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Commit Graph

7110 Commits

Author SHA1 Message Date
7ffe014d6b Remove allowed artifacts list from arthandler
1. Handlers should not contain non-const game state data
2. This field was duplicating same field in CMap
3. Due to removal of VLC serialization, this field is not updated on map
load leading to issues with artifact randomization
2023-12-11 15:06:04 +02:00
493acd9b75 One little fix for inconsistent indexes 2023-12-11 08:28:53 +01:00
109139c913 Build fix 2023-12-11 08:27:57 +01:00
8a93b1083f Merge remote-tracking branch 'origin/beta' into random_prison_distributor 2023-12-11 07:49:43 +01:00
8fe6a103cd - Move Hero / Prison distribution to separate modificator
- Protect rolling and banning hero with mutex
2023-12-11 07:37:23 +01:00
6fe8ed7a03 Merge pull request #3127 from vcmi/fix_random_object_templates
Use the object templates with least terrains allowed
2023-12-10 23:11:20 +02:00
fa11b52a6c Merge pull request #3287 from vcmi/fix_template_validation
Fix template validation
2023-12-10 22:47:23 +02:00
933598dd91 Merge pull request #3273 from vcmi/fix_passable_hero
Fix passable hero
2023-12-10 22:45:33 +02:00
8bf05a8f77 Merge pull request #3272 from vcmi/fix_rmg_monoliths
Fix rmg monoliths
2023-12-10 22:44:05 +02:00
a1a317aef4 Merge pull request #3280 from IvanSavenko/hotfix
[1.4.1] Hotfixes
2023-12-10 22:43:05 +02:00
7187ba2d79 Fix crash on visiting Seer Hut with no reward 2023-12-10 19:48:44 +02:00
b62e801530 Fix uninitialized variable in Seer Huts 2023-12-10 19:48:27 +02:00
65721123a1 Partial fix for Coronius specialty bug 2023-12-10 19:17:58 +02:00
c0572b061a Fix compile on FreeBSD 2023-12-10 19:17:24 +02:00
3b6d3dee69 Slayer spell should only affect creatures with KING bonus 2023-12-10 19:17:09 +02:00
48f0da1fdc #3290 - skip bad teleports (exit in rocks) 2023-12-10 18:38:54 +02:00
999db2ed78 Avoid boost::format that throws exception on invalid format string 2023-12-10 16:37:58 +02:00
ee7bd87b8d Fix crash on losing mission-critical hero in battle 2023-12-10 16:14:01 +02:00
d0e100c1bb Fix unused variable 2023-12-10 09:50:25 +01:00
91ebac3c2e Fix incorrect check 2023-12-10 09:46:20 +01:00
2de7a3939a Fix text identifier for generic signs without custom text 2023-12-09 18:09:57 +02:00
2261298d09 Revert U-turns block. Actually possible in H3 and has unintended side
effects
2023-12-09 18:09:38 +02:00
df78c9c6f1 Added workaround for crashes with outdated mods 2023-12-09 18:08:22 +02:00
d15e9f886c Cleanup 2023-12-09 15:35:32 +01:00
134f78113e Remove unneccessary code 2023-12-09 15:20:11 +01:00
cef25cca03 Fix for starting hero being passable 2023-12-09 14:59:09 +01:00
0f23dde85d Fixed crash due to incorrect monolith id scopes 2023-12-09 14:25:03 +01:00
a24e78a210 real unlimited movement (like in OH3) 2023-12-09 13:42:09 +01:00
4bad88f141 implement luck and morale cheats from OH3 2023-12-08 19:20:53 +01:00
c9de10ea74 Merge pull request #3259 from vcmi/fix_corpse
Fix corpse
2023-12-07 23:55:07 +02:00
500f945222 Update lib/mapObjectConstructors/AObjectTypeHandler.cpp 2023-12-07 22:48:51 +02:00
c316087950 Distribute objects among zones in random order 2023-12-07 17:41:41 +01:00
7fa01a3497 Fix for randomly banning or exceeding limits of zone objects 2023-12-07 17:41:09 +01:00
edbe25b33a Updated layout and localizations 2023-12-07 16:36:44 +02:00
f17d8babc5 Do not route road through the Corpse 2023-12-07 12:57:39 +01:00
653304b004 Implemented accumulating timers, rename creature timer to unit timer 2023-12-07 13:57:16 +02:00
5ad682048f Fix 2023-12-06 21:47:20 +01:00
69ff1734b0 Use reference 2023-12-06 21:05:27 +01:00
6cd19b81dd Working fir for Corpse issue:
- Do not place guard next to blockVis object, if possible
- Do not place two blockVis objects next to each other
2023-12-06 20:49:28 +01:00
03fa75c51e Some refactoring, commiting current state after tests 2023-12-06 09:49:41 +01:00
cd5d6a8f77 Fix loading of artifact ID for "transport item" victory condition 2023-12-03 19:45:18 +02:00
a1f4748bbc Fix socket shutdown 2023-12-03 19:44:58 +02:00
773071fee3 Fix AI movement through wandering monsters 2023-12-03 15:58:44 +02:00
be9c7f2099 Merge pull request #3239 from IvanSavenko/pathfinder_fixes
Pathfinder fixes
2023-12-02 12:20:44 +02:00
a7d6068bf6 Do not ignore block-visit objects when computing guardian locations 2023-11-28 19:32:03 +02:00
37d81e916e Fix creature appearance on hota maps 2023-11-28 19:31:38 +02:00
0d6bd0c60a Fix assertion failure in RMG 2023-11-28 16:37:21 +02:00
9277761da5 Do not allow building boat if there is already boat with hero in it 2023-11-28 15:49:03 +02:00
8cbc2c01ad Do not allow moving through most of visitable objects 2023-11-28 12:32:24 +02:00
faead7739a Do not allow U-turns while flying. Works fine, but poor representation in
UI
2023-11-28 12:32:24 +02:00