Ivan Savenko
897bc65e64
Merge pull request #4508 from kaja47/dead-code-must-die
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remove never used code in CBonusSystemNode
2024-08-26 19:11:03 +03:00
Ivan Savenko
3d39963a1c
Merge branch 'master' into 'develop'
2024-08-26 14:01:00 +00:00
K
462c79e190
remove never used code in CBonusSystemNode
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Method CBonusSystemNode::getAllBonuses have 'root' parameter which is never
set to anythig else than nullptr. This patch removes the parameter and all
code that depends on it as preparatory work for further bonus system
optimization.
2024-08-25 14:15:21 +02:00
Ivan Savenko
a819c3fc29
Merge pull request #4482 from MichalZr6/mapeditor_fixes
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Mapeditor refactor, fixes and additional validation checks
2024-08-24 16:18:53 +03:00
Ivan Savenko
51fafe66cb
Merge pull request #4485 from kaja47/opto-isinthemap
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Optimize CMap::isInTheMap
2024-08-24 16:06:44 +03:00
Ivan Savenko
3e605253db
Merge pull request #4481 from Laserlicht/fix_hota
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fix for 8th creature
2024-08-24 16:06:12 +03:00
MichalZr6
0d5a9b8e3b
Refactor for previous fix in CSpellHandler
2024-08-23 09:43:41 +02:00
MichalZr6
a82ce2f96a
Fix negative QColor values
2024-08-23 09:43:40 +02:00
MichalZr6
568a792f88
Refactor containers names in CObjectClassesHandler
2024-08-23 09:43:40 +02:00
Ivan Savenko
d1aa55de91
Fix rewards not rerolling correctly on reset due to cached variables
2024-08-22 16:38:53 +00:00
K
18a69dfeb5
move CMap::isInTheMap to the header file and make it inline
2024-08-22 14:27:01 +02:00
K
3a27725fcb
Optimize CMap::isInTheMap
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replace x >= 0 && x < size by (unsigned)x < size
By converting signed coordinate to unsigned number, negative values became
very large positive ones, larger than every positive signed number and
therefore also bigger than the map size. As a result check against size
also implicitly checks if coordinate is negative.
Compiler cannot do this transformation automatically because it doesn't
know that map dimensions are always positive.
The change shrinks isInTheMap from 19 instructions to 11 on x86.
2024-08-22 11:39:24 +02:00
Andrii Danylchenko
ff8a745a50
BattleAI: optional simulation depth
2024-08-21 23:27:42 +03:00
Laserlicht
43fc741a15
cleaner
2024-08-21 21:24:06 +02:00
Andrii Danylchenko
8cdfa26fb5
BattleAI: fix bait for archers when need to go long way
2024-08-21 22:18:40 +03:00
Ivan Savenko
4386339354
Fix crash on rmg generation (regression from previous commit)
2024-08-21 18:19:58 +00:00
Ivan Savenko
ff33fbd3a0
Merge pull request #4480 from IvanSavenko/update_prebuilts
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Update ffmpeg
2024-08-21 15:57:50 +03:00
Ivan Savenko
efcf1e1ba9
Add .ogv (HD Edition) as recognized extension for video
2024-08-20 19:23:55 +00:00
Laserlicht
01c14ae9ce
Merge branch 'develop' into extended_statistic
2024-08-20 20:25:16 +02:00
Ivan Savenko
85f6030c7c
Merge pull request #4318 from IvanSavenko/upscaled_render
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Support for xBRZ upscaling filter
2024-08-20 14:23:30 +03:00
Ivan Savenko
6fa2bb7e91
Deprecate previously hardcoded buildings
2024-08-19 11:47:13 +00:00
Ivan Savenko
22a126cf2d
Restored replacement of town building bonuses via building upgrade
2024-08-19 11:47:13 +00:00
Ivan Savenko
2f3f3c21df
Rename town building types to more clear names
2024-08-19 11:47:13 +00:00
Ivan Savenko
abfb467f68
Cleanup old code, add compatibility for 1.5 mods
2024-08-19 11:47:13 +00:00
Ivan Savenko
01a9509ccb
Remove unused code, reduce includes
2024-08-19 11:47:13 +00:00
Ivan Savenko
f1e63792f0
Greatly simplify town buildings logic
2024-08-19 11:47:13 +00:00
Ivan Savenko
57430c101f
Extracted common properties of buildings into a shared file
2024-08-19 11:47:13 +00:00
Ivan Savenko
5b49c7525a
Merge pull request #4475 from MichalZr6/CSpellHandler_allow_lowercase_x
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Allow lowercase 'X' in spellRangeInHexes JSON property
2024-08-18 21:51:36 +03:00
MichalZr6
e7b94014e1
allow lowercase 'X' in spellRangeInHexes
2024-08-18 18:46:54 +02:00
Ivan Savenko
f0448acaa3
TBB is now a dependency of lib. Implemented multithreaded xBRZ scale
2024-08-17 15:25:26 +00:00
Ivan Savenko
4171026035
First iteration of upscaled rendering
2024-08-17 15:25:25 +00:00
Warzyw647
0f7c9e7657
Fix config setting blackMarketRestockPeriod.
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When set to x it was restocking on all days except every x days.
2024-08-17 11:59:15 +02:00
Ivan Savenko
be42a8c58b
Try to fix saving of corrupted random maps
2024-08-15 16:03:00 +00:00
Ivan Savenko
d09fb07362
Use throwing ::at to prevent undefined behavior
2024-08-15 13:14:51 +00:00
Laserlicht
5743f151a1
icon drawing
2024-08-15 00:21:02 +02:00
Laserlicht
b693ce120a
code review
2024-08-14 22:36:54 +02:00
Laserlicht
a42afa2910
code review
2024-08-14 21:51:08 +02:00
Laserlicht
39aaa6fe32
data to clipboard; simplify types
2024-08-14 21:01:37 +02:00
Laserlicht
81b1704e39
Merge branch 'vcmi:develop' into extended_statistic
2024-08-14 20:32:47 +02:00
Laserlicht
7964f77f27
fix dragon utopia
2024-08-14 19:55:14 +02:00
Laserlicht
ec2163b974
add val; stat at end turn; events
2024-08-14 19:24:40 +02:00
Ivan Savenko
72896d4ed5
Added (mostly) complete schema for validation of rewardable
2024-08-14 17:04:44 +00:00
Ivan Savenko
2151a7fc88
Moved configuration of rewardable town building to 'configuration' entry
2024-08-14 17:04:43 +00:00
Ivan Savenko
fc7554797c
Fix reset of configurable building state on new week
2024-08-14 17:04:43 +00:00
Ivan Savenko
19838e2654
Fix auto-visit of configurable objects on new day
2024-08-14 17:04:42 +00:00
Ivan Savenko
162535e6d8
Workaround on crash on visiting configurable building with "bonus"
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duration
2024-08-14 17:03:25 +00:00
Ivan Savenko
67132b3e7f
Fixed visitation of configurable town buildings by newly recruited heroes
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and on building construction
2024-08-14 17:03:25 +00:00
Ivan Savenko
abdb23f78f
Removed getMappedValue methods in favor of existing vstd method
2024-08-14 17:03:25 +00:00
Ivan Savenko
f4a78bb31f
Merge pull request #4439 from IvanSavenko/event_timing
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Trigger map and town events on start of player turn
2024-08-14 19:01:17 +03:00
Ivan Savenko
49c5f650f7
Merge pull request #4437 from IvanSavenko/battle_sides
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Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00