* fixed problems with horde buildings (won't block original dwellings)
* giving primary skill when hero get level (but there is still no dialog)
* if an upgraded creature is available it'll be shown as the first in a recruitment window
* creature levels not messed in Fortress
* war machines are added to the hero's inventory, not to the garrison
* support for H3-style PCX graphics in Data/ (not tested)
* started doing support for ZSoft PCX graphics in Data/
* VCMI won't crash when is unable to initialize audio system
* fixed displaying wrong town defs
* minor fixes and improvements
* correctly showing recruitment window (recruitment not ready)
* new slider class
* creature growths handled (horde buildings not yet supported)
* buttons more secure
* info about factions and their creatures
* costs of creatures merged into vector
* info about town structeres state (started)
* new function in CSDL_Ext for drawing borders
* numerous minor changes
help needed - make something to prevent changing surface stored in CHeroWindow::background. I do not overwrite it, but it changes dramatically with every call of CHeroWindow method!
And besides - is there anything to make my window displayed easily, without calling show() every frame when it should be displayed? any machanism?