Ivan Savenko
2643762f08
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
DjWarmonger
7be00e97a0
Fixed #1124 . Probably also other bugs related to two-hex creatures (or they were already resolved).
2012-11-30 14:06:22 +00:00
DjWarmonger
52242692f1
Fixed #1130 .
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Moved isToReverse() function to battleCallback so that creature rotation will be handled by core mechanics and not only GUI.
2012-11-29 15:02:55 +00:00
Ivan Savenko
89196c577e
autotools compile fix
2012-11-28 09:16:59 +00:00
DjWarmonger
9d68b9d58d
Compile fix. Keep StdInc consistent.
2012-11-21 09:13:33 +00:00
beegee1
53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
2012-11-20 17:53:45 +00:00
Ivan Savenko
8eba824ada
- updated icons + psd file
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- better log messages if server failed to open port
- 1148 should be fixed. Cleanup in CGameHandler::moveHero()
- compile fixes
2012-11-15 21:29:22 +00:00
DjWarmonger
c54b983663
Some improvements for AI logging.
2012-11-15 10:40:40 +00:00
mateuszb
100dad889a
* much better callback function declaration (previous version inspired me to write a new coding guideline)
2012-11-14 21:19:32 +00:00
DjWarmonger
13a5a820d0
- Fixed #1032
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- Fixed upgrades not working after recent changes. Now all upgrades will be handled by creature names.
2012-11-14 15:26:33 +00:00
DjWarmonger
a7cea94247
- Hopefully fixed #1103
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- Fixed #1137
2012-11-14 14:27:18 +00:00
beegee1
e08db9790b
* Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse)
2012-11-13 18:01:31 +00:00
DjWarmonger
f5ddc44827
- Compile fix - unique_ptr can't be serialized
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- Linking fix - now MapGenOptions have DLL-interface (but probably shouldn't be called directly from client anyway)
2012-11-13 12:55:47 +00:00
Ivan Savenko
f7915d9e61
- removed creature-related code from ModHandler
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- new towns can be loaded as mods
- removed separate DefInfos for towns\capitals
- a bit simpler handling of adventure map def's
2012-11-13 11:52:23 +00:00
beegee1
c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
2012-11-11 12:23:31 +00:00
Ivan Savenko
0d863c83d7
- removed autogenerated by autotools files
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- fixes for #386 using patches from Ixtreon
2012-11-10 21:56:19 +00:00
DjWarmonger
d5aed7c0c7
Compile fix - why would lib headers be dependent on IDE?
2012-11-07 20:14:31 +00:00
beegee1
105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
2012-11-06 16:39:29 +00:00
Ivan Savenko
fc85e08a64
- clang and gcc 4.5 compatibility
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- autotools update
- debian build system fixes
2012-11-03 19:31:16 +00:00
alexvins
7722682ccb
[c::b] update projects
2012-11-03 16:44:50 +00:00
Michał W. Urbańczyk
9707e73eda
MSVC compile fixes:
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* in projct file some headers were marked as compile objects
* pow(int,int) is ambiguous
* some missing includes
2012-11-03 14:29:54 +00:00
beegee1
a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
2012-11-03 13:30:47 +00:00
Ivan Savenko
2cd774fe42
- gcc 4.5 compatibility
2012-11-02 20:08:37 +00:00
DjWarmonger
347bfde310
Added patch for #1144 . Thanks cirdan!
2012-10-27 16:59:24 +00:00
beegee1
720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
2012-10-26 17:51:05 +00:00
Ivan Savenko
8604234f8d
- fixes for autotools build
2012-10-26 12:57:18 +00:00
beegee1
c05c05962d
* Fixed bug #1142 (GCC 4.7.0 and 4.7.1 aren't supported)
2012-10-24 15:29:54 +00:00
beegee1
a3d8ca65fa
* Updated RPM spec(see mantis #1142 ) * Updated linux readme
2012-10-22 16:32:27 +00:00
Ivan Savenko
9f0d3c9944
- compile flags for fuzzylite should not be arch-specific.
