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Commit Graph

2415 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
8ffff5e6a0 [programming challenge, SSN] Final touches. 2012-05-31 22:16:03 +00:00
Michał W. Urbańczyk
82a6520feb [programming challenge, SSN] REPL, various "fixes" 2012-05-31 20:42:10 +00:00
mateuszb
a900fe71c8 [programming challenge, SSN] * minor fixes, hack for scaling 2012-05-31 20:32:57 +00:00
mateuszb
f3475303e8 [programming challenge, SSN] * forgotten scaling, minor things 2012-05-31 20:13:30 +00:00
mateuszb
e34bcc85c3 [programming challenge, SSN]
* code for determining the best parameters of NN.
2012-05-30 21:00:23 +00:00
Michał W. Urbańczyk
0e19dd1a79 [programming challenge, SSN] Insignificant reorganization. 2012-05-30 17:32:05 +00:00
mateuszb
4a7891139e [programming challenge, SSN] enemy's army is no longer part of ANN's input 2012-05-28 20:31:32 +00:00
Michał W. Urbańczyk
3d16f0a081 [programming challenge, SSN] Framework for storing and generating learning examples. 2012-05-28 11:03:20 +00:00
mateuszb
867d01dc34 [programming challenge, SSN]
* caching and saving desired outputs
* saving of ANN
* full learning, not just one epoch
* stub of reporting of learning function (ANNCallback)
2012-05-27 11:57:15 +00:00
mateuszb
4ae3c8c8f1 [programming challenge, SSN]
* inpout scaling
* function for evaluating artifact for given battle
* additional input for ANN
* increased hidden layer size
* still very, *very* slow
2012-05-26 13:27:32 +00:00
mateuszb
a281483978 [programming challenge, SSN] * the ANN can be learned now; it's quite slow and preliminary but works 2012-05-26 11:32:24 +00:00
mateuszb
62ec5ecc76 [programming challenge, SSN] * missing PCH files 2012-05-23 21:34:02 +00:00
mateuszb
cc9823bd73 [programming challenge, SSN] neural network's code seems to be more or less complete; not tested though 2012-05-21 20:11:02 +00:00
mateuszb
2f7ba07050 [programming challenge, SSN]
* preliminary bonus generation
* calculation of certain army statisticks for ANN.
2012-05-16 20:26:34 +00:00
mateuszb
927d6a8e36 [programming challenge, SSN] partially done input filling for neural network, small restructuring 2012-05-14 17:57:22 +00:00
mateuszb
d176153ac2 [programming challenge, SSN] some restructurization, initial usage of FANN 2012-05-13 14:51:13 +00:00
mateuszb
2f74224a34 [programming challenge, SSN] today's changes 2012-05-12 17:59:32 +00:00
Michał W. Urbańczyk
d853bea6f4 [programming challenge] Disabled bonus caching. Minor changes. 2011-12-30 02:08:45 +00:00
Michał W. Urbańczyk
f5bb1f3ba3 [programming challenge] An experiment. 2011-12-28 18:00:43 +00:00
Michał W. Urbańczyk
b41dd8d88c [programming challenge] Unique names for recording files 2011-12-28 02:55:02 +00:00
Michał W. Urbańczyk
2691fd62f4 [programming challenge] Don't dramatically crash upon illegal tatics movement. 2011-12-28 01:37:29 +00:00
Michał W. Urbańczyk
7b081de638 [programming challenge] Our very own sleep. 2011-12-23 15:09:42 +00:00
Michał W. Urbańczyk
4bf1c40211 [programming challenge] Added callback method battleEstimateSpellDamage. 2011-12-22 14:13:11 +00:00
Michał W. Urbańczyk
e337eb681d [programming challenge] Added battleGetDistancesFromHex as a fixed variant of battleGetDistances (that uses its second argument — hex). 2011-12-15 23:50:35 +00:00
Michał W. Urbańczyk
8e10d315ed [programming challenge] Implemented battleGetObstaclesAtTile. 2011-12-12 00:53:27 +00:00
Michał W. Urbańczyk
d4056bb034 [programming challenge] Improved tactics handling. 2011-12-11 12:16:12 +00:00
Michał W. Urbańczyk
2a18d2efcc [programming challenge] Improved spell handling. 2011-12-11 01:51:59 +00:00
Michał W. Urbańczyk
67571d5823 [programming challenge] More fixes for paths. Logging AI name with PID in server logs. 2011-12-09 23:09:21 +00:00
Michał W. Urbańczyk
c0637f333d [programming challenge] Paths with spaces work (win). 2011-12-09 21:37:32 +00:00
Michał W. Urbańczyk
ae6ee4de63 [programming challenge] Fixes for MSVC. 2011-12-07 21:27:40 +00:00
Michał W. Urbańczyk
77a4526974 [programming challenge] Even less ERM. 2011-12-04 11:27:04 +00:00
Michał W. Urbańczyk
f76107ee74 [programming challenge] Removing ERM. 2011-12-04 11:05:43 +00:00
Michał W. Urbańczyk
5fcbcf9e20 [programming challenge] typo 2011-12-04 10:54:08 +00:00
Michał W. Urbańczyk
85588b6bda [programming challenge]
* stupid AI will print more info
* proper handling of too long processing of battle end calls
* doxygenized some comments
2011-12-03 23:40:56 +00:00
Michał W. Urbańczyk
3fbaaac6d9 [programming challenge] Logs go to logs fodler. 2011-11-14 17:52:09 +00:00
Michał W. Urbańczyk
8b6f0f699d [programming challenge] More. 2011-11-10 13:03:45 +00:00
Michał W. Urbańczyk
5be8c31d97 [programming challenge] Minor fixes. 2011-11-10 12:15:27 +00:00
Michał W. Urbańczyk
3fd579a433 Further changes for programming challenge environment. 2011-11-10 09:21:27 +00:00
mateuszb
696f85a2ed * partially done checking memory limit for AIs 2011-10-23 17:13:14 +00:00
mateuszb
b18cbcbda7 * Linux build fixes 2011-10-23 13:53:37 +00:00
Michał W. Urbańczyk
8de4a4aef2 Clients report their PIDs so the memory usage can be monitored. 2011-10-23 00:50:00 +00:00
Michał W. Urbańczyk
92e508fe1f Further changes for programming challenge.
* setting obstacles and creature params in duel config file
* handling arguments for Odpalarka
* handling runner + runner + runner + client scenario (memory measura AND visualziation)
2011-10-20 23:29:32 +00:00
mateuszb
51ace689c4 Linux build fixes 2011-10-12 21:22:54 +00:00
mateuszb
a6912a627c * removal of vcmipack.zip 2011-10-11 19:07:30 +00:00
Michał W. Urbańczyk
c8115d41a8 Imposed time limits on AIs.
Simple action validation.
2011-10-11 13:16:28 +00:00
Michał W. Urbańczyk
94e7fa5b3c Logging battle activites. Replaying battles with client.
Added an AI for answer validation (it returns junk action packets).
Minor fixes.
2011-10-06 20:55:19 +00:00
mateuszb
1fc34d8a0b * deleting .svn for even less space usage in lean mode 2011-10-02 15:12:18 +00:00
mateuszb
2debbb337a * second part 2011-10-02 14:24:47 +00:00
mateuszb
2c2b5b3bdf * first part of today's changes 2011-10-02 13:53:15 +00:00
mateuszb
a247cef1d9 * minor fix 2011-10-01 17:15:16 +00:00