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Commit Graph

22 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
00929126d5 * started making creature info window
* callback for buttons/lists based on boost::function
* new file AdventureMapButton.cpp - update your project files
2008-05-18 17:33:39 +00:00
Michał W. Urbańczyk
2f2169b71f * improved slider ( #58 )
* fixed problems with horde buildings (won't block original dwellings)
* giving primary skill when hero get level (but there is still no dialog)
* if an upgraded creature is available it'll be shown as the first in a recruitment window
* creature levels not messed in Fortress
* war machines are added to the hero's inventory, not to the garrison
* support for H3-style PCX graphics in Data/ (not tested)
* started doing support for ZSoft PCX graphics in Data/
* VCMI won't crash when is unable to initialize audio system
* fixed displaying wrong town defs
* minor fixes and improvements
2008-05-03 15:30:11 +00:00
mateuszb
9674343453 * fixed memory leak in battles
* blitting creature animatoins to rects (not tested!)
* a few minor improvements
2008-04-20 15:56:03 +00:00
Michał W. Urbańczyk
4ff5788e51 * version changed to 0.58
* splitting stacks in hero window
* minor fixes
2008-04-20 12:39:33 +00:00
Michał W. Urbańczyk
e8056d0d80 * improved slider
* fixed leaving battles
2008-04-15 17:12:21 +00:00
Michał W. Urbańczyk
36779118b5 Huge commit:
* correctly showing recruitment window (recruitment not ready)
* new slider class
* creature growths handled (horde buildings not yet supported)
* buttons more secure
* info about factions and their creatures
* costs of creatures merged into vector
* info about town structeres state (started)
* new function in CSDL_Ext for drawing borders 
* numerous minor changes
2008-04-04 17:30:53 +00:00
Michał W. Urbańczyk
1e61235aa9 Almost finished building of buildings. 2008-03-21 00:03:31 +00:00
Michał W. Urbańczyk
b3c69fe838 More town hall code, started making building requirements. 2008-03-16 00:09:43 +00:00
mateuszb
68d37e1507 * small bugfix in dismissing hero (still needs better actualization of advmap lists)
* most buttons in battleInterface
2008-03-01 11:49:25 +00:00
Michał W. Urbańczyk
dbf3b8d08e * right click popups with infoboxes for heroes/towns lists
* separation activate/show functions in advmapint
2008-02-22 22:26:31 +00:00
mateuszb
8b5a50f619 * new interface coloring (many thanks to GrayFace ;])
* fixed bug in object flag's coloring
* a bit of water animation (next thanks to GrayFace, even if it does not work good ATM)
2008-02-22 17:47:14 +00:00
Michał W. Urbańczyk
83b5c78d5a * added hints in town lists
* eliminated square from city hints
* version changed on 0.53c
2008-02-22 15:47:01 +00:00
Michał W. Urbańczyk
f0db8760c2 * redone ZELP.TXT handling. Now VCMI should handle all language versions of that file. 2008-02-06 05:12:59 +00:00
Michał W. Urbańczyk
847126f57a * close button properly closes (same does 'q' key)
* two players can't have selected same hero
* double click on "Show Avalible Scenarios" won't reset options
* fixed crashbug in town/hero lists
* fixed crashbug in initializing game caused by wrong prisons handling
* fixed crashbug on reading custom artifacts in RoE map
* fixed crashbug on reading custom pandora's box in RoE map
* fixed crashbug on reading blank quest guards
* improved console messages


Ufff....
2008-02-03 04:22:58 +00:00
Michał W. Urbańczyk
c461365275 * added Necropolis
* townlist in town screen and switching towns
* minor changes
2008-01-31 21:35:30 +00:00
mateuszb
31a5ea2ae5 general heroWindow improvements 2008-01-31 12:10:59 +00:00
Michał W. Urbańczyk
9ed4f66cb7 * custom statusbar in town interface
* added missing file
2008-01-27 20:37:10 +00:00
Michał W. Urbańczyk
449e7b6773 Hopefully fixed buttons without making leak. 2008-01-21 18:22:51 +00:00
mateuszb
f0186c3858 less leak, bizzare buttons 2008-01-21 18:08:53 +00:00
mateuszb
2ce033aba9 heroWindow is now show/hideable ;] 2008-01-11 18:56:39 +00:00
mateuszb
e62cfed95f a bit of hero window
help needed - make something to prevent changing surface stored in CHeroWindow::background. I do not overwrite it, but it changes dramatically with every call of CHeroWindow method!

And besides - is there anything to make my window displayed easily, without calling show() every frame when it should be displayed? any machanism?
2008-01-10 19:01:25 +00:00
Michał W. Urbańczyk
b334dbd79d Town interface and minor improvements. 2008-01-09 17:21:31 +00:00