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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
Commit Graph

314 Commits

Author SHA1 Message Date
Frank Zago
7bb09341a0 Derive CSndHandler and CVidHandler from new class CMediaHandler. 2009-06-19 04:27:12 +00:00
mateuszb
ae3fa69134 * next part of exchange window
* changed some CDefHandlers to CDefEssential (the second is less memory consuming)
* minor changes
2009-06-17 16:46:16 +00:00
mateuszb
8231a6e6cc * first part of exchange window
* minor changes
2009-06-16 11:18:14 +00:00
Michał W. Urbańczyk
e2c30df5a6 * fix for problems after r-clicking hero in tavern
* refactored Options::show
* minor improvements
2009-06-10 20:48:55 +00:00
Michał W. Urbańczyk
29e1f2a0b8 * removed redundant code for displaying map difficulty
* bumped version name to 0.72b
* more diagnostics in music handler (should help to catch the reported bug with not playing main menu theme)
* probably fixed problems with horde buildings in towns that start with upgraded dwellings (0.72#1 http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=159)
2009-06-10 19:44:09 +00:00
Frank Zago
574780da21 Fixed primary/secondary skill levels given by a scholar. 2009-06-10 00:06:35 +00:00
Michał W. Urbańczyk
a17936908a * updated changelog
* version set to 0.72
* integrated save format version to the CLoadFile
* fixed problems on entering non-number as resolution number
* minor improvements
2009-06-01 22:31:11 +00:00
Michał W. Urbańczyk
cff70406f1 * enter can be used to open window with selected hero/town
* fixed slider behavior when showing less maps/games than available slots
* added a few missing sounds for creatures
* fixed problems with artifacts info caused by bug in serialization
* fixed bug in Scholar's serializetion
* all stacks features will be serialized (should fix problems with missing premies from artifacts)
* proper serialization of HeroBonus, fixes some problems/crashes
* resource silos won't give resources on the first day
* fixed problems with removing artifacts when all visiblebackpack slots are full
2009-05-30 16:00:26 +00:00
Frank Zago
5eb067e3fd Revert memory mapped support for LOD files (r881, r886 and r895) because on Windows these files get locked and other applications cannot access them anymore. 2009-05-26 04:52:34 +00:00
Michał W. Urbańczyk
4581c30b20 * VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs)
* Mines / Resource Silos won't give income in the first turn
* Double click on hero slot during stack splitting won't crash
* Fixed problems with updating buttons / minimap
2009-05-24 23:21:55 +00:00
mateuszb
d3e5020da1 * fixed #28 bug
* fixed #30 bug (those elementals were wrongly double-wide)
* fixed #40 bug
* RowAdd always initialized in getSprite

