Ivan Savenko
915533ed2e
Implemented generation of player-colored version of DiBoxBck
2024-09-12 21:22:41 +00:00
Ivan Savenko
dfd3f0c1a6
Fixed generation of upscaled spellbook
2024-09-12 21:22:41 +00:00
Ivan Savenko
7f926fc30e
Merge pull request #4478 from Laserlicht/resource_generation
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generate assets to file
2024-08-30 15:36:51 +03:00
Laserlicht
c6f0f8de03
generate assets only when necessary
2024-08-29 00:37:39 +02:00
Laserlicht
f327224d45
remove original resource functionality
2024-08-28 23:44:31 +02:00
Laserlicht
4704e92d98
adjust resource naming
2024-08-28 00:02:29 +02:00
Ivan Savenko
0bbc2bce33
Fix handling of transparency in xbrz and in images with non-cyan
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transparent color in unscaled mode
2024-08-27 19:44:11 +00:00
Laserlicht
c2290f5f6e
fix
2024-08-21 23:01:32 +02:00
Laserlicht
d8869a33da
remove resource
2024-08-20 22:45:11 +02:00
Laserlicht
c56d667981
fix
2024-08-20 21:22:40 +02:00
Laserlicht
01e55beef1
Merge branch 'develop' into resource_generation
2024-08-20 20:26:52 +02:00
Laserlicht
6c1776e0b1
AssetGenerator: make it perfect
2024-08-20 03:13:21 +02:00
Laserlicht
f6d5cee24f
fix
2024-08-20 01:58:02 +02:00
Laserlicht
82480e3552
add clean adventure options
2024-08-20 01:46:07 +02:00
Laserlicht
17cb45f692
fix
2024-08-19 23:33:23 +02:00
Laserlicht
fff0159ef6
resource generation
2024-08-19 23:18:14 +02:00
Ivan Savenko
b3158c52ba
Fixes for Sonar issues
2024-08-17 20:54:29 +00:00
Ivan Savenko
d6059b044d
Implement selection of upscaling filter in launcher
2024-08-17 15:25:26 +00:00
Ivan Savenko
f29a687234
Clean up scaling code, implemented image size optimization
2024-08-17 15:25:26 +00:00
Ivan Savenko
6a17c08b7e
Implemeted wider lines for upscaled mode
2024-08-17 15:25:26 +00:00
Ivan Savenko
ffba847f40
xBRZ-upscaled images now support common palette-transform effects:
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- Player coloring
- Flag color for map
- Glue selection for combat
2024-08-17 15:25:26 +00:00
Ivan Savenko
2d12cecded
Added draw method to ISharedImage interface
2024-08-17 15:25:26 +00:00
Ivan Savenko
502f47c6b5
Rename IConstImage to more clear ISharedImage
2024-08-17 15:25:26 +00:00
Ivan Savenko
3bc31a2ea0
Fix rendering of minimap radar border
2024-08-17 15:25:26 +00:00
Ivan Savenko
0f4bd7253d
Fix adventure map rendering
2024-08-17 15:25:26 +00:00
Ivan Savenko
748a3a1b64
Fixed minimap generation when upscaled mode is used
2024-08-17 15:25:26 +00:00
Ivan Savenko
020a825ecd
TTF fonts will now be rendered correctly in upscaling mode
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Note that TTF rendering bypasses xBRZ - TTF fonts are rendered at larger
point size
2024-08-17 15:25:26 +00:00
Ivan Savenko
4171026035
First iteration of upscaled rendering
2024-08-17 15:25:25 +00:00
Ivan Savenko
7f5cd8a7aa
newSurface method now accepts Point instead of two integers
2024-08-17 15:25:25 +00:00
Andrii Danylchenko
da46d5d01b
BattleAI: take into account defender dragon breath and other mutitarget attacks
2024-07-22 20:39:33 +03:00
Ivan Savenko
550540f8ab
Merge pull request #4316 from IvanSavenko/crashfixes
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Crashfixes
2024-07-21 16:15:28 +03:00
Ivan Savenko
5b9130c288
Fixes broken player-coloring on animations (e.g. hero in battle)
2024-07-20 18:28:47 +00:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
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All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
81c7c0ce24
Fixed loading of flipped and duplicate images in animations
2024-07-19 10:08:50 +00:00
Ivan Savenko
e4bed98674
Replaced raw json nodes with ImageLocator class
2024-07-19 10:08:50 +00:00
Ivan Savenko
fd726523a2
Remove creations of custom animations in runtime
2024-07-19 10:08:50 +00:00
Ivan Savenko
0d6ec0d224
Reviewed usage of EBlitMode, now specified clearly in all cases
2024-07-19 10:08:50 +00:00
Ivan Savenko
b850b6339f
Flipped images are now tracked by RenderHandler
2024-07-19 10:08:50 +00:00
Ivan Savenko
230add02e4
Remove no longer used code
2024-07-19 10:08:50 +00:00
Ivan Savenko
9f31ec5326
Restore previously disabled icons registry
2024-07-19 10:08:50 +00:00
Ivan Savenko
c1ebb6b0e3
Try to use lazy loading for animations
2024-07-19 10:08:50 +00:00
Ivan Savenko
a8a330f39f
Remove unused code and no longer needed caching
2024-07-19 10:08:50 +00:00
Ivan Savenko
47de9a62dc
Created separate classes for shared, unchangeable image and image
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manipulators owned by UI elements
2024-07-19 10:08:50 +00:00
Ivan Savenko
2b3e4e01ca
Remove unused code
2024-07-19 10:08:50 +00:00
Ivan Savenko
600b06b74d
Moved all handling of image loading to render handler
2024-07-19 10:08:50 +00:00
Ivan Savenko
a1fb3b8b01
Reduce direct access to CAnimation, removed various caching schemes
2024-07-19 10:08:50 +00:00
Ivan Savenko
56f1725234
All images are now loaded via RenderHandler class
2024-07-19 10:08:50 +00:00
Alexander Wilms
434371195d
JsonNode constructors: Take fileName as argument
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* Don't print JSON in JsonParser::parse() in case of errors
2024-07-17 13:50:59 +02:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
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Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Evgeny Malygin
25125f96da
Fix: licenses, pragma guards, StdInc
2024-03-29 07:48:52 +02:00