Ivan Savenko
44d16b32fe
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Konstantin Vukolov
96215233bc
macOS: fix packet deserialization ( #479 )
2018-08-14 01:03:45 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
Vadim Markovtsev
fa8a282696
Fix pthread_mutex_lock abort() in requestActionASAP impl
2015-10-31 18:04:06 +03:00
Vadim Markovtsev
68cc860133
Fix dynamic_cast on MacOSX in CQuery.cpp
2015-10-31 15:05:52 +03:00
Ivan Savenko
b2e8c92383
Cleanup:
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- removed commented-out #includ'es
- renamed some files to match name of class
2014-06-05 20:26:50 +03:00
beegee1
1d57b75bc5
- random number generation refactoring
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- fixed mantis #1743
2014-04-10 19:22:32 +02:00
alexvins
daf2c285e9
[refactor] reduce some code duplication, get rid of few magic nombers.
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*fix deletion of empty pandora box
2013-01-12 10:32:03 +00:00
Michał W. Urbańczyk
c698181c4c
* simple mechanism for detecting desync after init
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* moving stacks in tactics phase won't affect stack queue (part of #760 )
* moved all boost headers in server to PCH
2012-03-27 20:08:54 +00:00
beegee1
2f5d6f2684
* CHexField renamed to CBattleHex
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* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
2011-12-17 18:59:59 +00:00
beegee1
cce814c41b
* Final commit
2011-12-13 21:35:28 +00:00