Frank Zago
92d856d3e4
Refactored giveFile() a bit and enhanced a couple error messages.
2009-10-05 01:47:48 +00:00
DjWarmonger
9792c64cbf
Fixed bug #71 . Little redesign of town buildings handling.
2009-10-04 14:20:19 +00:00
mateuszb
0fabf5f31d
* bug 85 really fixed
2009-10-04 12:55:56 +00:00
mateuszb
1ac3481579
* fix for bug 85 (mantis)
2009-10-04 12:07:42 +00:00
Frank Zago
288607bc72
First pass at creating a Debian/Ubuntu package for VCMI's binaries.
2009-10-04 02:07:09 +00:00
Frank Zago
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
Frank Zago
8d34b602b3
Removed a few extra semicolons.
2009-10-04 01:31:14 +00:00
DjWarmonger
6d6b3ae1ea
Additional functions to obtain precise info about stacks and armed instance for OnionKnight and general use.
2009-10-03 19:31:50 +00:00
DjWarmonger
b05ebf7824
Banks will now handle creature stacks with size of zero (as in Crypt).
2009-10-03 14:22:03 +00:00
DjWarmonger
913c0af6fa
Fixed bugs 11, 24 & 26
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Next part of Shops script, however still no GUI.
2009-10-03 11:16:42 +00:00
mateuszb
78517a4397
* fixed previous fix
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* fixed bug #20 from mantis
2009-10-03 10:51:05 +00:00
mateuszb
e0b65d7893
* missing file
2009-10-03 10:15:41 +00:00
OnionKnight
7f5f939f4f
* Movement cursor shown for unguarded enemy towns.
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* Battle cursor shown for guarded enemy garrisons.
2009-10-02 15:50:22 +00:00
Michał W. Urbańczyk
4c458a7e47
Bumped version, restored AI and Cage.
2009-10-01 22:18:37 +00:00
Michał W. Urbańczyk
5073365eb9
Disable AI and Cage of Warlorlds for release (crashes)
2009-10-01 22:13:11 +00:00
Michał W. Urbańczyk
310a6f5828
Changelog update, minor fix.
2009-10-01 22:12:30 +00:00
Michał W. Urbańczyk
3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
mateuszb
96add1cd62
* added missing puzzleSepia=1 to settings.txt
2009-09-30 14:42:50 +00:00
mateuszb
22e9098752
* fix for 0.72d #26 (flying creatures will be blitted over all other creatures, obstacles and wall)
2009-09-29 11:23:47 +00:00
mateuszb
540e15d4ea
* when active stack is killed by spell, game behaves properly
2009-09-28 15:05:35 +00:00
mateuszb
7382314dfd
* battle should now end automatically when last stack of one of sides is killed by a spell
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* minor changes
2009-09-28 14:21:48 +00:00
OnionKnight
03f2137cab
Small fix so vertical garrisons get right-click information.
2009-09-27 20:14:26 +00:00
mateuszb
07a769601e
* faster decompression with infs2
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* minor changes (unused code removed, a few additional consts)
2009-09-27 11:37:15 +00:00
DjWarmonger
974acb3907
Pandora fix. Now window will contain message about joined creatures.
2009-09-26 09:16:59 +00:00
OnionKnight
e3eeed0b70
gcc compilation fixes.
2009-09-25 21:11:13 +00:00
DjWarmonger
62cb72975c
1. All Ceature Banks now have correct configs.
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2. Pyramid is fully supported.
3. Minor Pandora fix.
2009-09-25 15:40:28 +00:00
mateuszb
4dbc54f335
* minor changes (a few new consts introduced)
2009-09-25 12:33:29 +00:00
mateuszb
4ba26635b6
* hero in siege won't be blitted below wall
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* obstacles and units should be printed in better order (not tested)
* animations of attack and defense will follow general speed of animations
2009-09-25 11:38:18 +00:00
mateuszb
1745c3512e
* config/bankconfig.txt will be used instead of ZCRBANK.TXT
2009-09-25 09:57:13 +00:00
DjWarmonger
6d881789f6
1.Messenger banks won't reset monthly.
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2.Fixed ZRCBANKS and exported to bankconfig.txt file
2009-09-25 09:38:59 +00:00
mateuszb
45e60cc826
* minor fix in IGameCallback::getAllowedSpells
2009-09-25 09:33:59 +00:00
Frank Zago
66541027b5
Correct spelling.
2009-09-25 04:05:01 +00:00
Frank Zago
c1b198db74
gcc's -Wmissing-declarations is not for C++, so remove it.
2009-09-25 03:48:51 +00:00
Frank Zago
fc301e9127
gcc compile fix.
2009-09-25 03:43:16 +00:00
Frank Zago
ad5b30294b
Compile fix.
2009-09-25 03:21:56 +00:00
DjWarmonger
0937653e0a
getAllowedSpells fixed. Shrines will use it from now on.
2009-09-24 19:28:26 +00:00
DjWarmonger
55925e0eea
1.Fixes for RazeStructures net packs.
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2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00
mateuszb
9a1669b926
* animation of catapult
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* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
Michał W. Urbańczyk
307c20e7dc
* fixed crash on clicking on the map frame
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* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
mateuszb
4677d3a338
* fixed animation of defense / death when unit is attacked twice
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* fixed armageddon animation
2009-09-24 10:10:24 +00:00
mateuszb
2d54b31b17
* fixed bug with lightning bolt
2009-09-23 13:22:40 +00:00
mateuszb
dce07fe1c9
* fixes for previous commit
2009-09-23 12:42:14 +00:00
mateuszb
e9c991a180
* compilation fixes (I didn't test everything, I hope it works)
2009-09-23 12:05:33 +00:00
DjWarmonger
91b4212c5f
Support for Magic Spring
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Optimized Pandora Box
2009-09-22 16:12:33 +00:00
DjWarmonger
7c2b54844f
Update for previous rev. Support for synchronous building demolition.
2009-09-22 14:27:46 +00:00
DjWarmonger
1f92b2af2c
Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege.
2009-09-22 11:28:05 +00:00
mateuszb
027b948a07
* damage estimation should be better
2009-09-21 12:48:28 +00:00
mateuszb
75c6db7197
* wights won't have regeneration animation played when not alive
2009-09-21 12:44:16 +00:00
DjWarmonger
b29ac50dcb
1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
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2.Level-up from newly implemented School of War crashed the game.
3.A sketch of shops support
2009-09-21 09:00:33 +00:00
Michał W. Urbańczyk
bff3abe122
Fixed positioning of battle effects / animations in non 800x600 resolutions.
2009-09-21 08:29:41 +00:00