Ivan Savenko
1468f6aded
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
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Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
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Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
SoundSSGood
4005b48360
Regressions fixed
2023-01-08 23:31:12 +02:00
SoundSSGood
6b7ce798d0
artifactTransitionPos created
2023-01-08 23:24:13 +02:00
SoundSSGood
d5cef0c069
end of battle art assembling fix
2023-01-05 17:37:14 +02:00
Ivan Savenko
a1eaf4d9c8
Do not apply Fire Shield effect that deals 0 damage
2023-01-04 17:55:19 +02:00
Ivan Savenko
85d7b470d4
Access to quests texts is now processed via translator
2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
2023-01-01 14:56:44 +02:00
Ivan Savenko
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
Ivan Savenko
405b2976d5
Renamed getUpgradeInfo -> fillUpgradeInfo
2022-12-25 14:03:43 +02:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
Ivan Savenko
9248e06ae0
Demon summon is now a spell. DEMON_SUMMONING bonus has been removed
2022-12-22 23:11:55 +02:00
Ivan Savenko
b423b3fa6b
Fix dragon breath & fire shield
2022-12-21 18:04:54 +02:00
Ivan Savenko
52fc5b3c39
Exploded mines now send ACTIVATE flag to client to play effect
2022-12-17 19:37:00 +02:00
Ivan Savenko
deffba01b9
All battle effects are now fully client sided
2022-12-17 17:35:15 +02:00
Ivan Savenko
ced2ece954
Fixes #809 - do not print error message after stepping onto mine
2022-12-17 14:40:54 +02:00
Ivan Savenko
a1ab90fb05
Creatures with double strike will not hit 2nd time after blinding
2022-12-16 21:52:46 +02:00
Ivan Savenko
60a00b450e
Multiple fixes & improvements to animation ordering
2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7
Moved all animation ordering logic to callers
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Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
b3deea24e0
Earthquake spell: do not target already destroyed sections
2022-12-13 21:31:49 +02:00
Ivan Savenko
25bceda4ea
Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
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This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
facf77b3ae
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
Ivan Savenko
d85ee019ec
Removed CGHeroInstance::convertPosition method
2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9
CGHeroInstance::convertPosition is no longer static method
2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3
Removed CGHeroInstance::getPosition pseudo-override
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Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
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- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
848454d48a
Check for end-of-battle after opening spells are cast, fixes potentially
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infinite battle
2022-12-02 21:38:59 +02:00
SoundSSGood
e6e669d024
ArtifactUtils::isSlotBackpack() func + refactoring
2022-11-18 23:13:44 +02:00
SoundSSGood
e9ab894638
backpack assemble
2022-11-18 01:55:29 +02:00
SoundSSGood
2d078132bf
assemble in backpack initial
2022-11-17 19:43:54 +02:00
Andrii Danylchenko
6974d4ea53
Merge pull request #1130 from IvanSavenko/banned_skills_fix
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Fixes #1096 - do not propose banned skills on levelup
2022-11-15 09:32:12 +02:00
Ivan Savenko
729357824b
Added common method for secondary skill availability checks
2022-11-14 19:08:49 +02:00
SoundSSGood
f9738f0d0b
nullptr checks
2022-11-13 16:28:26 +02:00
SoundSSGood
aef87dd482
Apply suggested cosmetic changes
2022-11-13 15:28:09 +02:00
SoundSSGood
3142f32cbb
Fix for callback return. More code optimization
2022-11-11 01:28:04 +02:00
SoundSSGood
30db38c0fe
Unified CGameHandler::bulkMoveArtifacts and CGameHandler::bulkSwapArtifacts to one
2022-11-10 20:11:26 +02:00
SoundSSGood
ad47a7573c
Code style. Typo. Code clean up.
2022-11-10 18:29:39 +02:00
SoundSSGood
b9087e2d63
Apply suggestions from code review
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Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-10 17:45:54 +02:00
SoundSSGood
f2afd9e831
Update server/CGameHandler.cpp
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Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-10 17:37:50 +02:00
SoundSSGood
3a3b559a0b
attempt to fix the build
2022-11-07 14:20:28 +02:00
SoundSSGood
203c54e956
BulkMoveArtifacts structure optimization
2022-11-07 14:13:36 +02:00
SoundSSGood
f72a3e3884
function ArtifactUtils::checkSpellbookIsNeeded for the artifacts like a Titan's thunder
2022-11-07 00:18:05 +02:00
SoundSSGood
0f391e19d5
server side funcs
2022-11-06 23:59:30 +02:00
nordsoft
63b29cbaea
Code review tweaks
2022-10-08 19:52:53 +04:00
nordsoft
16e185343a
Add host commands to control game
2022-10-06 15:54:46 +04:00
nordsoft
895ec2d302
Make console available during other players' turn
2022-10-05 19:04:51 +04:00
nordsoft
77ff6a64e6
Show message about client connecting and disconnecting
2022-10-05 00:51:34 +04:00
nordsoft
0ea5a8fbe7
Merge remote-tracking branch 'upstream/develop' into mp-disconnection
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# Conflicts:
# server/CVCMIServer.cpp
2022-10-04 17:41:43 +04:00
Andrii Danylchenko
5c44c8f4da
Merge pull request #1011 from kambala-decapitator/fix-multiple-heals
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allow healing ability only before first turn of each round
2022-10-03 21:43:08 +03:00