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Commit Graph

171 Commits

Author SHA1 Message Date
Ivan Savenko
21e794268b Attempt to fix & improve error detection:
- use std::fstream instead of boost::iostreams for properly working flush
- removed some catch-all blocks
- reduce catch scope of some try/catch blocks to clearly indicate intent
2023-07-24 18:48:56 +03:00
Tomasz Zieliński
851b90f9c1 Missing file. 2023-07-02 12:32:56 +02:00
Ivan Savenko
a654cc2391 Removed vstd::advance. Added vstd::next to handle similar cases. 2023-05-01 17:58:18 +03:00
Ivan Savenko
832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Konstantin
54eb550eb9 vcmi: remove unused functions now 2023-04-17 00:43:13 +03:00
Konstantin
7a5775a9f9 vcmi: use std::optional 2023-04-17 00:43:13 +03:00
Konstantin
25783066e8 vcmi: use std::any_cast 2023-04-17 00:43:13 +03:00
Ivan Savenko
63d2e6ea42 Removed no longer used code 2023-04-12 01:04:27 +03:00
Ivan Savenko
644f0f4b32 Removed ARRAY_COUNT in favor of std::size 2023-04-12 01:04:26 +03:00
Ivan Savenko
506c3d29bc Replaced vstd clamp with std version 2023-04-12 01:03:14 +03:00
Ivan Savenko
63b197b78a Converted attributes to use c++17 functionality 2023-04-12 01:03:14 +03:00
Konstantin
ea3bdda047 vcmi: reduce boost a little bit 2023-04-11 17:11:14 +03:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Konstantin
8968f0ef0e vcmi: change EAlignment to enum class 2023-04-05 01:22:04 +03:00
Jerome Duval
518f8d69e5 Haiku patch 2023-03-27 10:10:09 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
def1e35836 Use SDL BlitMode's to speed up image rendering 2023-03-05 17:48:02 +02:00
Ivan Savenko
ebe996fa74 Hero movement speed and map scrolling speed now matches H3 2023-03-05 17:48:02 +02:00
Ivan Savenko
acdb8d6e06 renamed Unicode -> TextOperations, to use for all text processing 2023-03-05 17:39:23 +02:00
Andrey Filipenkov
fd56f86a84 introduce VCMI_MOBILE macro 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
c4e7e91850 fix single process build for Android 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
970bd6ed34 adjust project for Android (except AI) 2023-03-02 12:09:47 +03:00
Andrey Filipenkov
59948a41a6 use std::call_once instead of bool flag 2023-02-22 14:00:50 +03:00
Konstantin
038db5c71b vcmi: make int3 as constexpr class
This allows us to calculate distances and check const vector validity
at compile time
2023-02-12 19:00:43 +03:00
Ivan Savenko
ab8b407294 Style cleanup 2023-02-08 13:56:09 +02:00
Ivan Savenko
34dcb4127a Removed text utilities from SDL_Extensions 2023-02-03 18:55:25 +02:00
Ivan Savenko
5d80457eda Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
Ivan Savenko
325c29da0d Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
Ivan Savenko
864990db13 Implemented Bloodlust & Petrification effect
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
Andrii Danylchenko
8c07ddbae0
Merge pull request #1204 from IvanSavenko/single_process_app_upgrade
[1.2] Single process app support for platforms other than ios
2022-12-15 12:22:24 +02:00
Ivan Savenko
d94076c618 Fix msvc build 2022-12-13 16:54:49 +02:00
Ivan Savenko
99e5569ab5 Changes according to review 2022-12-13 15:10:31 +02:00
Ivan Savenko
db2a40600d Fixed some of the warnings detected by CI run 2022-12-08 23:20:42 +02:00
Ivan Savenko
facf77b3ae vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
Ivan Savenko
fb6b3c31e8 Renamed UNUSED -> MAYBE_UNUSED macro to match c++17 attribute name 2022-12-07 18:06:47 +02:00
Ivan Savenko
3219e322ae Fixed all non-silenced gcc/clang warnings 2022-12-07 18:05:47 +02:00
Ivan Savenko
fd97b51183 Yet another attempt to fix Windows compile:
when building vcmi_lib statically (or linking against static vcmi_lib)
do not place dllexport/dllimport tags
2022-12-06 18:35:24 +02:00
Ivan Savenko
d2702a8fcd Removed old definitions from Global.h 2022-12-05 23:09:22 +02:00
Andrii Danylchenko
eeea01d778 NKAI: namespace 2022-10-04 08:40:14 +03:00
Andrey Filipenkov
b8eef4ce35 support building against iOS SDK < 13.0 2022-09-24 15:55:25 +03:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
b8fa692bda simulator reads data from the macOS directory 2022-09-24 15:55:16 +03:00
Andrey Filipenkov
b824a90295 initial iOS support to fix building
tested with Xcode and Unix Makefiles
2022-09-24 15:55:15 +03:00
Andrii Danylchenko
9c8d776398 Merge branch 'develop' into handlersAbstraction
# Conflicts:
#	CI/linux/before_install.sh
#	CI/mac/before_install.sh
#	CI/mxe/before_install.sh
#	lib/CModHandler.cpp
#	lib/mapObjects/CObjectClassesHandler.cpp
#	lib/mapObjects/CObjectClassesHandler.h
#	lib/mapObjects/CommonConstructors.cpp
#	server/CGameHandler.cpp
#	test/CMakeLists.txt
#	test/spells/effects/TeleportTest.cpp
2021-07-16 00:32:13 +03:00
Andrey Filipenkov
bc1d99431d fix boost.locale crash on macOS-arm64 2021-03-05 21:00:33 +00:00
AlexVinS
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Dmitry Orlov
ef6220ebec Fix: Creature resolution failed when mod is in the custom directory 2020-12-13 03:33:28 +03:00
John Bolton
a05ae78e67 Fixed lots of warnings.
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.

4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
Dydzio
545b07b8b8 Thread interruption fixes 2019-05-26 17:55:22 +02:00