aa00fdbd0e
Fix building with Boost 1.58.
2015-05-06 19:16:51 -05:00
ec879046ca
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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Okay let's do this!
2015-03-10 09:04:25 +01:00
00b0af7306
CGameInfoCallback: now actually drop excludeId argument
2015-03-09 14:20:34 +03:00
861104f493
CGameInfoCallback: refactoring of getTeleportChannelEntraces / getTeleportChannelExits
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Move shared filtering code into getVisibleTeleportObjects.
Also remove excludeId as it's not currently used.
2015-03-09 05:10:31 +03:00
0c1a37e5a7
CGameInfoCallback: more functions to check teleport channel types
2015-03-09 02:01:24 +03:00
eff4da1d03
ETeleportChannelType: is now strongly typed enumeration
2015-03-09 01:45:39 +03:00
826a64b579
Pack of tiny code improvements for @alexvins request
2015-03-08 20:19:00 +03:00
8d7b6d119f
CGameInfoCallback: add functions that gather information about teleport channels
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This code belongs to callback because both player and AI shouldn't directly access information about teleport channels.
For example pathfinder code need to check teleport channel type only based on information about objects player already seen.
2015-03-08 16:21:14 +03:00
b6038240ab
Implemented DISGUISE spell. Untested
2015-02-26 08:39:59 +03:00
b846b717a1
implemented VISIONS spell (partially)
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(-) todo: agressivnes
2015-02-26 08:39:56 +03:00
685deddac1
Start spell-relatet files reorganisation
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* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
eebf65e88f
Merge branch 'develop' into SpellsRefactoring4
2014-12-24 00:15:27 +03:00
c538370c5d
Players will be always able to see their owned heroes and other objects. Fixes #1959 .
2014-12-21 13:56:32 +01:00
787c970003
Simplify CGameInfoCallback::estimateSpellDamage
2014-11-13 15:16:27 +03:00
d7800b834e
get rid of CBattleInfoCallback::calculateSpellDmg
2014-11-12 09:52:11 +03:00
78709e223b
Breaking things - trying to remove server-side knowledge of selected objects
2014-09-19 00:18:49 +03:00
36a7cff998
Cleaning error messages at access to players.
2014-09-17 11:03:53 +02:00
d9273b3b2a
Cleaning logs.
2014-09-10 19:09:48 +02:00
d1dd7eef48
Proper fix for #1712 - Building requirement tests are now fixed
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- added minimize() method in logical expressions that will remove excessive elements
- replaced forEach() with morph() that allows replacing types in variant
2014-08-07 19:53:07 +03:00
16eb4b3267
First part of fix for 1712
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- implemented recursive search for missing dependencies
- todo - update GUI. As of now Gui may provide incorrect information
2014-08-07 19:53:07 +03:00
e7fa17af38
Fixed message when a structure can't be built due to requirements, but a different building has been built already
2014-07-29 09:49:50 +02:00
32240da34e
Reduced number of #include's in headers. May break compilation on Win
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since some net packs now need DLL_LINKAGE
2014-06-25 17:11:07 +03:00
a0689fa377
Refactoring of hoverText from objects:
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- removed hoverText field
- split getHoverText() method into 3:
- - getObjectName() for generic name
- - getHoverText(Player) for player-specific text
- - getHoverText(Hero) for hero-specific strings
2014-06-24 20:39:47 +03:00
0afdfa529c
Moved all object-related files to lib/mapObjects directory.
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Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00
c6238588bd
Rename new files.
2014-04-20 12:58:58 +04:00