Dydzio
9e7e649d37
Gradual fade-in of built building
2023-01-15 17:31:32 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
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Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
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Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
Andrey Filipenkov
db98575d10
fix unaligned memory access (UB) on Clang/GCC/MSVC
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sample UBSAN report:
client/gui/CAnimation.cpp:329:24: runtime error: load of misaligned address 0x62d0004b094f for type 'const ui32' (aka 'const unsigned int'), which requires 4 byte alignment
2023-01-08 01:33:26 +02:00
Ivan Savenko
a25214ae71
Fixes graphical artifacts on toggling stack queue visibility
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Battlefield rendering now uses local coordinates
2023-01-05 14:16:01 +02:00
Ivan Savenko
21196e822f
Fixed blue tint for clones
2023-01-04 19:36:18 +02:00
Ivan Savenko
d8c4209ded
Movement animation is now more smooth at high animation speeds
2023-01-04 17:21:40 +02:00
Ivan Savenko
ffb37f067a
Support for player-colored images in configurable UI
2023-01-04 16:40:15 +02:00
Ivan Savenko
d3ecd43aba
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2023-01-04 16:20:53 +02:00
nordsoft
e8845244f7
Fix tactic button
2023-01-03 13:02:54 +04:00
nordsoft
660d25a335
Make control panel configurable
2023-01-03 13:02:54 +04:00
Ivan Savenko
9a620a9091
Refactoring of GeneralTextHandler to reduce boilerplate code in callers
2023-01-01 15:13:02 +02:00
Ivan Savenko
01d0cd4f7a
Changed configurable UI to match text refactoring:
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- help.txt strings are now loaded as (hover, help) pairs
- renamed string pairs from translate.json to use (hover, help) form
- interface builder will always load label texts via unified ID
- interface builder way of loading buttons text has been changed:
- - field has been renamed "zelp" -> "help" for consistency
- - "help" field now only accepts string or object json type
2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
2023-01-01 14:56:44 +02:00
Ivan Savenko
f8dec3861b
Fixed animation skipping with no sound mod and enemy having first turn
2022-12-30 11:56:26 +02:00
Ivan Savenko
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
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Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Ivan Savenko
bb65246aa3
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-26 01:15:44 +02:00
Ivan Savenko
d1244e3714
Fix ios compile
2022-12-25 17:44:13 +02:00
Nordsoft91
785787e454
Merge branch 'develop' into interface-builder
2022-12-24 21:56:29 +04:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9
Merge 1.1 release into develop
2022-12-23 14:17:18 +02:00
nordsoft
cb76cc54ac
Move logging to debug level
2022-12-22 02:08:26 +04:00
nordsoft
e245dbaf9d
Use kind-of-factory approach for widget builders
2022-12-22 02:05:29 +04:00
Ivan Savenko
4fa01c4c7e
Fix potential overflow/underflow
2022-12-21 23:39:54 +02:00
nordsoft
8f7025328f
Read default template from config, named custom types
2022-12-22 01:37:33 +04:00
Ivan Savenko
41b87088d5
Color muxer effects can now be (partially) configured by user.
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TODO: move color muxer effects from spells into spell config
2022-12-21 23:29:56 +02:00
nordsoft
7e7071fc95
Merge remote-tracking branch 'upstream/develop' into interface-builder
2022-12-22 01:24:29 +04:00
nordsoft
c7f430f051
Added debug lines
2022-12-22 01:13:32 +04:00
nordsoft
521328addd
Adding macros for targeted object binding
2022-12-22 00:54:06 +04:00
Ivan Savenko
b5925995b1
Fix transparency checks that were broken for palette images with alpha
2022-12-19 22:57:58 +02:00
Ivan Savenko
16c4851d3b
Animated cursor for spell selection, removed hardcoded cursor ID's
2022-12-18 22:32:07 +02:00
Ivan Savenko
ba200fb079
Added enum's for rest of cursor types
2022-12-18 17:13:34 +02:00
Ivan Savenko
57dba9433c
Correctly update drag-and-drop cursor if our window gets deactivated
2022-12-18 14:34:38 +02:00
nordsoft
9b76a8000f
Making team alignments widget customizable
2022-12-17 20:38:16 +04:00
nordsoft
b1f2c7aed4
Team alignments implemented
2022-12-17 08:19:16 +04:00
Ivan Savenko
39367473d2
Removed no longer used code
2022-12-16 16:23:50 +02:00
Ivan Savenko
3403b42cd8
Fix transparency checks that were broken for palette images with alpha
2022-12-16 16:23:07 +02:00
Ivan Savenko
291bb9b204
Expanded cursors enum to include all possible values
2022-12-16 11:22:58 +02:00
nordsoft
268b87052b
Fix for hint
2022-12-16 02:49:52 +04:00
nordsoft
1d59dfecef
Support translations
2022-12-16 02:48:07 +04:00
nordsoft
d3c3feb037
Configurable template selection
2022-12-16 02:15:53 +04:00
Ivan Savenko
864990db13
Implemented Bloodlust & Petrification effect
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- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
nordsoft
1d4209d97e
Continue refactoring
2022-12-16 00:57:10 +04:00
nordsoft
2371e3e9a2
Interface builder refactored
2022-12-16 00:46:36 +04:00
nordsoft
2fe951f819
Merge remote-tracking branch 'upstream/develop' into interface-builder
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# Conflicts:
# client/lobby/RandomMapTab.cpp
2022-12-15 04:47:11 +04:00
Ivan Savenko
7e35a96055
Changed ColorPutter in preparation for Bloodlust & Petrify effects
2022-12-14 15:17:38 +02:00
Ivan Savenko
fb3a08e0a6
Added fading animation for fade-in effect for summons
2022-12-14 12:04:37 +02:00
Ivan Savenko
e7206cb759
Cleaned up BattleHero class
2022-12-13 21:31:49 +02:00