Laserlicht
5718416ebf
code review + fixes
2025-11-05 20:35:38 +01:00
Laserlicht
8b653ea3fb
revert fix for boat
2025-11-02 21:51:40 +01:00
Laserlicht
60dacab361
fix boat assert
2025-11-02 21:26:49 +01:00
Laserlicht
75f965c93a
remove allresources
2025-09-14 15:29:14 +02:00
Ivan Savenko
b45e3b7732
Merge pull request #6021 from kdmcser/undead_raise
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make UNDEAD_RAISE_PERCENTAGE compatible with 1.6 when setting to 0
2025-08-18 22:09:55 +03:00
kdmcser
25c987beab
make UNDEAD_RAISE_PERCENTAGE compatible with 1.6 when setting to 0
2025-08-17 01:11:31 +08:00
Ivan Savenko
c0644da408
Merge pull request #5947 from Laserlicht/skill
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Setting to increase selectable skills on levelup
2025-07-31 17:00:24 +03:00
Laserlicht
df545e47f9
code review
2025-07-31 00:11:43 +02:00
Ivan Savenko
97e6c5f395
Merge pull request #5952 from IvanSavenko/spell_ban_fix
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Fix artifacts providing hero with banned spells
2025-07-28 18:53:50 +03:00
Ivan Savenko
1f9a1dbf37
Fix artifacts providing hero with banned spells
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Tomes of X Spells and Spellbinder's Hat (and any other sources for such
bonuses from mods) will no longer provide spells that are banned on map.
Option is only active for random maps and for HotA h3m's. RoE-SoD .h3m's
work as before.
If needed, behavior can be changed in config
2025-07-26 19:44:00 +03:00
Opuszek
8807b442a6
Fixes crash on uncheck customize spell
2025-07-25 22:57:55 +02:00
Laserlicht
1316389e9d
possibility to adjust skill selection
2025-07-24 19:39:06 +02:00
Laserlicht
ca8cfaf0ad
Merge branch 'develop' into max_range_spell
2025-07-08 11:36:23 +02:00
Laserlicht
b6e8731329
code review
2025-07-08 10:34:11 +02:00
Ivan Savenko
9070db4a96
Garrisoned hero is now attached to townAndVis node, not to town itself
2025-07-06 14:39:57 +03:00
Laserlicht
13a2b8781e
Merge branch 'vcmi:develop' into max_range_spell
2025-07-03 23:25:06 +02:00
SoundSSGood
7f9936cf10
getSourcesForSpell
2025-06-30 18:41:20 +02:00
Ivan Savenko
6ac57a7cfc
Improvements to bonus system node types / propagators
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- Node type is now set on construction and never changes
- Added army propagator that also checks for TOWN and HERO
- Renamed existing propagators to be in sync with enumeration
2025-06-25 17:34:20 +03:00
Laserlicht
9bfe3a8195
max range for spellcaster
2025-06-25 15:50:31 +02:00
Laserlicht
cfc09389fa
Merge branch 'develop' into cheats
2025-06-19 19:05:31 +02:00
Laserlicht
b0f5c4dd7b
allow more than 8 skills
2025-06-19 19:02:39 +02:00
Ivan Savenko
0ad4e80c7d
Rework and simplify logic of attaching heroes to bonus system
2025-06-17 14:37:25 +03:00
Ivan Savenko
e35ac0b1e5
Merge pull request #5733 from MichalZr6/mapeditor_fixes
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Mapeditor fixes for various crashes
2025-06-16 17:15:29 +03:00
Ivan Savenko
0c13f46579
Heroes with neutrals will now always receive terrain penalty
2025-06-16 13:23:14 +03:00
Michał Zaremba
aed832a99d
Fixes following review
2025-06-15 23:47:12 +02:00
Michał Zaremba
9e474422fd
Fix map saving
2025-06-15 23:47:12 +02:00
Ivan Savenko
ba0188ca7f
Bring hero strength for campaigns in line with h3
2025-06-15 17:01:29 +03:00
Ivan Savenko
c279da0798
