Ivan Savenko
731aedf3a1
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
2014-07-15 10:14:49 +03:00
Ivan Savenko
92d22bae63
Merge branch 'feature/creatureWindow' into refactoring/guiClasses
2014-07-14 17:23:24 +03:00
AlexVinS
0edd10078f
Fix usage of fillRect.
...
* proper fix for slider drawing
2014-07-05 01:52:11 +04:00
Ivan Savenko
20f7071d11
Implemented stack experience/commander experience display for window
2014-07-04 12:48:09 +03:00
AlexVinS
638dac90af
centralize key color management
2014-07-02 22:20:54 +04:00
AlexVinS
e57dbbde15
Extract startTextInput & stopTextInput
...
(*) these functions do nothing with SDL1 - this is by design - less ifdef`s
2014-07-02 19:41:30 +04:00
AlexVinS
41a0319985
remove separate GUI thread
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+ this fixes OGL
- has some issues(f.e. hero movement)
2014-06-13 07:55:49 +04:00
AlexVinS
0ef16feca9
Refactoring towards backward compatibility (WiP)
2014-06-13 07:55:41 +04:00
AlexVinS
6890c2650b
fix keyboard state access
...
* is somewhat playable already!
2014-06-13 07:55:40 +04:00
AlexVinS
62d42465de
fix compilation
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* may not even run
* text input disabled
2014-06-13 07:55:38 +04:00
Ivan Savenko
71d6b0fea9
- Fixed some warnings from cppcheck
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- Minor improvements to JSON validation
- Cleanup in SDL_Extensions.cpp
- Implemented new propery for creature format: idle animation duration
- Disabled idle animation of some of conflux creatures (was clearly
broken)
2013-11-06 13:42:58 +00:00
Michał W. Urbańczyk
516684aaab
Visual 2012 compile fixes.
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Unfortunately no C99 math nor uniform initialization till VS 2013.
2013-07-07 08:27:27 +00:00
beegee1
30bcec42c6
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
2013-04-07 11:52:07 +00:00