bugs from http://antypika.aplus.pl/vcmi/forum/viewtopic.php?t=148&sid=1813b5192666d21ca931aac9ad778606
2009-05-24 14:32:36 +00:00
Frank Zago
6635cf4f23 Made a few functions static or static inline. 2009-05-23 22:57:39 +00:00
Frank Zago
a0417e95c4 Do not return reference to temporary. 2009-05-23 21:16:42 +00:00
Frank Zago
d5bd4d4aaf Optimized (a little) CDefHandler::getSprite. 2009-05-23 04:22:21 +00:00
Frank Zago
e3c3d3478d Simplify infs2. 2009-05-23 01:23:09 +00:00
Frank Zago
8e2a6466e2 Split audioh into soundh and musich. Derive both from a new CAudioBase class. Fixed crash when there is no sound card present. 2009-05-22 04:14:59 +00:00
Michał W. Urbańczyk
1d5565b3a3 * updated project files for MSVC
* fixed a few includes paths
* it's possible to enter Tavern via Brotherhood of Sword
* fixes for statusbar
* fixes for townlist
* fixed crashes on building / clicking some buildings
* bumped version number to 0.71c
* bonuses from wearing more than one same artifact won't cumulate
2009-05-21 23:50:45 +00:00
Frank Zago
73949f3367 Build fixes for linux. 2009-05-21 00:55:30 +00:00
mateuszb
429b226517 * moved a few files 2009-05-20 10:08:56 +00:00
mateuszb
4c0936a3dc * further code reorganization 2009-05-20 09:02:50 +00:00
Michał W. Urbańczyk
7fbd4e696c * Fixed crashbug on iterating stack effects
* Altered probabilities of starting with 1/2/3 stacks (according to Zamolxis tests)
* fix compilation min/max (windef.h is somehow included and it has its own macros min/max)
2009-05-17 22:52:22 +00:00
Frank Zago
0f6bb0d8b0 Use mapped memory for LOD files. Fixed a few bugs. 2009-05-17 20:31:57 +00:00
mateuszb
cc78c2d350 * more of the new stack bonus system 2009-05-15 12:07:55 +00:00
mateuszb
f07c80ce44 * more of the new stack bonus system 2009-05-14 17:26:55 +00:00
Frank Zago
1f337764bd Support for combat spell sounds. 2009-05-14 04:49:04 +00:00
Frank Zago
bbf4394ecc Removed unused variable. 2009-05-14 03:28:55 +00:00
Frank Zago
e7d4635da8 Use the creatures parameter. 2009-05-14 03:13:54 +00:00
mateuszb
a93796e9d8 * a few changes to new stack bonus system 2009-05-13 20:40:23 +00:00
Frank Zago
788343dd1d Typo: cast is an irregular verb. 2009-05-12 03:35:51 +00:00
Frank Zago
a8ebc0fb5b Fix include path. 2009-05-11 04:57:58 +00:00
Frank Zago
4dd4912b81 Unused file. 2009-05-11 00:59:10 +00:00
mateuszb
8a32855900 * further changes in stack's bonus code 2009-05-10 15:09:42 +00:00
Michał W. Urbańczyk
90fd75e66c * Removed trailing newline from settings.txt (caused warning)
* Sprite/Bitmap handlers moved to VCMI_Lib
* Moved volume sliders 1px down for better look
2009-05-09 16:18:27 +00:00
mateuszb
ae2909667d * redesign of stack's abilities and bonuses - not 100% working, but close ;] 2009-05-08 16:55:04 +00:00
mateuszb
b5ae7d5cbe * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
Frank Zago
a594beea92 Added volume support. 2009-05-06 03:13:46 +00:00
Frank Zago
11779956b1 Fix spelling: pickup_sounds -> pickupSounds 2009-05-06 02:39:03 +00:00
Frank Zago
2bb0eab5f9 Split CMusicHandler into CMusicHandler, CSoundHandler and CAudioHandler. Audio handler is now audioh instead of mush. 2009-05-06 02:32:36 +00:00
Michał W. Urbańczyk
ab1a759458 * reduntant quotation marks from artifact descriptions are removed
* fixed map scrolling with ctrl+arrows when some windows are opened
2009-05-03 23:15:18 +00:00
mateuszb
51821ad5c4 * missing change for previous commit 2009-05-03 16:15:22 +00:00
mateuszb
047590427f * support for new hero bonuses (BLOCK_MORALE, SECONDARY_SKILL_PREMY (archery), AIR_SPELL_DMG_PREMY, EARTH_SPELL_DMG_PREMY, FIRE_SPELL_DMG_PREMY, WATER_SPELL_DMG_PREMY, BLOCK_SPELLS_ABOVE_LEVEL, SPELL_IMMUNITY, BLOCK_MORALE, FIRE_SPELLS, AIR_SPELLS, WATER_SPELLS, EARTH_SPELLS, SPELL, SPELLS_OF_LEVEL). It means that following artifacts are now supported:
- Orb of the Firmament
- Orb of Silt
- Orb of Tempestuous Fire
- Orb of Driving Rain
- Bow of Elven Cherrywood
- Bowstring of the Unicorn's Mane
- Angel Feather Arrows
- Tome of Fire Magic
- Tome of Air Magic
- Tome of Water Magic
- Tome of Earth Magic
- Recanter's Cloak
- Orb of Inhibition
- Pendant of Dispassion
- Pendant of Second Sight
- Pendant of Holiness
- Pendant of Life
- Pendant of Death
- Pendant of Free Will
- Pendant of Negativity
- Pendant of Total Recall
- Spellbinder's Hat
- Spirit of Oppression
- Sphere of Permanence
I hope I listed them all here :). Please try them and report if something's wrong.
2009-05-03 16:14:16 +00:00
Michał W. Urbańczyk
1661da2fcb * fixed selecting new path
* always restoring default cursor when movng mouse out of the terrain
* fixed herolist scrolling
* fixed picking guarded resources
2009-05-01 22:08:03 +00:00
Michał W. Urbańczyk
8c6c0df45e Sound patch from Ubuntux #11: Add music infrastruture + some musics in various places
[With mine minor fixes and updated MSVC project]
vcmi_music.diff
2009-04-30 23:25:17 +00:00
Michał W. Urbańczyk
df25dd7efb Sound patches from Ubuntux #7 - #10:
* Some sound code cleanups
* Renamed soundBase::soundNames into soundBase::soundID
* Add a music handler destructor
* Add Archdevil and vampire pre and post movement sounds

I've applied minor change to fix CMusicHandler - GeniusAI conflict: moved sounds bimap to the .cpp file.

(vcmi_sounds_cleanup.diff
vcmi_sounds_cleanup2.diff
vcmi_sounds_cleanup3.diff
vcmi_add_sounds.diff)
2009-04-30 10:53:06 +00:00
Michał W. Urbańczyk
6ccd9c2701 Sound patch from Ubuntux #6 - adds sound to units during combats
(vcmi_sound_battle.diff)
2009-04-25 23:31:39 +00:00
Michał W. Urbańczyk
92671947a0 Sound patch from Ubuntux #5 - fixes a bug in stopSound where all channels would be stopped if -1 is given in parameter.
(vcmi_sound_stop_one_channel.diff)
2009-04-25 22:51:16 +00:00
Michał W. Urbańczyk
275ec5f640 Added sounds to several objects, minor improvements. 2009-04-23 21:09:10 +00:00
Michał W. Urbańczyk
992ce92ae5 Sound patch from Ubuntux #4 - sounds for hero movement
(vcmi_sound_hero_moving.diff)
2009-04-23 19:50:27 +00:00
Michał W. Urbańczyk
a81378617f Little more events
[Still need more work]
2009-04-23 15:48:53 +00:00
Michał W. Urbańczyk
ff131a3b2f Sound patch from Ubuntux #3
(vcmi_sounds_sets.diff)
2009-04-22 18:50:22 +00:00