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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
Commit Graph

475 Commits

Author SHA1 Message Date
Ivan Savenko
dfe6e04464 Implemented semi-transparent spell effects 2024-11-17 19:48:16 +00:00
Ivan Savenko
697d63d2b8 Reworked and fixed gendered hero sprites on adventure map 2024-11-07 10:39:23 +00:00
Ivan Savenko
8cd19f639f Added validation of flaggable objects 2024-11-07 10:39:23 +00:00
Ivan Savenko
d3f6ec5088 Fixed schema to account for lighthouse -> flaggable change 2024-11-07 10:39:23 +00:00
kdmcser
3b72594743 add support for soft dependencies 2024-10-26 19:15:12 +08:00
SoundSSGood
86d5c05ffa Fused identical artifacts 2024-10-15 16:51:29 +03:00
Ivan Savenko
68e5cff276 Implement user-defined cursor scaling 2024-10-09 17:37:54 +00:00
Ivan Savenko
7d58f89992 Change default resolution from 800x600 to 1280x720 2024-10-09 17:37:54 +00:00
Ivan Savenko
daa706b847 Enable fullscreen as default 2024-10-09 17:37:54 +00:00
Ivan Savenko
42adc9d394 Enable auto-detection of UI scaling 2024-10-09 17:37:54 +00:00
Ivan Savenko
2399a5a765
Merge pull request #4712 from IvanSavenko/detect_conflict
Detection of potential conflicts between mods
2024-10-07 17:57:52 +03:00
Laserlicht
a826b88641
Merge branch 'develop' into spell 2024-10-07 12:55:23 +02:00
Ivan Savenko
8e4152bc81 It is now possible to define objects directly in mod.json instead of
using path to file with object definition
2024-10-06 19:42:15 +00:00
Ivan Savenko
66fdad145c Added an option to configure validation level in launcher 2024-10-06 19:21:33 +00:00
Ivan Savenko
a7027e10f4
Merge pull request #4696 from Laserlicht/color_param
color shift parameter to config
2024-10-06 16:03:45 +03:00
Ivan Savenko
f816c3306b
Merge pull request #4694 from Laserlicht/spell_cast_only_self
cast only on self
2024-10-01 17:20:20 +03:00
Laserlicht
be31041a48
"general" -> "interface" 2024-10-01 16:09:22 +02:00
DjWarmonger
ffed9480e0
Merge pull request #4483 from vcmi/custom_objects_per_zone
Customizable objects in RMG zones
2024-10-01 14:58:35 +02:00
Laserlicht
844b078482 color shift parameter to config 2024-09-30 19:46:53 +02:00
Laserlicht
713fcd6543 research per day & seperate config 2024-09-30 02:40:28 +02:00
Dydzio
3c9ec0c30e Change neutral AI to BattleAI 2024-09-29 15:44:24 +02:00
Laserlicht
e6cb87abac cast only on self 2024-09-28 17:32:53 +02:00
Laserlicht
f94f0a3274 new dialog 2024-09-28 15:51:53 +02:00
Laserlicht
d929bfb9d1 rename; introduce factor 2024-09-28 15:05:13 +02:00
Laserlicht
2052a26031 code review 2024-09-28 14:25:11 +02:00
Laserlicht
efcac3b933 settings 2024-09-27 20:16:41 +02:00
Ivan Savenko
19db016473
Merge pull request #4654 from dydzio0614/any-hex-shooting
Allow targeting empty hex by shooters with multi-tile SPELL_LIKE_ABILITY
2024-09-27 19:23:33 +03:00
Ivan Savenko
ca3c6227c4 Add selector for font type in Launcher, add autoselection 2024-09-24 13:25:36 +00:00
Ivan Savenko
87274128e7 Proper support for usage of multiple fonts in a chain 2024-09-24 10:59:35 +00:00
Ivan Savenko
557b72f2b3 Launcher now controls ttf fonts usage directly instead of toggling mod
from extras
2024-09-23 18:31:44 +00:00
Dydzio
711b0e70d9 Handle new config entry in gamesettings schema 2024-09-23 17:00:08 +02:00
Ivan Savenko
dbfa5b8b2d
Merge pull request #4637 from IvanSavenko/validate_gamesettings
Added validation of game settings
2024-09-23 17:28:37 +03:00
kdmcser
d6e69b9586 not report warning in factory-town 2024-09-22 14:22:56 +08:00
Ivan Savenko
e07340b531 Added validation of game settings
Should detect invalid config in all sources of settings - vcmi config,
mods, random map templates
2024-09-21 15:34:33 +00:00
Tomasz Zieliński
79c4d7d51f Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone 2024-09-21 14:20:56 +02:00
Tomasz Zieliński
dbee822454 Update json schema 2024-09-21 13:52:25 +02:00
Laserlicht
2394809abd missing default value 2024-09-19 21:36:03 +02:00
Ivan Savenko
fb28de5beb
Merge pull request #4531 from Laserlicht/mouse_right_drag
map drag with right mouse
2024-09-19 16:42:33 +03:00
Laserlicht
0aaafc4c8a cast without skip 2024-09-14 15:10:24 +02:00
Tomasz Zieliński
2fe54504ab Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone
# Conflicts:
#	lib/rmg/CRmgTemplate.cpp
2024-09-14 10:19:22 +02:00
Ivan Savenko
a19a55b4ae Add checking handler type for validness, deprecate 'bank' handler 2024-09-12 12:11:18 +00:00
Ivan Savenko
39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
Ivan Savenko
31dff8f8da Add coastVisitable property to rewardables, update schemas 2024-09-12 12:11:18 +00:00
Ivan Savenko
503b87561e Converted all h3 banks to rewardable, remove most of hardcoded checks 2024-09-12 12:11:18 +00:00
Ivan Savenko
ff8d36c350 It is now possible to define game settings in rmg template 2024-09-05 15:16:28 +00:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
Ivan Savenko
327ff01471 Implemented explicitly visitable town buildings, e.g. hota mana vortex
Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.

This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Ivan Savenko
0acc22214b Read scaling filter for fonts from config 2024-09-02 22:08:19 +00:00
Laserlicht
be7d27234f map drag with right mouse 2024-08-28 22:17:05 +02:00
Ivan Savenko
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00