.
2009-08-31 22:04:00 +00:00
mateuszb
03b91b1ed7
* fixed reading of guards / granted creatures (for BankConfig)
...
* minor changes
2009-08-29 16:08:58 +00:00
mateuszb
fceeb05e16
* a bit of pathfinder interface redesign
...
* a few fixes for sieges
* better wall parts' positions by Ivan
2009-08-28 09:03:58 +00:00
DjWarmonger
af0cfe13a4
Fixed desync problem with Creature Banks and some other glitches.
...
The game is still unstable though. Please let me know if your game tends to crash when starting new map.
2009-08-26 05:08:59 +00:00
OnionKnight
5f2d6b5e4c
Partial garrison support, battles are played out and the object gets flagged.
2009-08-25 15:08:18 +00:00