2012-10-19 14:30:55 +00:00
beegee1
2a50d8d464
* Fixed battle crash (if they're double wide creatures)
2012-10-19 13:16:14 +00:00
Ivan Savenko
fcc66b7bb9
- fixed RPATH in cmake
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- minor fixes
2012-10-08 15:21:59 +00:00
Ivan Savenko
db10f512d5
- game won't crash on missing dwellings (instead random one will generated)
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- added disabled code that can be used to fix buildings blit order
- minor fixes
2012-10-07 14:58:48 +00:00
alexvins
b3f317c1ed
fix to prev. commit
2012-10-07 10:38:35 +00:00
alexvins
ff3da291a1
[refactor] reduce some code duplication. no functional changes
2012-10-06 20:35:04 +00:00
beegee1
3f0c225880
* Fixed building, installing on Fedora * Updated RPM spec
2012-10-06 16:09:20 +00:00
alexvins
2942e2e824
[c::b] update projects
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-boost::iostreams
*link with release boost libs always
2012-10-06 15:12:07 +00:00
Ivan Savenko
da7a6234b1
- some tweaks towards new towns
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- it is possible for faction to have 0 available heroes
2012-10-06 08:47:13 +00:00
Ivan Savenko
9f0441a0be
- adventure map defs are now part of town config. Should be the last part
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- possibly fixed #1136
2012-10-05 19:57:28 +00:00
Ivan Savenko
c071a03a8a
- fix for #1135
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- merged wall_pos.json into town config
- removed tower_shooter field from creatures.json
2012-10-05 18:03:49 +00:00
Ivan Savenko
306d64b0c4
- it is possible to read json file with vector
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- town configuration:
- - all town-related texts are now in TownHandler
- - alignments are now part of faction
- - removed CTown::bonus field
2012-10-05 13:11:26 +00:00
Ivan Savenko
f113f9573d
- CPack support. Works on my side, needs tweaks for Win
2012-10-05 12:38:17 +00:00
DjWarmonger
b3acde24d5
Fixed #1131 - AI will use subterranean gate for exploration
2012-10-04 10:17:51 +00:00
mateuszb
a8524a2f95
* missing change from previous commit
2012-10-03 18:13:07 +00:00
mateuszb
652ea4036e
* artifact bonuses are read from config file now
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* removed two commented-out methods
2012-10-03 18:11:19 +00:00
DjWarmonger
4bacd97497
Quests now handled by pointers again, this time without bugs.
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Fixed some issues with quests and AI.
2012-10-03 14:49:29 +00:00
DjWarmonger
977acfafc8
- Fixed possible crash at invalid quest
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- Fixed incorrect victory condition for AI (capture town/monster/hero)
- Possible fix for GET_OBJ not being completed (goal engine needs more work)
- So tweaks
2012-10-03 09:29:55 +00:00
Ivan Savenko
3542bfdc63
- fixed #1128 #1127 #1121 #1119
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- instructions in linux readme use cmake instead of autotools
- update autoconf files
2012-10-02 14:22:58 +00:00
DjWarmonger
1cf99f7be1
- Improved exploration algorithm. AI will avoid dead-end barriers and thus explore much faster.
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- Fixed crash when there are no heroes available to recruit in the map. TODO: make AI handle it
- Fixed crash when Chain Lightning has not enough targets
- Fixed crash at Hill Fort (?)
- AI will buy Spellbook for its heroes
- AI will try to use Cartographer and Observatory when exploring
- AI will not visit Prison when heroes are at max
- Experiment: AI will try to capture Mines and Dwellings when there are no enemies around (part of CONQUER goal)
2012-10-01 18:25:43 +00:00
Ivan Savenko
42cbbc8682
- linux version update
2012-10-01 07:05:12 +00:00
Michał W. Urbańczyk
77e4b72531
Changelog: version number and release date.
2012-09-30 21:53:05 +00:00