Minimize hardcoded logic for campaigns. Support for hota h3c's
2025-06-15 17:01:29 +03:00
Ivan Savenko
a842dfb3c4
Support for defining new campaign regions in mods, for hota h3c
2025-06-15 17:01:29 +03:00
Ivan Savenko
022b0f731c
Fix configs, update docs, resolve discovered regressions
2025-06-15 14:36:29 +03:00
Ivan Savenko
d2178f8831
Simplify Necromancy code, update docs
2025-06-15 14:36:29 +03:00
Ivan Savenko
e0de65d56c
Reworked & fixed DARKNESS bonuses and lookout tower / skyship logic
2025-06-15 14:36:29 +03:00
Ivan Savenko
ea8f1bc23d
Check SPECIAL_UPGRADE bonus from unit scope
2025-06-15 14:36:29 +03:00
Ivan Savenko
ce5ee6e1df
Merge pull request #5769 from IvanSavenko/mysticism
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Percentage-based mana regeneration
2025-06-04 21:11:45 +03:00
Ivan Savenko
07dcdc1f85
Percentage-based mana regeneration
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Hota-like mysticism.
Bonus FULL_MANA_REGENERATION (Wizard well) has been replaced with
MANA_PERCENTAGE_REGENERATION bonus. Wizard well now has new bonus with
100% value.
2025-06-03 19:38:54 +03:00
Ivan Savenko
139f41c9b2
Implement STACK_EXPERIENCE_GAIN_PERCENT bonus
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Suggested on Discord
- implements STACK_EXPERIENCE_GAIN_PERCENT that modifies stack
experience received by units after combat
- removed "EXPERIENCE" primary skill. Changes to experience are now
applied through separate netpack
2025-06-02 21:21:20 +03:00
Ivan Savenko
bad46571c0
Fix handling of upgrades of upgrades for necromancy
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Game will now recognize upgrades of upgrades for Necromancy purposes -
if hero has such units in his army, Necromancy can target them with same
2/3 efficiency like direct upgrades
2025-05-27 18:46:11 +03:00
Ivan Savenko
cc274c4d34
GameRandomizer is now in lib, add implementation
2025-05-19 18:51:42 +03:00
Ivan Savenko
54a46b77a9
Extract library entity randomization logic to separate class
2025-05-19 18:51:42 +03:00
Ivan Savenko
e79c8b9fe1
Remove unnecessary access to gamestate
2025-05-19 17:53:15 +03:00
Ivan Savenko
cb82c6a4f6
Fix calculation of new secondary skill level. Fixes bug with removal
2025-05-16 17:21:39 +03:00
Ivan Savenko
456525109e
Replaced undescriptive bool true/false with more clear enum for
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absolute/relative change via netpacks
2025-05-16 17:21:39 +03:00
Ivan Savenko
4d4da0454f
map objects hierarchy now uses IGameInfoCallback
2025-05-14 18:33:20 +03:00
Ivan Savenko
6f20235d07
Merge CPrivilegedInfoCallback into CGameInfoCallback
2025-05-14 13:42:20 +03:00
Ivan Savenko
716da918f8
Completely remove IGameCallback class
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- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
2025-05-14 13:39:41 +03:00
Ivan Savenko
35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
2025-05-12 22:07:09 +03:00
Ivan Savenko
4b30336d03
Fix issues detected by Sonar
2025-05-11 19:50:57 +03:00
Ivan Savenko
1b5d00cc99
Fix running game without wog active
2025-05-06 18:53:21 +03:00
Ivan Savenko
fe276374ef
Merge pull request #5687 from kdmcser/fix_commander_artifacts
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fix commander artifacts inactive when loading game
2025-05-06 16:20:27 +03:00
kdmcser
aebe4932fb
fix commander artifacts inactive when loading game
2025-05-05 23:01:43 +08:00