1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00
Commit Graph

160 Commits

Author SHA1 Message Date
832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
dfa2e2a349 Merge beta into develop 2023-04-11 19:37:35 +03:00
07230f3b47 Attempt to fix stack splitting on macos 2023-04-10 14:34:17 +03:00
krs
3194999809 Add SHIFT + hover shortcut to show movement highlight while pressed. 2023-04-08 20:42:37 +03:00
a8fe8c0f3b Converted timer event into tick event that is called every frame 2023-03-22 23:10:50 +02:00
5366f9190e vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
2e69a4769d Implemented framerate limit option (not available in UI) 2023-03-05 21:06:52 +02:00
105d988624 Remove debug code 2023-03-05 19:55:38 +02:00
5fb5513572 Attempt to trace crash caused by iterator invalidation 2023-03-05 19:55:38 +02:00
c976176453 Added additional buttons for movement speeds 2023-03-05 19:53:26 +02:00
b57a07b10f Restored ambient sounds functionality 2023-03-05 18:02:59 +02:00
34dcb4127a Removed text utilities from SDL_Extensions 2023-02-03 18:55:25 +02:00
7c58a46279 Removed some instances of access to screen surface 2023-02-03 18:23:53 +02:00
3fef2a5e1f Moved Colors to a separate file, updated includes 2023-02-03 11:39:40 +02:00
aab082fd2e Remove remaining access to SDL_Events 2023-02-03 11:39:40 +02:00
594b7614cf Fix CI build 2023-02-03 11:39:40 +02:00
cfcaf5cbb6 renamed keyDown -> keyPressed 2023-02-03 11:39:40 +02:00
b1821d4442 Removed some SDL access from non-SDL code 2023-02-03 11:39:40 +02:00
e1bd0d2a04 API for custom events no longer requires SDL access 2023-02-03 11:39:40 +02:00
d4fba3787c Removed usage of SDL_KeyboardEvent from UI code 2023-02-03 11:39:40 +02:00
860fe43131 Merged two mouse button enums 2023-02-03 11:39:40 +02:00
6669ffd4b3 Moved input-related code from SDL_Extensions to GuiHandler 2023-02-03 11:39:40 +02:00
214fc19e74 CIntObject now receives mouse position as point instead of SDL event 2023-02-03 11:39:39 +02:00
108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
9c3030603d Removed most SDL includes from headers, removed SDL int's 2023-01-30 19:55:32 +02:00
42df5626d9 Added Color class to replace SDL_Color 2023-01-30 00:12:43 +02:00
080d4b13dd vcmi: suppress warning on IOS
Let CI passes on develop.
2023-01-29 21:30:37 +03:00
57ee9a9bf3 Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
50a0fc4fb2 Removed pointer to current SDL_Event from GuiHandler 2023-01-27 23:17:40 +02:00
4d1c338503 Merge pull request #1498 from rilian-la-te/conan-v2
Conan as MXE replacement
2023-01-27 23:14:37 +02:00
a7bd7232ce CGuiHandler: fix false positive dangling pointer
Making this an auto variable fixes compilation with Werror.
2023-01-25 17:14:41 +03:00
08b04a3527 handle double-click in Town Portal dialog 2023-01-23 15:43:55 +03:00
fc0f5a9fb3 Reduced SDL includes 2023-01-20 16:11:43 +02:00
ee7a573cb8 Refactoring of SDL API usage:
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
9a765e5f67 Remove not supported method, allow relative mode for iOS 2023-01-19 08:26:35 +02:00
6c843bce0b SDL relative pointer for android 2023-01-18 10:38:55 +02:00
c24b89fe06 2 finger rclick block adwmap scrolling and disable for iOS 2023-01-17 16:22:44 +02:00
2b1511df99 SDL fix 2 finger touch when you remove fingers instantly 2023-01-16 13:39:45 +02:00
7ccfcf51e9 Handle 2 fingers gesture as rclick via SDL 2023-01-16 09:46:52 +02:00
0e8ee929df Renamed CCursorHandler -> CursorHandler 2023-01-15 21:18:34 +02:00
d8c4209ded Movement animation is now more smooth at high animation speeds 2023-01-04 17:21:40 +02:00
f8dec3861b Fixed animation skipping with no sound mod and enemy having first turn 2022-12-30 11:56:26 +02:00
16c4851d3b Animated cursor for spell selection, removed hardcoded cursor ID's 2022-12-18 22:32:07 +02:00
c79634b6a7 Moved all animation ordering logic to callers
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
c855823528 Renamed files in client/battle to match new names of classes 2022-12-09 13:38:46 +02:00
2521e7bac9 Fix flickering in fullscreen 2022-06-13 16:11:53 +03:00
1128abc593 Fix hero movement animation 2022-06-07 15:00:39 +03:00
d92356f085 Fixed game crash: divide by zero due to threads racing 2022-05-28 14:34:36 +03:00
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00