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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
Commit Graph

133 Commits

Author SHA1 Message Date
godric3
f9ac46576b Add description for bonuses from hero specialty 2018-10-29 21:33:13 +01:00
Fior.in
cca46e311d Fixed schemas for battle animation overwritting an solo attribute instead images attribute dependant. Now working for replacing battle sprites on pre-existant heroes too (#490) 2018-09-13 02:33:34 +03:00
Fior.in
47ba3b2476 Hero scheme: allow each hero to have a unique battle animation (#480)
* attribute for battle image added on hero class, allowing on hero schemes each hero have a unique battle .def in 'images' structures sided with portraits and specialties images
2018-08-27 09:42:36 +03:00
Karlis Senko
69330de89c Avoid integer overflow and conversion related UB. 2018-05-01 00:02:07 +03:00
Henning Koehler
6ddcb079a4 Enabled new secondary skills to be created (#438)
* Universities, Scholars and Witch Huts may offer new skills
* Moved encode/decodeSkill to CSkillHandler
* Refactored CSkill interface and CSkill::LevelInfo image storage
* Legacy game constants renamed to ORIGINAL_XXX_QUANTITY
2018-03-31 12:56:40 +07:00
Henning Koehler
6c443d7094 SPECIAL_SPELL_LEV and SPECIAL_BLESS_DAMAGE no longer scale with hero level 2018-02-21 09:56:20 +13:00
Henning Koehler
6442842731 added one-line option for standard creature specialty; also fixes bug for creatures where upgrades have different attack/defense 2018-02-18 20:59:05 +13:00
Henning Koehler
552bad08b3 added TimesHeroLevelUpdater; renamed ScalingUpdater to GrowsWithLevelUpdater 2018-02-18 20:36:24 +13:00
Henning Koehler
f9a8cb2876 fixed formatting and other small issues 2018-02-18 20:22:23 +13:00
Henning Koehler
ee46862784 replaced JsonNode::isEmpty() with JsonNode::containsBaseData() 2018-02-18 20:08:34 +13:00
Henning Koehler
6414cd18e8 fixed bug with old specialty conversion 2018-02-18 20:08:34 +13:00
Henning Koehler
de6d4d8367 fixed indentation for switch statements 2018-02-18 20:08:34 +13:00
Henning Koehler
ab7ce6625e moved nameForBonus into Bonus class 2018-02-18 19:47:37 +13:00
Henning Koehler
ba7709da50 middle-aged specialty format is converted properly and logged 2018-02-18 19:27:24 +13:00
Henning Koehler
16f59fb213 fixed base merging and limiter creation 2018-02-18 19:27:24 +13:00
Henning Koehler
6ae103dd63 print json in compact format 2018-02-18 19:27:24 +13:00
Henning Koehler
a002df399e updated json loading and schema to fit new specialty format 2018-02-18 19:27:24 +13:00
Henning Koehler
038cb4bf19 remove base json from specialty bonuses 2018-02-18 19:27:24 +13:00
Henning Koehler
eb02ce0f31 changed specialty json format to struct with base (WIP) 2018-02-18 19:27:24 +13:00
Henning Koehler
d7942fd929 fixed typo in specialty log 2018-02-18 18:53:01 +13:00
Henning Koehler
c31950612c convert spec format in afterLoadFinalization 2018-02-18 18:53:01 +13:00
Henning Koehler
26862b4c51 improved/fixed specialty json encoding 2018-02-18 18:25:49 +13:00
Henning Koehler
c79b776f3c Limiters (at least creature type limiters) are printed as well 2018-02-18 17:33:23 +13:00
Henning Koehler
89b1ba7538 added basics for specialty format updating 2018-02-18 17:33:23 +13:00
Henning Koehler
3e0022be27 added support for new specialty json format; old format is converted to bonuses with updaters 2018-02-18 17:33:23 +13:00
Henning Koehler
03b7da93e2 use logMod for all mod-related logging 2017-08-31 09:23:19 +12:00
AlexVinS
15138c23de Finished conversion to new logging API
* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
ArseniyShestakov
b52cfe5283 Code style: use parentheses for creating heap-based objects (#344) 2017-07-16 12:58:05 +03:00
ArseniyShestakov
a4c0ad94b1 Code style: remove default value hints in definitions (#342)
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
FeniksFire
4113bdab01 Moving some files from lib to the battle subdirectory. 2017-06-26 15:26:08 +02:00
AlexVinS
a85b4cf2a5 * WIP on event condition format
* Hero portrait serialization
* Fix town spells serialization

* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
AlexVinS
3216422307 Fixed a few CWE-457 2016-11-27 22:07:01 +03:00
AlexVinS
1c292205df More logging cleanup 2016-08-12 12:14:10 +03:00
Arseniy Shestakov
10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
AlexVinS
a4b6d34ebe Advance map header serialization 2016-02-21 22:13:20 +03:00
AlexVinS
53b5587c2e Advance map header serialization 2016-02-21 21:21:22 +03:00
AlexVinS
a00dbd3dd1 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
Conflicts:
	lib/CMakeLists.txt
	lib/VCMI_lib.cbp
	lib/filesystem/CFileInputStream.cpp
	lib/filesystem/CZipLoader.cpp
	lib/rmg/CRmgTemplateZone.cpp
	vcmi.workspace
2016-02-08 10:17:25 +03:00
DjWarmonger
b98a83f743 Added string identifiers for terrain types. 2016-02-04 17:57:51 +01:00
AlexVinS
2d5a366e6c Implemented (basic) object construction and placement
* contain refactoring of RMG and class handling (will be more)
2015-12-05 12:36:42 +03:00
AlexVinS
6f203fb7e2 Save string identifiers for all game objects 2015-12-05 12:36:39 +03:00
Ivan Savenko
db221829aa Modding-related bugfixes:
- hero classes will be loaded correctly
- objects without index will have correctly assigned ID's
2014-06-30 17:13:01 +03:00
Ivan Savenko
7c52db923a Removed mods compatibility code from 0.95 2014-06-23 20:47:09 +03:00
Ivan Savenko
09d595e385 - Implemented "mapObject" entry for hero classes
- Updated schemas
- Some bugfixing
2014-06-16 19:27:26 +03:00
Ivan Savenko
89b89ff85d Bugfixing. Game seems to be working without major bugs. 2014-06-15 23:25:10 +03:00
Ivan Savenko
44742814cd More cleanup:
- moved SoundBase.h to lib since it contains shared data
- added RMG info to object format. Note that data is not yet imported in
configs
- slightly updated API of object handlers
2014-06-05 23:51:24 +03:00
Ivan Savenko
652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00
Ivan Savenko
0afdfa529c Moved all object-related files to lib/mapObjects directory.
Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00
Ivan Savenko
7e057b6df8 Bugfixing, game can finally load to main menu without crash 2014-06-04 11:25:13 +03:00
Ivan Savenko
32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 2014-06-03 22:45:18 +03:00